Player Matchup

Ares
Ares
EternalSum
Ares
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 43L
1,273 Elo+
Party 2
Neith
Neith
MockFuzzball852
Neith
Level 128
God Stats
3W - 6L
1,464 SR
Queue Stats
72W - 103L
1,341 Elo+
Solo
Sol
Sol
Wonderosity
Sol
Level 157
God Stats
7W - 7L
1,554 SR
Queue Stats
71W - 74L
1,446 Elo+
Party 2
Team Averages
Level 131
1,506 SR
1,353 Elo+

VS

Team Averages
Level 70
1,435 SR
1,386 Elo+
Ra
Ra
 
Ra
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
Diego morais27
Ishtar
Level 122
God Stats
12W - 23L
1,464 SR
Queue Stats
471W - 720L
1,353 Elo+
Solo
Chaac
Chaac
TheMu_ffinMan420
Chaac
Level 61
God Stats
0W - 2L
1,342 SR
Queue Stats
11W - 24L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 9
9,059
824
12,513
14,380
19,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
2 / 2 / 10
8,326
757
11,225
10,194
5,662
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
8 / 0 / 4
9,723
884
11,336
10,680
6,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
2 / 5 / 0
7,055
641
8,629
10,831
4,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 1
6,402
582
5,628
7,596
4,637
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 5 / 2
6,834
621
8,122
20,967
13,010
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
12
Kills
2
2
Deaths
12
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
5
0
0.4
L
0
2
1
0.25
W
2
0
9
6.5
W
2
2
10
3.5
L
0
5
2
0.2
W
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,074
Damage
22,379
35,254
Taken
39,394
31,108
Mitigated
22,503
11,535
Healing
7,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
8,629
331
873
771
10,831
4,856
0
5,793
5,038
18,717
0
L
5,628
3,147
0
0
7,596
4,637
0
5,289
2,307
0
14,020
W
12,513
127
475
2,361
14,380
19,193
572
3,010
11,370
21,932
0
W
11,225
4,739
509
2,149
10,194
5,662
743
3,321
6,873
0
35,417
L
8,122
514
516
5,674
20,967
13,010
0
11,863
9,104
0
23,753
W
11,336
3,688
0
6,041
10,680
6,253
1,856
2,856
7,824
39,200
4,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,108
Gold Earned
20,291
158
Minions Killed
88
9
Camps Cleared
0
640,999
Distance Traveled
569,463
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,055
641
35
3
0
185,374
0
L
Ishtar
6,402
582
20
2
0
181,493
0
W
Ares
9,059
824
10
1
0
226,971
3
W
Neith
8,326
757
57
5
2
207,896
2
L
Chaac
6,834
621
33
3
0
202,596
1
W
Sol
9,723
884
91
8
7
206,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role