Player Matchup

Geb
Geb
 
Geb
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
AlphaPortal
Cupid
Level 18
God Stats
3W - 0L
1,799 SR
Queue Stats
11W - 23L
1,214 Elo+
Solo
Fafnir
Fafnir
Davyoscare1
Fafnir
Level 154
God Stats
8W - 1L
1,857 SR
Queue Stats
220W - 253L
1,446 Elo+
Solo
Cliodhna
Cliodhna
Hzr65
Cliodhna
Level 88
God Stats
8W - 5L
1,669 SR
Queue Stats
296W - 331L
1,436 Elo+
Solo
Janus
Janus
ЩедраяПерделка
Janus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,376 Elo+
Solo
Team Averages
Level 63
1,665 SR
1,394 Elo+

VS

Team Averages
Level 120
1,388 SR
1,503 Elo+
Heimdallr
Heimdallr
Corovus
Heimdallr
Level 129
God Stats
1W - 2L
1,481 SR
Queue Stats
167W - 178L
1,398 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HocusBrocusFocus
Morgan Le Fay
Level 125
God Stats
0W - 4L
1,117 SR
Queue Stats
51W - 74L
1,397 Elo+
Solo
Shiva
Shiva
Syranea
Shiva
Level 160
God Stats
0W - 6L
1,089 SR
Queue Stats
619W - 655L
1,389 Elo+
Solo
Sun Wukong
Sun Wukong
nopexx
Sun Wukong
Level 158
God Stats
11W - 7L
1,754 SR
Queue Stats
391W - 393L
1,512 Elo+
Solo
Fenrir
Fenrir
o0B00B0o
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,821 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
20
5 / 2 / 16
13,275
781
17,432
22,541
29,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

19
2 / 2 / 12
11,150
656
14,317
13,388
7,757
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Fafnir
18
2 / 3 / 15
12,331
725
12,881
22,246
29,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
Hzr65
Cliodhna
19
7 / 6 / 8
12,490
735
20,911
25,460
15,293
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

20
8 / 2 / 10
12,965
763
24,370
14,199
8,230
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Corovus
Heimdallr
12
0 / 2 / 4
8,928
525
8,183
7,999
5,249
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
HocusBrocusFocus
Morgan Le Fay
20
2 / 4 / 7
11,489
676
24,763
20,497
11,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
Syranea
Shiva
18
3 / 5 / 8
10,719
631
11,618
23,093
26,544
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
nopexx
Sun Wukong
18
2 / 3 / 7
10,902
641
16,671
28,200
31,794
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
o0B00B0o
Fenrir
18
6 / 10 / 4
11,174
657
18,977
24,659
19,710
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
43
24
Kills
13
15
Deaths
24
61
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
5
2
16
6.5
W
2
2
12
4
L
Heimdallr
Corovus
Heimdallr
0
2
4
1
W
Fafnir
2
3
15
3.17
L
Morgan Le Fay
HocusBrocusFocus
Morgan Le Fay
2
4
7
1.38
W
Cliodhna
Hzr65
Cliodhna
7
6
8
1.83
L
Shiva
Syranea
Shiva
3
5
8
1.4
L
Sun Wukong
nopexx
Sun Wukong
2
3
7
1.83
L
Fenrir
o0B00B0o
Fenrir
6
10
4
0.8
W
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,911
Damage
80,212
97,834
Taken
104,448
90,850
Mitigated
94,657
33,904
Healing
33,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
17,432
2,729
992
3,833
22,541
29,834
728
7,573
14,968
31,643
0
W
14,317
8,182
4,689
2,716
13,388
7,757
2,423
3,725
9,663
0
31,288
L
Heimdallr
Corovus
Heimdallr
8,183
4,486
634
1,152
7,999
5,249
261
5,329
2,670
0
18,572
W
Fafnir
12,881
4,851
1,618
5,283
22,246
29,736
1,055
4,796
17,450
18,656
0
L
Morgan Le Fay
HocusBrocusFocus
Morgan Le Fay
24,763
3,412
3,566
6,770
20,497
11,360
444
14,112
6,385
58,559
0
W
Cliodhna
Hzr65
Cliodhna
20,911
2,237
2,651
6,607
25,460
15,293
2,017
5,577
19,883
0
44,543
L
Shiva
Syranea
Shiva
11,618
1,467
2,834
4,513
23,093
26,544
341
8,134
14,959
0
25,069
L
Sun Wukong
nopexx
Sun Wukong
16,671
1,828
1,345
8,562
28,200
31,794
406
13,695
14,505
0
24,489
L
Fenrir
o0B00B0o
Fenrir
18,977
3,444
661
2,990
24,659
19,710
0
13,413
11,246
575
23,758
W
24,370
2,023
3,007
2,508
14,199
8,230
1,211
3,430
10,769
57,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,211
Gold Earned
53,212
180
Minions Killed
157
0
Camps Cleared
0
1,710,830
Distance Traveled
1,363,771
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
13,275
781
18
1
0
352,003
3
W
Cupid
11,150
656
30
2
0
363,798
0
L
Heimdallr
8,928
525
32
2
0
146,379
3
W
Fafnir
12,331
725
7
0
0
320,296
3
L
Morgan Le Fay
11,489
676
64
4
0
317,722
4
W
Cliodhna
12,490
735
40
2
0
326,791
2
L
Shiva
10,719
631
30
2
0
301,559
3
L
Sun Wukong
10,902
641
19
1
0
312,768
2
L
Fenrir
11,174
657
12
1
0
285,343
3
W
Janus
12,965
763
85
5
0
347,942
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role