Player Matchup

Bakasura
Bakasura
Danman747
Bakasura
Level 156
God Stats
0W - 1L
1,520 SR
Queue Stats
72W - 71L
1,551 Elo+
Party 1
Izanami
Izanami
ISaintWar
Izanami
Level 65
God Stats
7W - 6L
1,645 SR
Queue Stats
108W - 109L
1,558 Elo+
Solo
Hades
Hades
Melnchol
Hades
Level 104
God Stats
13W - 10L
1,684 SR
Queue Stats
389W - 349L
1,568 Elo+
Solo
Nox
Nox
bondinator
Nox
Level 128
God Stats
0W - 2L
1,316 SR
Queue Stats
28W - 41L
1,471 Elo+
Party 1
Horus
Horus
ra18nl
Horus
Level 89
God Stats
5W - 7L
1,306 SR
Queue Stats
126W - 98L
1,515 Elo+
Solo
Team Averages
Level 108
1,494 SR
1,532 Elo+

VS

Team Averages
Level 124
1,604 SR
1,538 Elo+
Odin
Odin
 
Odin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
AyoHYFR
Janus
Level 160
God Stats
6W - 8L
1,525 SR
Queue Stats
216W - 239L
1,527 Elo+
Party 2
Freya
Freya
KingGeorge24Rip
Freya
Level 87
God Stats
28W - 24L
1,545 SR
Queue Stats
202W - 191L
1,562 Elo+
Solo
Jormungandr
Jormungandr
SaintSimz
Jormungandr
Level 104
God Stats
12W - 7L
1,792 SR
Queue Stats
69W - 79L
1,538 Elo+
Party 2
Arachne
Arachne
xINSIDlOUS
Arachne
Level 141
God Stats
30W - 18L
1,661 SR
Queue Stats
639W - 581L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Danman747
Bakasura
10
0 / 3 / 1
6,051
432
3,419
9,804
3,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
ISaintWar
Izanami
12
1 / 1 / 0
7,141
510
918
5,741
1,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hades
Melnchol
Hades
12
0 / 2 / 1
6,712
479
2,958
9,667
4,659
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 2 / 0
6,524
466
2,168
6,393
5,045
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
ra18nl
Horus
13
2 / 0 / 0
7,294
521
5,641
9,929
7,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
2 / 1 / 5
7,543
539
3,463
6,100
5,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
AyoHYFR
Janus
13
1 / 0 / 3
8,182
584
5,675
3,970
1,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 0 / 2
8,304
593
6,098
7,761
3,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
SaintSimz
Jormungandr
14
0 / 1 / 0
8,582
613
6,308
9,264
6,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
xINSIDlOUS
Arachne
13
1 / 1 / 2
8,102
579
4,399
11,433
5,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
8
8
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
1
5
4.5
W
Janus
AyoHYFR
Janus
1
0
3
2.5
L
Bakasura
Danman747
Bakasura
0
3
1
0.17
L
Izanami
ISaintWar
Izanami
1
1
0
1
W
4
0
2
5
L
Hades
Melnchol
Hades
0
2
1
0.25
W
Jormungandr
SaintSimz
Jormungandr
0
1
0
0
L
0
2
0
0
L
Horus
ra18nl
Horus
2
0
0
2
W
Arachne
xINSIDlOUS
Arachne
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,104
Damage
25,943
41,534
Taken
38,528
22,398
Mitigated
22,622
13,345
Healing
16,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,463
582
192
1,147
6,100
5,848
111
1,446
4,508
0
18,826
W
Janus
AyoHYFR
Janus
5,675
600
0
1,647
3,970
1,696
1,009
1,388
2,582
64,522
0
L
Bakasura
Danman747
Bakasura
3,419
2,062
0
2,414
9,804
3,730
0
3,732
5,956
0
33,453
L
Izanami
ISaintWar
Izanami
918
576
0
1,486
5,741
1,847
1,290
1,695
4,036
0
53,009
W
6,098
2,689
0
5,381
7,761
3,017
985
1,454
5,794
63,977
0
L
Hades
Melnchol
Hades
2,958
904
354
3,244
9,667
4,659
0
3,344
6,087
50,684
0
W
Jormungandr
SaintSimz
Jormungandr
6,308
2,497
0
2,660
9,264
6,821
0
230
8,493
68,544
0
L
2,168
367
241
1,495
6,393
5,045
0
3,130
3,206
24,489
0
L
Horus
ra18nl
Horus
5,641
2,493
285
3,826
9,929
7,117
0
5,761
4,168
0
46,948
W
Arachne
xINSIDlOUS
Arachne
4,399
2,734
0
5,641
11,433
5,240
1,592
608
10,517
0
78,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,722
Gold Earned
40,713
398
Minions Killed
487
0
Camps Cleared
0
1,273,896
Distance Traveled
1,417,061
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,543
539
18
1
0
297,934
2
W
Janus
8,182
584
116
8
0
277,403
3
L
Bakasura
6,051
432
79
6
0
298,630
0
L
Izanami
7,141
510
96
7
0
194,915
3
W
Freya
8,304
593
104
7
0
263,652
4
L
Hades
6,712
479
94
7
0
241,273
6
W
Jormungandr
8,582
613
123
9
0
243,231
1
L
Nox
6,524
466
45
3
0
249,675
5
L
Horus
7,294
521
84
6
0
289,403
5
W
Arachne
8,102
579
126
9
0
334,841
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role