Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
ABlitzedWarrior
Horus
Level 36
God Stats
34W - 34L
1,481 SR
Queue Stats
160W - 195L
1,382 Elo+
Party 1
Skadi
Skadi
FENTYSINSS
Skadi
Level 62
God Stats
14W - 10L
1,440 SR
Queue Stats
345W - 379L
1,457 Elo+
Party 1
Merlin
Merlin
ZUMYYY
Merlin
Level 84
God Stats
4W - 2L
1,703 SR
Queue Stats
296W - 199L
1,608 Elo+
Party 3
Arachne
Arachne
xkaossurf
Arachne
Level 99
God Stats
8W - 7L
1,345 SR
Queue Stats
430W - 405L
1,521 Elo+
Solo
Team Averages
Level 65
1,494 SR
1,494 Elo+

VS

Team Averages
Level 109
1,539 SR
1,476 Elo+
Ullr
Ullr
 
Ullr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
L4wgiver
Horus
Level 69
God Stats
6W - 8L
1,482 SR
Queue Stats
106W - 118L
1,396 Elo+
Solo
Artio
Artio
NadeshikoDesuOwO
Artio
Level 143
God Stats
1W - 5L
1,521 SR
Queue Stats
41W - 47L
1,516 Elo+
Solo
Ao Kuang
Ao Kuang
Schlucky-Sama
Ao Kuang
Level 99
God Stats
10W - 8L
1,584 SR
Queue Stats
310W - 333L
1,494 Elo+
Party 2
Agni
Agni
Stuck_In_Gold_
Agni
Level 108
God Stats
20W - 12L
1,606 SR
Queue Stats
636W - 612L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
3 / 1 / 3
9,752
610
12,147
7,372
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 4 / 3
7,046
440
5,381
14,082
8,272
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
13
2 / 3 / 1
7,908
494
8,655
13,475
5,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
ZUMYYY
Merlin
15
4 / 3 / 3
9,255
578
11,178
10,078
4,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
xkaossurf
Arachne
12
2 / 1 / 3
7,873
492
6,322
14,802
6,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
2 / 3 / 3
7,759
485
7,987
14,241
5,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
L4wgiver
Horus
14
1 / 3 / 1
7,554
472
5,869
10,365
6,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 0 / 3
7,440
465
4,279
15,618
13,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
Schlucky-Sama
Ao Kuang
7
0 / 3 / 2
5,846
365
1,806
8,765
2,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
6 / 3 / 3
8,969
561
16,114
12,407
5,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
23
12
Kills
11
12
Deaths
12
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
3
4.5
L
Ullr
 
Ullr
2
3
3
1.17
W
1
4
3
0.63
W
Skadi
2
3
1
0.83
L
Horus
L4wgiver
Horus
1
3
1
0.5
L
2
0
3
3.5
L
Ao Kuang
Schlucky-Sama
Ao Kuang
0
3
2
0.33
L
6
3
3
2.5
W
Merlin
ZUMYYY
Merlin
4
3
3
1.83
W
Arachne
xkaossurf
Arachne
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,683
Damage
36,055
59,809
Taken
61,396
26,555
Mitigated
33,423
15,897
Healing
17,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
12,147
2,895
0
2,107
7,372
2,290
919
890
6,052
75,361
0
L
Ullr
 
Ullr
7,987
2,967
0
2,463
14,241
5,253
981
1,230
12,852
0
62,834
W
5,381
2,950
506
2,025
14,082
8,272
222
6,247
6,759
0
22,566
W
Skadi
8,655
4,009
0
4,390
13,475
5,565
720
2,444
10,993
0
62,833
L
Horus
L4wgiver
Horus
5,869
2,187
75
1,943
10,365
6,514
0
7,042
2,902
0
68,865
L
4,279
245
680
5,933
15,618
13,157
351
5,527
9,886
25,684
0
L
Ao Kuang
Schlucky-Sama
Ao Kuang
1,806
907
0
2,015
8,765
2,641
0
2,117
6,445
27,153
0
L
16,114
1,907
0
4,001
12,407
5,858
0
6,288
5,986
80,360
0
W
Merlin
ZUMYYY
Merlin
11,178
369
0
500
10,078
4,278
0
6,582
3,496
68,474
0
W
Arachne
xkaossurf
Arachne
6,322
4,849
0
6,369
14,802
6,150
1,689
6,036
8,731
0
52,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,834
Gold Earned
37,568
460
Minions Killed
426
0
Camps Cleared
0
1,514,206
Distance Traveled
1,334,659
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,752
610
131
8
0
314,841
9
L
Ullr
7,759
485
101
6
0
295,223
0
W
Horus
7,046
440
44
3
0
293,550
0
W
Skadi
7,908
494
96
6
0
270,472
0
L
Horus
7,554
472
89
6
0
270,844
5
L
Artio
7,440
465
41
3
0
318,159
9
L
Ao Kuang
5,846
365
62
4
0
124,832
3
L
Agni
8,969
561
133
8
0
325,601
4
W
Merlin
9,255
578
115
7
0
298,257
3
W
Arachne
7,873
492
74
5
0
337,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role