Player Matchup

Khepri
Khepri
Bull_desconect
Khepri
Level 24
God Stats
3W - 4L
1,489 SR
Queue Stats
23W - 53L
1,235 Elo+
Party 2
Ishtar
Ishtar
JDJG98
Ishtar
Level 40
God Stats
2W - 7L
1,302 SR
Queue Stats
31W - 69L
1,250 Elo+
Party 2
Da Ji
Da Ji
KoKa-FlashB
Da Ji
Level 47
God Stats
1W - 5L
1,094 SR
Queue Stats
49W - 69L
1,306 Elo+
Solo
Loki
Loki
alexby-00
Loki
Level 81
God Stats
3W - 5L
1,405 SR
Queue Stats
76W - 116L
1,301 Elo+
Party 2
Mercury
Mercury
fernando_mv24
Mercury
Level 68
God Stats
15W - 20L
1,467 SR
Queue Stats
27W - 52L
1,289 Elo+
Party 2
Team Averages
Level 52
1,351 SR
1,276 Elo+

VS

Team Averages
Level 38
1,439 SR
1,418 Elo+
Neith
Neith
AlexZanardi
Neith
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 11L
1,646 Elo+
Party 1
Sol
Sol
OcramNaiG5754
Sol
Level 28
God Stats
16W - 15L
1,399 SR
Queue Stats
131W - 163L
1,343 Elo+
Party 1
Pele
Pele
Schweizertime
Pele
Level 42
God Stats
25W - 19L
1,536 SR
Queue Stats
184W - 166L
1,377 Elo+
Solo
Ymir
Ymir
Tetyus77
Ymir
Level 47
God Stats
7W - 7L
1,368 SR
Queue Stats
115W - 141L
1,335 Elo+
Party 1
Mulan
Mulan
tapionFIRE
Mulan
Level 66
God Stats
15W - 16L
1,393 SR
Queue Stats
209W - 233L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
6,461
587
2,628
6,986
5,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
JDJG98
Ishtar
8
2 / 2 / 2
5,279
480
4,313
5,045
2,011
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

6
1 / 1 / 0
4,430
403
891
2,746
894
Mace

Mace

+10
Physical Power

Loki
10
0 / 4 / 1
5,620
511
2,596
8,240
2,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
8
0 / 3 / 1
5,224
475
4,100
8,164
2,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
4,850
441
3,853
3,763
1,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 1 / 2
6,035
549
2,673
4,354
1,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
5 / 1 / 1
6,131
557
5,692
7,423
2,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
7
0 / 1 / 2
4,928
448
2,033
8,335
5,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mulan
11
5 / 0 / 0
6,832
621
6,109
7,076
4,053
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
5
Kills
11
11
Deaths
5
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
2
2
0.5
L
2
1
2
3
L
Ishtar
JDJG98
Ishtar
2
2
2
1.5
L
1
1
0
1
W
1
1
2
2
W
5
1
1
5.5
W
Ymir
0
1
2
1
L
Loki
0
4
1
0.13
L
Mercury
0
3
1
0.17
W
Mulan
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,528
Damage
20,360
31,181
Taken
30,951
13,416
Mitigated
14,958
5,396
Healing
8,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,853
1,876
0
498
3,763
1,389
579
972
2,791
0
17,807
L
2,628
569
0
1,970
6,986
5,097
0
1,382
5,604
17,634
0
L
Ishtar
JDJG98
Ishtar
4,313
3,046
181
798
5,045
2,011
193
595
4,450
0
31,325
L
891
58
0
116
2,746
894
0
1,668
1,078
0
11,001
W
2,673
883
0
1,854
4,354
1,345
1,146
0
4,354
43,033
0
W
5,692
1,534
0
2,614
7,423
2,492
0
381
7,042
0
32,258
W
Ymir
2,033
509
0
631
8,335
5,679
0
1,275
7,060
13,844
0
L
Loki
2,596
473
0
2,331
8,240
2,731
0
0
8,240
0
34,204
L
Mercury
4,100
2,697
0
0
8,164
2,683
0
1,061
7,103
0
34,583
W
Mulan
6,109
1,064
0
2,800
7,076
4,053
0
0
7,076
0
42,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,014
Gold Earned
28,776
227
Minions Killed
258
0
Camps Cleared
0
889,185
Distance Traveled
1,018,616
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,850
441
31
3
0
182,383
0
L
Khepri
6,461
587
31
3
0
183,037
0
L
Ishtar
5,279
480
52
5
0
180,214
1
L
Da Ji
4,430
403
19
2
0
94,984
0
W
Sol
6,035
549
85
8
0
188,391
4
W
Pele
6,131
557
46
4
0
251,966
0
W
Ymir
4,928
448
16
1
0
191,862
0
L
Loki
5,620
511
64
6
0
190,539
0
L
Mercury
5,224
475
61
6
0
240,411
1
W
Mulan
6,832
621
80
7
0
204,014
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role