Player Matchup

Ra
Ra
 
Ra
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
ACIDMONKEYZ49
The Morrigan
Level 120
God Stats
0W - 2L
1,299 SR
Queue Stats
98W - 92L
1,524 Elo+
Party 2
Ah Puch
Ah Puch
CabooseIsBeast
Ah Puch
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 69L
1,508 Elo+
Party 2
Nox
Nox
Cryonex17
Nox
Level 123
God Stats
0W - 1L
1,620 SR
Queue Stats
116W - 121L
1,511 Elo+
Party 2
Kukulkan
Kukulkan
Lol40v8
Kukulkan
Level 29
God Stats
5W - 9L
1,479 SR
Queue Stats
5W - 10L
1,377 Elo+
Solo
Team Averages
Level 87
1,480 SR
1,484 Elo+

VS

Team Averages
Level 66
1,477 SR
1,639 Elo+
Cthulhu
Cthulhu
Hildia
Cthulhu
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 7L
1,745 Elo+
Party 3
Neith
Neith
OgDaddypeach
Neith
Level 7
God Stats
3W - 1L
1,528 SR
Queue Stats
6W - 5L
1,584 Elo+
Party 1
Lancelot
Lancelot
Purepattao
Lancelot
Level 128
God Stats
12W - 5L
1,657 SR
Queue Stats
85W - 68L
1,549 Elo+
Party 1
Agni
Agni
Raphi97531
Agni
Level 158
God Stats
1W - 4L
1,201 SR
Queue Stats
336W - 207L
1,768 Elo+
Party 3
Susano
Susano
TaffyTiddies
Susano
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 4 / 4
8,055
732
6,861
10,853
4,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

The Morrigan
ACIDMONKEYZ49
The Morrigan
14
1 / 4 / 4
7,809
710
5,025
7,638
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 6 / 5
6,941
631
6,895
11,928
4,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 3 / 4
7,668
697
7,100
10,323
4,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Lol40v8
Kukulkan
17
2 / 1 / 0
8,873
807
6,293
7,622
3,500
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hildia
Cthulhu
16
4 / 0 / 10
8,769
797
16,160
11,246
10,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
3 / 2 / 5
8,065
733
4,440
6,799
3,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
Purepattao
Lancelot
16
4 / 0 / 11
9,052
823
11,144
11,863
6,290
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
6 / 1 / 9
9,459
860
7,243
6,641
2,987
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
13
1 / 6 / 5
7,494
681
4,726
10,150
4,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
9
Kills
18
18
Deaths
9
17
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
4
4
1.25
L
The Morrigan
ACIDMONKEYZ49
The Morrigan
1
4
4
0.75
L
0
6
5
0.42
L
3
3
4
1.67
W
Cthulhu
Hildia
Cthulhu
4
0
10
9
L
Kukulkan
Lol40v8
Kukulkan
2
1
0
2
W
3
2
5
2.75
W
Lancelot
Purepattao
Lancelot
4
0
11
9.5
W
6
1
9
10.5
W
Susano
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,174
Damage
43,713
48,364
Taken
46,699
21,241
Mitigated
27,686
12,905
Healing
8,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
6,861
784
2,534
2,332
10,853
4,633
0
4,739
5,950
21,333
0
L
The Morrigan
ACIDMONKEYZ49
The Morrigan
5,025
1,188
710
697
7,638
3,336
0
3,999
3,551
23,764
2,610
L
6,895
25
845
2,184
11,928
4,931
41
5,610
6,048
18,059
0
L
7,100
468
898
947
10,323
4,841
168
4,934
5,192
18,138
0
W
Cthulhu
Hildia
Cthulhu
16,160
1,679
0
1,113
11,246
10,885
82
6,194
5,052
32,394
0
L
Kukulkan
Lol40v8
Kukulkan
6,293
675
0
1,758
7,622
3,500
0
3,278
4,220
44,116
0
W
4,440
1,744
0
1,239
6,799
3,252
2,521
5,782
1,017
0
18,665
W
Lancelot
Purepattao
Lancelot
11,144
2,058
0
4,574
11,863
6,290
0
5,698
6,165
0
43,585
W
7,243
451
0
1,528
6,641
2,987
0
4,697
1,944
37,301
0
W
Susano
4,726
563
0
122
10,150
4,272
896
8,051
2,099
0
12,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,346
Gold Earned
42,839
249
Minions Killed
238
0
Camps Cleared
0
1,063,504
Distance Traveled
1,179,417
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,055
732
50
5
0
219,021
1
L
The Morrigan
7,809
710
51
5
0
206,032
0
L
Ah Puch
6,941
631
20
2
0
200,159
0
L
Nox
7,668
697
19
2
0
209,908
5
W
Cthulhu
8,769
797
47
4
0
252,344
1
L
Kukulkan
8,873
807
109
10
0
228,384
0
W
Neith
8,065
733
19
2
0
208,842
0
W
Lancelot
9,052
823
59
5
0
270,705
1
W
Agni
9,459
860
101
9
0
229,763
2
W
Susano
7,494
681
12
1
0
217,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role