Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Bucky4_0-mmmkaay
Sobek
Level 157
God Stats
66W - 38L
1,773 SR
Queue Stats
304W - 325L
1,561 Elo+
Solo
Zhong Kui
Zhong Kui
PalmTreeUwU
Zhong Kui
Level 154
God Stats
43W - 48L
1,491 SR
Queue Stats
165W - 196L
1,478 Elo+
Solo
Susano
Susano
SplitdHail
Susano
Level 121
God Stats
30W - 30L
1,445 SR
Queue Stats
393W - 427L
1,455 Elo+
Party 1
Team Averages
Level 136
1,542 SR
1,499 Elo+

VS

Team Averages
Level 109
1,621 SR
1,505 Elo+
Neith
Neith
Cidegus
Neith
Level 43
God Stats
4W - 8L
1,441 SR
Queue Stats
100W - 162L
1,379 Elo+
Solo
Chernobog
Chernobog
FrenzyTheBro
Chernobog
Level 155
God Stats
12W - 8L
1,598 SR
Queue Stats
270W - 254L
1,591 Elo+
Solo
Ymir
Ymir
Jnonymous
Ymir
Level 107
God Stats
3W - 3L
1,716 SR
Queue Stats
32W - 32L
1,515 Elo+
Solo
Thor
Thor
MoreChillies
Thor
Level 124
God Stats
2W - 7L
1,354 SR
Queue Stats
297W - 294L
1,536 Elo+
Solo
Bacchus
Bacchus
w0nd3r1ngSt0n3r
Bacchus
Level 117
God Stats
6W - 4L
1,996 SR
Queue Stats
284W - 342L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
3 / 0 / 5
7,154
650
8,246
5,945
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cupid
 
Cupid
11
1 / 1 / 3
6,425
584
5,110
6,402
2,694
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 9
6,280
571
4,522
10,223
9,690
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
PalmTreeUwU
Zhong Kui
13
3 / 0 / 3
7,443
677
5,571
5,790
4,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Susano
SplitdHail
Susano
12
7 / 1 / 3
7,256
660
5,102
8,704
3,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cidegus
Neith
10
1 / 3 / 0
5,910
537
6,101
6,767
3,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
FrenzyTheBro
Chernobog
9
0 / 2 / 0
5,089
463
3,647
5,546
1,758
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
7
0 / 5 / 2
5,158
469
4,217
10,915
6,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 2 / 0
5,879
534
1,794
9,148
3,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 2
5,583
508
4,121
10,404
7,496
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
15
Kills
3
3
Deaths
15
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
0
5
5.5
W
Cupid
 
Cupid
1
1
3
2.5
W
1
1
9
5.5
L
Neith
Cidegus
Neith
1
3
0
0.33
L
Chernobog
FrenzyTheBro
Chernobog
0
2
0
0
L
Ymir
0
5
2
0.2
L
2
2
0
1
W
Zhong Kui
PalmTreeUwU
Zhong Kui
3
0
3
4.5
W
Susano
SplitdHail
Susano
7
1
3
8.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,551
Damage
19,880
37,064
Taken
42,780
23,185
Mitigated
22,983
18,575
Healing
10,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
8,246
805
808
3,167
5,945
2,685
0
2,722
3,223
44,040
0
W
Cupid
 
Cupid
5,110
2,786
286
2,576
6,402
2,694
702
237
6,165
0
50,852
W
4,522
1,159
838
4,143
10,223
9,690
174
3,487
6,736
14,931
0
L
Neith
Cidegus
Neith
6,101
2,557
0
1,714
6,767
3,249
0
1,557
5,210
0
45,079
L
Chernobog
FrenzyTheBro
Chernobog
3,647
2,784
0
1,352
5,546
1,758
0
2,364
3,182
0
39,356
L
Ymir
4,217
1,365
0
1,429
10,915
6,806
0
6,487
4,428
16,760
0
L
1,794
310
0
3,126
9,148
3,674
0
1,950
7,198
0
30,645
W
Zhong Kui
PalmTreeUwU
Zhong Kui
5,571
1,676
0
3,441
5,790
4,642
0
283
5,507
50,090
12,697
W
Susano
SplitdHail
Susano
5,102
1,495
0
3,316
8,704
3,474
0
1,609
7,095
0
41,816
L
4,121
472
0
2,612
10,404
7,496
0
5,272
5,132
31,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,558
Gold Earned
27,619
400
Minions Killed
285
0
Camps Cleared
0
1,161,018
Distance Traveled
1,049,514
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,154
650
84
8
0
223,966
1
W
Cupid
6,425
584
98
9
0
223,372
5
W
Sobek
6,280
571
16
1
0
235,426
2
L
Neith
5,910
537
70
6
0
218,222
1
L
Chernobog
5,089
463
59
5
0
216,166
4
L
Ymir
5,158
469
31
3
0
201,866
1
L
Thor
5,879
534
68
6
0
216,711
2
W
Zhong Kui
7,443
677
117
11
0
209,541
2
W
Susano
7,256
660
85
8
0
268,713
2
L
Bacchus
5,583
508
57
5
0
196,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role