Player Matchup

Nu Wa
Nu Wa
Bronze III
ASAPShoob
Nu Wa
Bronze III
Level 89
God Stats
2W - 1L
1,619 SR
Queue Stats
2W - 1L
1,600 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Bronze V
GrowlyRowley
Ah Muzen Cab
Bronze V
Level 120
God Stats
0W - 1L
1,816 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
NifftyXD
King Arthur
Bronze III
Level 56
God Stats
0W - 1L
1,393 SR
Queue Stats
2W - 1L
1,600 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 88
1,610 SR
1,567 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 147
1,552 SR
1,500 MMR
Baron Samedi
Baron Samedi
Silver I
Boodiecraig
Baron Samedi
Silver I
Level 156
God Stats
2W - 0L
1,750 SR
Queue Stats
5W - 1L
1,500 MMR
Party 1
Neith
Neith
Bronze V
CrudestFan3
Neith
Bronze V
Level 128
God Stats
1W - 0L
1,354 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Bronze V
HamCity
Hercules
Bronze V
Level 156
God Stats
1W - 0L
1,551 SR
Queue Stats
5W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ASAPShoob
Nu Wa
10
1 / 6 / 0
7,235
603
9,514
9,332
3,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
GrowlyRowley
Ah Muzen Cab
14
2 / 2 / 1
8,853
738
10,280
8,440
3,557
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
NifftyXD
King Arthur
11
0 / 7 / 1
7,165
597
2,921
13,391
9,670
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Ah PuchThothMulanShivaChaac

VS

Bans
BacchusKukulkanEsetNoxOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Boodiecraig
Baron Samedi
14
6 / 2 / 8
9,361
780
13,760
11,307
6,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 1 / 11
9,515
793
9,143
7,812
4,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
HamCity
Hercules
13
5 / 0 / 10
9,210
768
5,621
14,396
13,407
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
3
Kills
15
15
Deaths
3
2
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
ASAPShoob
Nu Wa
1
6
0
0.17
W
Baron Samedi
Boodiecraig
Baron Samedi
6
2
8
5
W
4
1
11
9.5
L
Ah Muzen Cab
GrowlyRowley
Ah Muzen Cab
2
2
1
1.25
W
Hercules
HamCity
Hercules
5
0
10
10
L
King Arthur
NifftyXD
King Arthur
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,715
Damage
28,524
31,163
Taken
33,515
16,901
Mitigated
24,422
3,030
Healing
14,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
ASAPShoob
Nu Wa
9,514
2,980
0
410
9,332
3,674
0
4,722
4,610
19,908
0
W
Baron Samedi
Boodiecraig
Baron Samedi
13,760
1,121
2,540
4,143
11,307
6,794
697
2,319
8,720
44,491
0
W
9,143
3,172
0
2,393
7,812
4,221
2,555
1,514
6,042
0
45,231
L
Ah Muzen Cab
GrowlyRowley
Ah Muzen Cab
10,280
1,157
0
1,880
8,440
3,557
0
3,937
4,503
0
43,405
W
Hercules
HamCity
Hercules
5,621
1,163
406
5,103
14,396
13,407
82
4,944
8,996
0
11,323
L
King Arthur
NifftyXD
King Arthur
2,921
179
0
740
13,391
9,670
0
5,272
8,119
0
7,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,253
Gold Earned
28,086
131
Minions Killed
188
3
Camps Cleared
7
643,262
Distance Traveled
692,408
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,235
603
30
3
1
193,871
3
W
Baron Samedi
9,361
780
69
6
4
221,343
2
W
Neith
9,515
793
103
9
3
228,531
0
L
Ah Muzen Cab
8,853
738
90
8
2
250,309
5
W
Hercules
9,210
768
16
1
0
242,534
1
L
King Arthur
7,165
597
11
1
0
199,082
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role