Player Matchup

Achilles
Achilles
Goders95
Achilles
Level 147
God Stats
3W - 0L
1,839 SR
Queue Stats
177W - 134L
1,621 Elo+
Party 1
Chang'e
Chang'e
Lt Monroes
Chang'e
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 57L
1,627 Elo+
Party 1
Hun Batz
Hun Batz
MoverDot
Hun Batz
Level 127
God Stats
6W - 4L
1,584 SR
Queue Stats
228W - 193L
1,610 Elo+
Party 1
Ganesha
Ganesha
YZlegends
Ganesha
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 68L
1,290 Elo+
Solo
Artemis
Artemis
ii NATH lo
Artemis
Level 68
God Stats
5W - 2L
1,622 SR
Queue Stats
223W - 175L
1,588 Elo+
Party 1
Team Averages
Level 99
1,609 SR
1,547 Elo+

VS

Team Averages
Level 96
1,448 SR
1,504 Elo+
Horus
Horus
 
Horus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
DewbowPerron
Thoth
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Merlin
Merlin
hazem41
Merlin
Level 144
God Stats
0W - 2L
1,242 SR
Queue Stats
74W - 74L
1,521 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
iat_30
Morgan Le Fay
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,500 Elo+
Solo
Fafnir
Fafnir
souldarkg13
Fafnir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Goders95
Achilles
18
7 / 2 / 11
11,211
747
19,442
22,415
32,476
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chang'e
Lt Monroes
Chang'e
18
3 / 1 / 13
10,515
701
6,979
14,339
7,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
MoverDot
Hun Batz
19
1 / 1 / 13
10,792
719
22,057
15,562
7,164
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
YZlegends
Ganesha
16
1 / 5 / 12
10,036
669
3,790
23,145
24,706
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
ii NATH lo
Artemis
19
8 / 2 / 11
11,786
786
25,376
15,279
7,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
0 / 4 / 6
8,708
581
3,083
21,372
24,635
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
1 / 3 / 6
9,994
666
16,358
13,014
7,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
hazem41
Merlin
17
4 / 4 / 3
9,944
663
27,362
16,349
8,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
iat_30
Morgan Le Fay
17
4 / 5 / 4
9,923
662
13,079
15,428
8,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fafnir
14
1 / 4 / 6
9,738
649
8,446
18,550
23,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
35
20
Kills
10
11
Deaths
20
60
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
6
0.75
L
1
3
6
1.33
W
Achilles
Goders95
Achilles
7
2
11
6.25
W
Chang'e
Lt Monroes
Chang'e
3
1
13
9.5
W
Hun Batz
MoverDot
Hun Batz
1
1
13
7.5
W
Ganesha
YZlegends
Ganesha
1
5
12
1.4
L
Merlin
hazem41
Merlin
4
4
3
1.38
L
Morgan Le Fay
iat_30
Morgan Le Fay
4
5
4
1.2
W
Artemis
ii NATH lo
Artemis
8
2
11
6.75
L
Fafnir
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,644
Damage
68,328
90,740
Taken
84,713
79,812
Mitigated
72,608
48,397
Healing
24,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,083
1,555
4,318
5,127
21,372
24,635
90
3,899
17,473
0
5,544
L
16,358
555
2,419
1,320
13,014
7,008
228
1,051
11,963
39,463
0
W
Achilles
Goders95
Achilles
19,442
2,372
2,144
5,951
22,415
32,476
342
13,621
8,794
0
28,545
W
Chang'e
Lt Monroes
Chang'e
6,979
299
14,048
7,615
14,339
7,951
585
12,241
2,098
14,527
0
W
Hun Batz
MoverDot
Hun Batz
22,057
2,489
4,204
3,313
15,562
7,164
1,180
12,853
2,709
0
45,973
W
Ganesha
YZlegends
Ganesha
3,790
650
0
4,970
23,145
24,706
387
13,040
10,105
14,526
0
L
Merlin
hazem41
Merlin
27,362
1,608
1,268
3,930
16,349
8,893
0
1,430
14,919
48,819
0
L
Morgan Le Fay
iat_30
Morgan Le Fay
13,079
619
687
922
15,428
8,466
96
785
14,643
25,822
0
W
Artemis
ii NATH lo
Artemis
25,376
9,179
2,019
4,133
15,279
7,515
5,348
13,490
1,789
0
58,669
L
Fafnir
8,446
3,609
380
3,672
18,550
23,606
0
3,604
14,946
13,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,340
Gold Earned
48,307
156
Minions Killed
146
0
Camps Cleared
0
1,433,886
Distance Traveled
1,416,775
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,708
581
13
1
0
278,352
0
L
Thoth
9,994
666
48
3
0
291,515
0
W
Achilles
11,211
747
12
1
0
307,474
0
W
Chang'e
10,515
701
20
1
0
316,968
3
W
Hun Batz
10,792
719
57
4
0
351,890
4
W
Ganesha
10,036
669
2
0
0
205,994
0
L
Merlin
9,944
663
51
3
0
286,483
3
L
Morgan Le Fay
9,923
662
16
1
0
282,273
0
W
Artemis
11,786
786
65
4
0
251,560
4
L
Fafnir
9,738
649
18
1
0
278,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role