Player Matchup

Ravana
Ravana
BreakfastWizards
Ravana
Level 69
God Stats
36W - 32L
1,462 SR
Queue Stats
730W - 734L
1,431 Elo+
Party 2
Zhong Kui
Zhong Kui
F4P-TP
Zhong Kui
Level 70
God Stats
2W - 0L
1,746 SR
Queue Stats
136W - 126L
1,501 Elo+
Party 2
Apollo
Apollo
TheBurialReefer7
Apollo
Level 105
God Stats
6W - 1L
1,730 SR
Queue Stats
75W - 80L
1,456 Elo+
Solo
Jormungandr
Jormungandr
squall28438
Jormungandr
Level 101
God Stats
6W - 6L
1,492 SR
Queue Stats
364W - 391L
1,478 Elo+
Solo
Thanatos
Thanatos
wakichurro912
Thanatos
Level 55
God Stats
26W - 18L
1,423 SR
Queue Stats
235W - 248L
1,409 Elo+
Solo
Team Averages
Level 80
1,571 SR
1,455 Elo+

VS

Team Averages
Level 121
1,458 SR
1,469 Elo+
Geb
Geb
COLIN385
Geb
Level 148
God Stats
4W - 4L
1,455 SR
Queue Stats
82W - 71L
1,498 Elo+
Party 1
King Arthur
King Arthur
Dopetimus Prime
King Arthur
Level 117
God Stats
5W - 9L
1,172 SR
Queue Stats
259W - 255L
1,508 Elo+
Party 1
Baron Samedi
Baron Samedi
GoddessPugatorio
Baron Samedi
Level 134
God Stats
4W - 5L
1,749 SR
Queue Stats
357W - 356L
1,487 Elo+
Solo
Ishtar
Ishtar
JC360MX
Ishtar
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 22L
1,425 Elo+
Solo
Loki
Loki
SAM_THE_MAN222
Loki
Level 86
God Stats
2W - 4L
1,414 SR
Queue Stats
17W - 25L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 5
10,099
505
7,298
13,399
12,294
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
F4P-TP
Zhong Kui
18
5 / 2 / 5
11,069
553
13,232
17,126
12,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
4 / 2 / 6
11,190
560
8,306
12,682
5,677
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
squall28438
Jormungandr
17
5 / 2 / 7
11,574
579
15,925
16,709
12,477
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
wakichurro912
Thanatos
15
6 / 4 / 3
10,158
508
6,149
12,828
6,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 3
8,406
420
6,673
19,779
19,122
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

King Arthur
Dopetimus Prime
King Arthur
14
0 / 5 / 5
8,552
428
10,371
18,306
14,488
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
GoddessPugatorio
Baron Samedi
16
1 / 5 / 1
9,862
493
6,036
13,275
7,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ishtar
JC360MX
Ishtar
16
3 / 4 / 0
10,029
501
11,269
11,496
4,957
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
5 / 2 / 1
9,957
498
9,619
15,424
6,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
22
Kills
11
12
Deaths
22
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
L
2
6
3
0.58
L
King Arthur
Dopetimus Prime
King Arthur
0
5
5
0.5
W
Zhong Kui
F4P-TP
Zhong Kui
5
2
5
3.75
L
Baron Samedi
GoddessPugatorio
Baron Samedi
1
5
1
0.3
L
Ishtar
JC360MX
Ishtar
3
4
0
0.75
L
5
2
1
2.75
W
4
2
6
3.5
W
Jormungandr
squall28438
Jormungandr
5
2
7
4.25
W
Thanatos
wakichurro912
Thanatos
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,910
Damage
43,968
72,744
Taken
78,280
49,602
Mitigated
53,171
34,904
Healing
17,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,298
2,264
2,573
4,254
13,399
12,294
296
1,033
12,306
0
41,218
L
6,673
1,249
339
3,992
19,779
19,122
612
9,598
10,181
41,148
0
L
King Arthur
Dopetimus Prime
King Arthur
10,371
1,515
0
1,540
18,306
14,488
430
6,863
11,443
117
66,215
W
Zhong Kui
F4P-TP
Zhong Kui
13,232
1,276
0
8,340
17,126
12,556
1,161
5,373
11,397
86,222
0
L
Baron Samedi
GoddessPugatorio
Baron Samedi
6,036
427
205
2,497
13,275
7,899
924
5,163
8,112
82,409
0
L
Ishtar
JC360MX
Ishtar
11,269
6,348
0
1,953
11,496
4,957
1,194
2,701
8,795
0
79,981
L
9,619
2,852
0
7,249
15,424
6,705
0
4,832
10,592
0
80,455
W
8,306
4,808
0
2,331
12,682
5,677
3,271
943
11,733
0
90,120
W
Jormungandr
squall28438
Jormungandr
15,925
5,978
0
6,601
16,709
12,477
716
3,859
12,850
91,359
0
W
Thanatos
wakichurro912
Thanatos
6,149
1,159
0
10,805
12,828
6,598
46
1,284
11,504
0
55,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,090
Gold Earned
46,806
601
Minions Killed
547
0
Camps Cleared
0
1,836,458
Distance Traveled
1,735,770
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,099
505
65
3
0
354,942
0
L
Geb
8,406
420
53
3
0
351,509
6
L
King Arthur
8,552
428
95
5
0
339,371
2
W
Zhong Kui
11,069
553
137
7
0
357,020
2
L
Baron Samedi
9,862
493
141
7
0
327,795
8
L
Ishtar
10,029
501
128
6
0
336,241
0
L
Loki
9,957
498
130
7
0
380,854
5
W
Apollo
11,190
560
147
7
0
405,982
0
W
Jormungandr
11,574
579
160
8
0
340,463
2
W
Thanatos
10,158
508
92
5
0
378,051
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role