Player Matchup

Skadi
Skadi
 
Skadi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
NTRDead4Play
Chang'e
Level 75
God Stats
1W - 1L
1,221 SR
Queue Stats
52W - 42L
1,705 Elo+
Party 1
Vulcan
Vulcan
ZeRo X AnubiS
Vulcan
Level 146
God Stats
3W - 1L
1,934 SR
Queue Stats
54W - 41L
1,696 Elo+
Party 1
Hera
Hera
ZeRo X Reborn
Hera
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 39L
1,727 Elo+
Party 1
Bellona
Bellona
infinity trip80
Bellona
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,446 Elo+
Party 1
Team Averages
Level 113
1,531 SR
1,615 Elo+

VS

Team Averages
Level 81
1,508 SR
1,461 Elo+
Neith
Neith
Cristinita92
Neith
Level 17
God Stats
0W - 1L
1,664 SR
Queue Stats
5W - 4L
1,558 Elo+
Solo
Chronos
Chronos
Helom
Chronos
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 93L
1,525 Elo+
Solo
Hera
Hera
NTNT27
Hera
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,405 Elo+
Solo
Horus
Horus
NatecAdderLoL
Horus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,270 Elo+
Solo
Raijin
Raijin
ZeMDe
Raijin
Level 149
God Stats
10W - 18L
1,377 SR
Queue Stats
646W - 675L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
1 / 4 / 16
9,856
704
13,976
14,659
6,832
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
NTRDead4Play
Chang'e
19
5 / 3 / 15
11,642
832
15,685
20,148
9,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
9 / 2 / 13
11,692
835
22,175
13,204
6,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
7 / 2 / 14
11,701
836
21,507
9,321
4,793
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
3 / 5 / 13
10,318
737
5,653
17,207
21,448
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 7
9,697
693
17,363
19,942
9,005
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Helom
Chronos
15
3 / 6 / 7
9,067
648
10,284
15,846
7,985
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
NTNT27
Hera
16
3 / 6 / 9
9,618
687
15,908
15,595
8,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 9
9,492
678
3,504
17,819
15,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
ZeMDe
Raijin
18
6 / 5 / 7
10,842
774
12,214
17,092
9,271
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
55
25
Kills
16
16
Deaths
25
71
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
4
16
2.25
L
3
5
7
1.3
L
Chronos
Helom
Chronos
3
6
7
1.08
L
Hera
NTNT27
Hera
3
6
9
1.25
W
Chang'e
NTRDead4Play
Chang'e
5
3
15
4.17
L
1
3
9
1.83
L
Raijin
ZeMDe
Raijin
6
5
7
1.9
W
9
2
13
7.75
W
7
2
14
7
W
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,996
Damage
59,273
74,539
Taken
86,294
49,319
Mitigated
50,456
36,738
Healing
26,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
13,976
4,977
1,481
1,369
14,659
6,832
3,215
9,509
5,150
0
25,755
L
17,363
4,048
1,130
8,019
19,942
9,005
392
14,431
5,511
0
36,286
L
Chronos
Helom
Chronos
10,284
2,834
962
1,204
15,846
7,985
1,206
10,748
5,098
23,466
0
L
Hera
NTNT27
Hera
15,908
2,122
565
833
15,595
8,465
315
9,264
6,331
28,583
0
W
Chang'e
NTRDead4Play
Chang'e
15,685
1,689
10,868
11,022
20,148
9,563
1,990
8,620
11,528
31,678
0
L
3,504
1,557
4,710
4,306
17,819
15,730
20
13,606
4,213
0
7,819
L
Raijin
ZeMDe
Raijin
12,214
497
1,489
3,266
17,092
9,271
111
11,318
5,774
43,086
0
W
22,175
6,917
2,597
3,673
13,204
6,683
1,832
8,384
4,820
46,076
0
W
21,507
4,833
2,047
2,876
9,321
4,793
1,751
4,118
5,203
43,115
0
W
5,653
186
464
341
17,207
21,448
346
7,775
9,432
0
9,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,209
Gold Earned
48,716
158
Minions Killed
159
0
Camps Cleared
0
1,340,027
Distance Traveled
1,172,071
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,856
704
27
2
0
250,019
2
L
Neith
9,697
693
32
2
0
234,628
1
L
Chronos
9,067
648
28
2
0
198,381
0
L
Hera
9,618
687
30
2
0
228,715
0
W
Chang'e
11,642
832
29
2
0
263,916
1
L
Horus
9,492
678
8
1
0
276,135
0
L
Raijin
10,842
774
61
4
0
234,212
0
W
Vulcan
11,692
835
38
3
0
301,216
1
W
Hera
11,701
836
59
4
0
260,589
0
W
Bellona
10,318
737
5
0
0
264,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role