Player Matchup

Bastet
Bastet
 
Bastet
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
CandidOstrich61
Agni
Level 143
God Stats
10W - 4L
1,815 SR
Queue Stats
96W - 86L
1,550 Elo+
Solo
Odin
Odin
Moonlight150
Odin
Level 142
God Stats
1W - 0L
1,896 SR
Queue Stats
44W - 50L
1,430 Elo+
Solo
Merlin
Merlin
Stevenazo
Merlin
Level 160
God Stats
1W - 1L
1,720 SR
Queue Stats
227W - 220L
1,525 Elo+
Solo
Ishtar
Ishtar
ViperShock
Ishtar
Level 60
God Stats
4W - 6L
1,521 SR
Queue Stats
138W - 117L
1,562 Elo+
Solo
Team Averages
Level 125
1,690 SR
1,513 Elo+

VS

Team Averages
Level 114
1,473 SR
1,520 Elo+
Chaac
Chaac
Aarazak
Chaac
Level 108
God Stats
0W - 3L
1,168 SR
Queue Stats
227W - 219L
1,509 Elo+
Solo
Sol
Sol
Gman509
Sol
Level 128
God Stats
2W - 4L
1,560 SR
Queue Stats
379W - 402L
1,519 Elo+
Solo
Lancelot
Lancelot
SWIFTO117
Lancelot
Level 126
God Stats
1W - 1L
1,612 SR
Queue Stats
98W - 90L
1,596 Elo+
Solo
Anubis
Anubis
WayBack Luck
Anubis
Level 123
God Stats
34W - 36L
1,518 SR
Queue Stats
152W - 154L
1,526 Elo+
Solo
Heimdallr
Heimdallr
victorsuschrist
Heimdallr
Level 86
God Stats
13W - 14L
1,507 SR
Queue Stats
44W - 42L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
6 / 1 / 9
11,363
1,136
16,321
9,030
3,794
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 2 / 11
10,584
1,058
11,043
8,269
3,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 1 / 12
11,015
1,102
9,779
11,923
16,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Stevenazo
Merlin
17
5 / 2 / 8
11,848
1,185
10,989
8,224
3,602
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ishtar
ViperShock
Ishtar
17
2 / 3 / 10
10,668
1,067
15,583
9,618
4,660
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

235

VS

Team 2 Tickets

156

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aarazak
Chaac
16
4 / 2 / 3
10,769
1,077
12,810
20,607
24,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
16
0 / 1 / 3
10,333
1,033
5,084
7,090
3,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lancelot
SWIFTO117
Lancelot
16
4 / 6 / 3
10,902
1,090
7,334
16,135
7,548
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
16
1 / 3 / 4
10,446
1,045
4,825
7,074
3,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heimdallr
victorsuschrist
Heimdallr
16
0 / 7 / 6
10,314
1,031
13,511
16,164
7,908
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
28
19
Kills
9
9
Deaths
19
50
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
1
9
10.5
L
Chaac
Aarazak
Chaac
4
2
3
2.75
W
3
2
11
4.25
L
Sol
0
1
3
1.5
W
3
1
12
9
L
Lancelot
SWIFTO117
Lancelot
4
6
3
0.92
W
Merlin
Stevenazo
Merlin
5
2
8
4.5
W
Ishtar
ViperShock
Ishtar
2
3
10
2.33
L
Anubis
1
3
4
1
L
Heimdallr
victorsuschrist
Heimdallr
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,715
Damage
43,564
47,064
Taken
67,070
31,898
Mitigated
46,334
5,277
Healing
10,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
16,321
4,900
0
2,101
9,030
3,794
0
2,463
6,498
0
24,462
L
Chaac
Aarazak
Chaac
12,810
3,104
0
5,702
20,607
24,283
0
6,657
13,684
0
17,593
W
11,043
975
0
290
8,269
3,394
0
696
7,452
27,754
0
L
Sol
5,084
780
0
2,269
7,090
3,028
0
1,446
5,522
34,975
2,493
W
9,779
650
0
810
11,923
16,448
0
2,120
9,539
0
19,856
L
Lancelot
SWIFTO117
Lancelot
7,334
1,666
0
1,050
16,135
7,548
0
5,923
10,031
0
16,505
W
Merlin
Stevenazo
Merlin
10,989
137
0
0
8,224
3,602
0
2,177
5,952
43,753
0
W
Ishtar
ViperShock
Ishtar
15,583
10,521
0
2,076
9,618
4,660
0
2,192
7,234
0
33,793
L
Anubis
4,825
0
0
362
7,074
3,567
0
2,996
4,078
27,262
0
L
Heimdallr
victorsuschrist
Heimdallr
13,511
4,690
0
799
16,164
7,908
0
5,010
10,892
0
35,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,478
Gold Earned
52,764
215
Minions Killed
231
7
Camps Cleared
11
1,132,676
Distance Traveled
979,054
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,363
1,136
20
2
0
232,232
2
L
Chaac
10,769
1,077
8
1
1
222,929
0
W
Agni
10,584
1,058
38
4
2
203,243
0
L
Sol
10,333
1,033
89
9
4
182,329
0
W
Odin
11,015
1,102
24
2
1
277,813
0
L
Lancelot
10,902
1,090
23
2
3
229,177
2
W
Merlin
11,848
1,185
81
8
2
198,486
2
W
Ishtar
10,668
1,067
52
5
2
220,902
0
L
Anubis
10,446
1,045
55
6
3
183,442
0
L
Heimdallr
10,314
1,031
56
6
0
161,177
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role