Player Matchup

Sylvanus
Sylvanus
AWUrNan
Sylvanus
Level 88
God Stats
1W - 0L
1,158 SR
Queue Stats
39W - 49L
1,466 Elo+
Party 1
Tyr
Tyr
ElPabIo
Tyr
Level 87
God Stats
8W - 8L
1,561 SR
Queue Stats
114W - 90L
1,596 Elo+
Party 1
Izanami
Izanami
Kibban
Izanami
Level 70
God Stats
3W - 1L
1,587 SR
Queue Stats
85W - 84L
1,566 Elo+
Party 1
Nu Wa
Nu Wa
Tantawelle
Nu Wa
Level 113
God Stats
1W - 4L
1,177 SR
Queue Stats
49W - 40L
1,564 Elo+
Party 1
Loki
Loki
yungKoME
Loki
Level 107
God Stats
25W - 19L
1,638 SR
Queue Stats
109W - 102L
1,539 Elo+
Party 1
Team Averages
Level 93
1,424 SR
1,546 Elo+

VS

Team Averages
Level 62
1,507 SR
1,592 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
ZXCVatu
Cerberus
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 14L
1,782 Elo+
Solo
Heimdallr
Heimdallr
elputopp
Heimdallr
Level 46
God Stats
5W - 6L
1,568 SR
Queue Stats
92W - 99L
1,557 Elo+
Solo
Osiris
Osiris
flickan00
Osiris
Level 105
God Stats
3W - 4L
1,502 SR
Queue Stats
249W - 240L
1,560 Elo+
Party 2
Scylla
Scylla
gunnarsson01
Scylla
Level 84
God Stats
6W - 11L
1,462 SR
Queue Stats
131W - 127L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AWUrNan
Sylvanus
14
2 / 0 / 8
9,784
544
5,770
11,475
13,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tyr
16
2 / 2 / 6
10,258
570
16,896
22,266
27,789
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
Kibban
Izanami
16
0 / 1 / 3
10,053
559
8,433
11,026
4,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
16
3 / 1 / 9
10,210
567
7,135
5,633
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
17
10 / 4 / 1
10,517
584
9,270
15,813
6,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
2 / 4 / 3
9,199
511
13,213
16,664
12,138
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Cerberus
ZXCVatu
Cerberus
9
0 / 3 / 0
6,848
380
2,331
8,987
5,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
elputopp
Heimdallr
18
1 / 2 / 0
10,122
562
8,436
13,642
5,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
flickan00
Osiris
15
1 / 4 / 1
8,950
497
5,052
17,791
10,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
14
3 / 5 / 1
9,106
506
9,130
11,974
4,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
17
Kills
7
8
Deaths
18
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
4
3
0.88
W
Sylvanus
AWUrNan
Sylvanus
2
0
8
6
W
Tyr
2
2
6
2.5
W
Izanami
Kibban
Izanami
0
1
3
1.5
W
Nu Wa
3
1
9
7.5
L
Cerberus
ZXCVatu
Cerberus
0
3
0
0
L
Heimdallr
elputopp
Heimdallr
1
2
0
0.5
L
Osiris
flickan00
Osiris
1
4
1
0.38
L
Scylla
3
5
1
0.7
W
Loki
10
4
1
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,504
Damage
38,162
66,213
Taken
69,058
55,368
Mitigated
39,343
24,636
Healing
16,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
13,213
3,394
0
5,631
16,664
12,138
0
1,212
15,452
0
65,629
W
Sylvanus
AWUrNan
Sylvanus
5,770
1,650
1,860
5,362
11,475
13,663
124
3,852
7,623
33,598
0
W
Tyr
16,896
2,086
0
8,780
22,266
27,789
0
3,483
18,783
0
81,748
W
Izanami
Kibban
Izanami
8,433
5,971
0
2,042
11,026
4,537
0
933
10,093
0
109,049
W
Nu Wa
7,135
2,104
0
1,398
5,633
2,392
736
2,233
3,400
77,226
0
L
Cerberus
ZXCVatu
Cerberus
2,331
133
225
1,650
8,987
5,981
0
2,027
6,960
14,822
0
L
Heimdallr
elputopp
Heimdallr
8,436
4,250
0
5,639
13,642
5,782
1,098
3,114
10,528
0
110,215
L
Osiris
flickan00
Osiris
5,052
2,284
0
2,270
17,791
10,899
0
2,249
15,542
0
83,113
L
Scylla
9,130
802
0
987
11,974
4,543
0
4,459
7,515
58,068
0
W
Loki
9,270
3,756
0
5,194
15,813
6,987
0
2,375
13,438
0
81,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,822
Gold Earned
44,225
621
Minions Killed
548
0
Camps Cleared
0
1,848,404
Distance Traveled
1,563,725
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,199
511
108
6
0
342,227
5
W
Sylvanus
9,784
544
32
2
0
329,602
2
W
Tyr
10,258
570
150
8
0
386,391
5
W
Izanami
10,053
559
181
10
0
378,675
2
W
Nu Wa
10,210
567
142
8
0
363,737
5
L
Cerberus
6,848
380
27
2
0
195,314
5
L
Heimdallr
10,122
562
174
10
0
339,155
2
L
Osiris
8,950
497
137
8
0
362,645
8
L
Scylla
9,106
506
102
6
0
324,384
3
W
Loki
10,517
584
116
6
0
389,999
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role