Player Matchup

Guan Yu
Guan Yu
Deathbycandy
Guan Yu
Level 144
God Stats
2W - 0L
1,619 SR
Queue Stats
39W - 45L
1,478 Elo+
Party 3
Chiron
Chiron
Jay2Kold4U
Chiron
Level 138
God Stats
1W - 1L
1,460 SR
Queue Stats
20W - 29L
1,416 Elo+
Party 3
Vulcan
Vulcan
Pndamaster
Vulcan
Level 17
God Stats
4W - 2L
1,643 SR
Queue Stats
34W - 40L
1,476 Elo+
Party 2
Nu Wa
Nu Wa
QMPanda
Nu Wa
Level 106
God Stats
23W - 16L
1,570 SR
Queue Stats
330W - 363L
1,448 Elo+
Party 2
Osiris
Osiris
SoulKing_Ace
Osiris
Level 124
God Stats
5W - 4L
1,494 SR
Queue Stats
36W - 41L
1,456 Elo+
Party 3
Team Averages
Level 106
1,557 SR
1,455 Elo+

VS

Team Averages
Level 66
1,550 SR
1,462 Elo+
Danzaburou
Danzaburou
Byrdman4567301
Danzaburou
Level 18
God Stats
0W - 1L
1,549 SR
Queue Stats
11W - 19L
1,221 Elo+
Party 1
Atlas
Atlas
Enders37
Atlas
Level 21
God Stats
0W - 2L
1,725 SR
Queue Stats
12W - 14L
1,597 Elo+
Party 1
Vulcan
Vulcan
I3_U_T_C_H_3_IR
Vulcan
Level 159
God Stats
85W - 54L
1,696 SR
Queue Stats
704W - 738L
1,465 Elo+
Solo
Scylla
Scylla
SmokeyFX24
Scylla
Level 28
God Stats
3W - 10L
1,115 SR
Queue Stats
22W - 49L
1,412 Elo+
Party 1
Tyr
Tyr
buckbuck96
Tyr
Level 106
God Stats
12W - 18L
1,664 SR
Queue Stats
93W - 95L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Deathbycandy
Guan Yu
19
6 / 5 / 10
12,321
770
18,034
25,404
31,632
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chiron
Jay2Kold4U
Chiron
19
6 / 0 / 8
12,309
769
15,748
17,032
8,397
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Vulcan
Pndamaster
Vulcan
20
4 / 1 / 7
12,484
780
23,203
10,289
5,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
QMPanda
Nu Wa
20
3 / 1 / 5
12,334
771
15,521
8,884
4,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Osiris
19
4 / 0 / 13
11,787
737
12,648
18,092
21,610
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Byrdman4567301
Danzaburou
16
1 / 8 / 5
10,041
628
12,265
19,989
8,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Atlas
Enders37
Atlas
17
1 / 3 / 4
11,067
692
11,986
24,995
33,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
4 / 4 / 1
11,467
717
20,032
13,294
6,566
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Scylla
SmokeyFX24
Scylla
19
0 / 5 / 0
10,862
679
3,472
12,156
5,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
1 / 3 / 3
10,459
654
10,534
25,091
23,410
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
20
23
Kills
7
7
Deaths
23
43
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Byrdman4567301
Danzaburou
1
8
5
0.44
W
Guan Yu
Deathbycandy
Guan Yu
6
5
10
2.2
L
Atlas
Enders37
Atlas
1
3
4
1
L
4
4
1
1.13
W
Chiron
Jay2Kold4U
Chiron
6
0
8
10
W
Vulcan
Pndamaster
Vulcan
4
1
7
7.5
W
Nu Wa
QMPanda
Nu Wa
3
1
5
5.5
L
Scylla
SmokeyFX24
Scylla
0
5
0
0
W
Osiris
4
0
13
10.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,154
Damage
58,289
79,701
Taken
95,525
71,697
Mitigated
78,036
21,269
Healing
10,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Byrdman4567301
Danzaburou
12,265
5,414
0
1,462
19,989
8,937
0
6,219
13,495
0
26,772
W
Guan Yu
Deathbycandy
Guan Yu
18,034
3,144
4,639
6,676
25,404
31,632
822
11,951
13,306
0
31,700
L
Atlas
Enders37
Atlas
11,986
4,715
0
1,299
24,995
33,545
0
11,823
12,778
28,249
0
L
20,032
8,616
0
962
13,294
6,566
0
4,452
8,636
73,215
0
W
Chiron
Jay2Kold4U
Chiron
15,748
4,957
1,397
6,471
17,032
8,397
3,437
7,137
9,855
0
54,762
W
Vulcan
Pndamaster
Vulcan
23,203
6,080
479
742
10,289
5,650
737
4,919
5,330
73,720
0
W
Nu Wa
QMPanda
Nu Wa
15,521
2,455
168
587
8,884
4,408
3,310
2,172
6,632
67,792
0
L
Scylla
SmokeyFX24
Scylla
3,472
252
0
536
12,156
5,578
711
5,098
6,724
42,843
0
W
Osiris
12,648
3,359
0
110
18,092
21,610
1,503
8,889
9,088
0
30,896
L
10,534
676
0
6,269
25,091
23,410
0
9,553
15,168
0
36,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,235
Gold Earned
53,896
340
Minions Killed
316
0
Camps Cleared
0
1,677,993
Distance Traveled
1,504,035
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,041
628
36
2
0
254,830
1
W
Guan Yu
12,321
770
36
2
0
344,964
4
L
Atlas
11,067
692
21
1
0
331,873
0
L
Vulcan
11,467
717
107
7
0
326,884
3
W
Chiron
12,309
769
62
4
0
308,775
0
W
Vulcan
12,484
780
116
7
0
382,840
4
W
Nu Wa
12,334
771
105
7
0
269,757
5
L
Scylla
10,862
679
101
6
0
234,334
3
W
Osiris
11,787
737
21
1
0
371,657
1
L
Tyr
10,459
654
51
3
0
356,114
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role