Player Matchup

Mercury
Mercury
Faddi
Mercury
Level 35
God Stats
7W - 11L
1,425 SR
Queue Stats
32W - 59L
1,300 Elo+
Party 2
Medusa
Medusa
Haxxlee
Medusa
Level 26
God Stats
8W - 9L
1,492 SR
Queue Stats
29W - 45L
1,328 Elo+
Party 2
Geb
Geb
Megyery
Geb
Level 62
God Stats
3W - 8L
1,235 SR
Queue Stats
12W - 29L
1,203 Elo+
Party 2
Sol
Sol
Rocaill
Sol
Level 105
God Stats
3W - 3L
1,118 SR
Queue Stats
30W - 60L
1,280 Elo+
Party 2
Ra
Ra
Sayskel
Ra
Level 27
God Stats
31W - 53L
1,350 SR
Queue Stats
31W - 54L
1,308 Elo+
Party 2
Team Averages
Level 51
1,324 SR
1,284 Elo+

VS

Team Averages
Level 97
1,500 SR
1,458 Elo+
Ymir
Ymir
 
Ymir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Mrmordor69
Skadi
Level 121
God Stats
67W - 48L
1,644 SR
Queue Stats
269W - 259L
1,467 Elo+
Solo
Sol
Sol
YuMMY97
Sol
Level 69
God Stats
22W - 22L
1,459 SR
Queue Stats
204W - 226L
1,463 Elo+
Party 1
Anubis
Anubis
YummySLAYER
Anubis
Level 27
God Stats
12W - 7L
1,405 SR
Queue Stats
35W - 29L
1,414 Elo+
Party 1
Thanatos
Thanatos
insanedawg
Thanatos
Level 125
God Stats
11W - 15L
1,492 SR
Queue Stats
180W - 183L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Faddi
Mercury
9
2 / 2 / 1
5,826
583
2,838
7,485
2,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Haxxlee
Medusa
6
0 / 5 / 0
3,948
395
4,705
6,643
1,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
7
0 / 5 / 0
4,520
452
2,477
9,653
4,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
8
0 / 2 / 0
4,852
485
3,062
6,804
2,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 1 / 1
5,297
530
2,907
5,285
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
5 / 0 / 5
6,267
627
3,938
7,159
4,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Skadi
9
1 / 0 / 7
5,626
563
6,513
5,476
1,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
11
2 / 1 / 0
6,579
658
5,754
5,391
2,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anubis
10
3 / 0 / 2
5,914
591
5,461
5,072
2,655
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
insanedawg
Thanatos
9
4 / 2 / 3
5,804
580
6,394
7,637
2,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
15
15
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
0
5
7.5
L
Mercury
Faddi
Mercury
2
2
1
1.25
L
Medusa
Haxxlee
Medusa
0
5
0
0
L
Geb
0
5
0
0
W
Skadi
1
0
7
4.5
L
Sol
0
2
0
0
L
1
1
1
1.5
W
Sol
2
1
0
2
W
Anubis
3
0
2
4
W
Thanatos
insanedawg
Thanatos
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,989
Damage
28,060
35,870
Taken
30,735
13,069
Mitigated
13,762
6,036
Healing
17,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,938
1,014
235
2,982
7,159
4,130
158
1,570
5,589
16,728
0
L
Mercury
Faddi
Mercury
2,838
1,320
0
270
7,485
2,443
0
2,454
5,031
0
34,351
L
Medusa
Haxxlee
Medusa
4,705
2,774
0
1,030
6,643
1,607
0
1,762
4,881
0
17,654
L
Geb
2,477
330
0
944
9,653
4,751
0
3,133
6,520
13,991
0
W
Skadi
6,513
3,291
0
2,901
5,476
1,675
800
874
4,602
0
38,093
L
Sol
3,062
1,064
0
2,042
6,804
2,903
0
4,854
1,950
24,514
3,801
L
2,907
560
281
1,469
5,285
1,365
0
2,321
2,964
29,464
0
W
Sol
5,754
2,446
0
2,598
5,391
2,512
1,404
2,548
2,843
42,271
5,244
W
Anubis
5,461
443
0
2,861
5,072
2,655
428
1,496
3,576
35,641
0
W
Thanatos
insanedawg
Thanatos
6,394
1,816
0
5,793
7,637
2,790
0
1,551
6,086
0
33,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,443
Gold Earned
30,190
214
Minions Killed
281
0
Camps Cleared
0
960,964
Distance Traveled
926,219
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,267
627
23
2
0
210,593
2
L
Mercury
5,826
583
60
6
0
228,935
0
L
Medusa
3,948
395
28
3
0
170,214
3
L
Geb
4,520
452
25
3
0
198,932
1
W
Skadi
5,626
563
64
6
0
178,738
0
L
Sol
4,852
485
50
5
0
163,606
2
L
Ra
5,297
530
51
5
0
199,277
1
W
Sol
6,579
658
86
9
0
174,851
1
W
Anubis
5,914
591
53
5
0
169,575
0
W
Thanatos
5,804
580
55
6
0
192,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role