Player Matchup

Merlin
Merlin
CrimsonReaper44
Merlin
Level 104
God Stats
14W - 11L
1,531 SR
Queue Stats
272W - 317L
1,416 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Jabbafam
Kumbhakarna
Level 93
God Stats
25W - 28L
1,395 SR
Queue Stats
91W - 123L
1,343 Elo+
Party 1
Neith
Neith
RichAintPoor
Neith
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 69
1,475 SR
1,420 Elo+

VS

Team Averages
Level 34
1,490 SR
1,294 Elo+
Sol
Sol
A-Roth2088
Sol
Level 18
God Stats
15W - 19L
1,410 SR
Queue Stats
28W - 46L
1,268 Elo+
Party 2
Cernunnos
Cernunnos
D_osu_55
Cernunnos
Level 65
God Stats
38W - 35L
1,501 SR
Queue Stats
45W - 62L
1,278 Elo+
Party 2
Achilles
Achilles
yUnGgRyF32
Achilles
Level 19
God Stats
14W - 13L
1,558 SR
Queue Stats
16W - 24L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 2
11,316
754
13,197
7,745
3,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
Jabbafam
Kumbhakarna
14
0 / 1 / 5
10,261
684
6,742
18,491
19,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 2 / 2
9,819
655
8,463
11,601
4,952
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
9,063
604
8,284
11,319
3,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cernunnos
D_osu_55
Cernunnos
14
2 / 3 / 1
9,319
621
10,878
12,374
5,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
yUnGgRyF32
Achilles
13
1 / 2 / 2
8,666
578
6,744
14,076
13,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
7
Kills
4
4
Deaths
7
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
5
1
2
6
L
Cernunnos
D_osu_55
Cernunnos
2
3
1
0.83
W
Kumbhakarna
Jabbafam
Kumbhakarna
0
1
5
2.5
W
2
2
2
1.5
L
Achilles
yUnGgRyF32
Achilles
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,402
Damage
25,906
37,837
Taken
37,769
28,558
Mitigated
22,846
6,397
Healing
7,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,284
2,043
279
3,350
11,319
3,797
463
6,163
4,864
26,019
0
W
13,197
628
0
188
7,745
3,866
1,062
2,198
5,360
63,346
0
L
Cernunnos
D_osu_55
Cernunnos
10,878
5,230
214
2,081
12,374
5,434
656
7,635
4,305
0
45,025
W
Kumbhakarna
Jabbafam
Kumbhakarna
6,742
435
1,488
3,582
18,491
19,740
462
3,682
14,367
21,914
0
W
8,463
2,969
0
1,139
11,601
4,952
1,488
3,383
8,044
0
29,736
L
Achilles
yUnGgRyF32
Achilles
6,744
1,254
126
1,925
14,076
13,615
330
5,115
8,523
0
18,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,396
Gold Earned
27,048
171
Minions Killed
150
10
Camps Cleared
3
841,232
Distance Traveled
772,175
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,063
604
44
3
0
250,772
0
W
Merlin
11,316
754
115
8
8
271,910
2
L
Cernunnos
9,319
621
86
6
3
230,375
2
W
Kumbhakarna
10,261
684
22
1
2
284,536
6
W
Neith
9,819
655
34
2
0
284,786
3
L
Achilles
8,666
578
20
1
0
291,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role