Player Matchup

Bastet
Bastet
JohnneyBoy2513
Bastet
Level 126
God Stats
1W - 1L
1,606 SR
Queue Stats
4W - 6L
1,416 Elo+
Party 1
Merlin
Merlin
SEBillupsSon
Merlin
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 117L
1,457 Elo+
Party 1
Ymir
Ymir
TicTak P
Ymir
Level 25
God Stats
46W - 42L
1,501 SR
Queue Stats
96W - 96L
1,361 Elo+
Party 1
Team Averages
Level 77
1,535 SR
1,411 Elo+

VS

Team Averages
Level 69
1,455 SR
1,368 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
HockeyDP
Da Ji
Level 28
God Stats
1W - 2L
1,409 SR
Queue Stats
11W - 15L
1,315 Elo+
Party 2
Cerberus
Cerberus
lI rabbit Il
Cerberus
Level 51
God Stats
3W - 2L
1,456 SR
Queue Stats
36W - 45L
1,289 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
8,097
675
11,441
16,615
7,508
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
12
2 / 7 / 2
8,468
706
11,616
11,782
5,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
12
0 / 6 / 1
8,015
668
7,561
17,892
22,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
15 / 2 / 4
10,924
910
18,961
17,187
17,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Da Ji
HockeyDP
Da Ji
13
2 / 2 / 16
8,660
722
5,141
10,218
5,870
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
lI rabbit Il
Cerberus
14
1 / 0 / 16
8,816
735
10,824
19,117
18,577
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
54
3
Kills
18
19
Deaths
4
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
15
2
4
8.5
W
Da Ji
HockeyDP
Da Ji
2
2
16
5
L
1
6
2
0.33
L
Merlin
2
7
2
0.43
L
Ymir
0
6
1
0.08
W
Cerberus
lI rabbit Il
Cerberus
1
0
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,618
Damage
34,926
46,289
Taken
46,522
35,889
Mitigated
41,488
6,279
Healing
9,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
18,961
6,121
0
672
17,187
17,041
84
7,194
9,993
210
40,470
W
Da Ji
HockeyDP
Da Ji
5,141
1,420
1,605
1,164
10,218
5,870
304
4,160
6,058
0
10,579
L
11,441
4,331
0
2,785
16,615
7,508
31
4,001
12,614
0
31,796
L
Merlin
11,616
1,118
124
1,738
11,782
5,652
0
3,287
8,495
32,047
0
L
Ymir
7,561
1,378
354
1,278
17,892
22,729
91
4,225
13,667
14,911
0
W
Cerberus
lI rabbit Il
Cerberus
10,824
949
388
6,094
19,117
18,577
461
8,325
10,792
37,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,580
Gold Earned
28,400
111
Minions Killed
160
7
Camps Cleared
4
641,146
Distance Traveled
685,433
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,924
910
65
5
3
232,873
4
W
Da Ji
8,660
722
16
1
0
231,558
0
L
Bastet
8,097
675
37
3
1
245,958
3
L
Merlin
8,468
706
52
4
5
191,662
0
L
Ymir
8,015
668
22
2
1
203,526
3
W
Cerberus
8,816
735
79
7
1
221,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role