Player Matchup

Ishtar
Ishtar
Carlo7773
Ishtar
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 242L
1,275 Elo+
Solo
Xing Tian
Xing Tian
Gavobong
Xing Tian
Level 28
God Stats
15W - 8L
1,692 SR
Queue Stats
165W - 153L
1,576 Elo+
Party 1
Nu Wa
Nu Wa
MrAdrianMoon
Nu Wa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,472 Elo+
Solo
Tyr
Tyr
Rickytillo
Tyr
Level 50
God Stats
20W - 15L
1,675 SR
Queue Stats
350W - 218L
1,572 Elo+
Party 1
Kukulkan
Kukulkan
ToadxThexHorny
Kukulkan
Level 158
God Stats
9W - 9L
1,523 SR
Queue Stats
85W - 94L
1,431 Elo+
Solo
Team Averages
Level 52
1,578 SR
1,465 Elo+

VS

Team Averages
Level 95
1,449 SR
1,495 Elo+
Serqet
Serqet
 
Serqet
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ishtar
Ishtar
 
Ishtar
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Flame_Juju
Sol
Level 40
God Stats
1W - 0L
1,452 SR
Queue Stats
4W - 2L
1,598 Elo+
Party 3
Bacchus
Bacchus
Raff345
Bacchus
Level 94
God Stats
7W - 8L
1,291 SR
Queue Stats
20W - 25L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Carlo7773
Ishtar
13
0 / 9 / 1
6,969
634
5,589
12,541
5,373
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Gavobong
Xing Tian
13
0 / 2 / 3
7,070
643
5,025
10,993
10,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 7 / 4
7,230
657
6,864
9,541
3,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 1 / 1
8,763
797
14,695
12,679
12,675
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
14
1 / 2 / 3
7,761
706
7,385
5,532
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
11 / 1 / 4
9,754
887
12,399
10,887
8,435
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ishtar
 
Ishtar
14
3 / 3 / 8
8,101
736
6,616
9,161
4,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Sun Wukong
 
Sun Wukong
14
2 / 2 / 7
7,920
720
6,547
13,397
11,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
1 / 0 / 7
8,279
753
4,095
7,140
3,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Raff345
Bacchus
16
4 / 0 / 12
9,133
830
7,369
9,815
12,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
59
6
Kills
21
21
Deaths
6
12
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
11
1
4
13
W
Ishtar
 
Ishtar
3
3
8
2.33
W
Sun Wukong
 
Sun Wukong
2
2
7
2.75
L
Ishtar
Carlo7773
Ishtar
0
9
1
0.06
W
1
0
7
4.5
L
Xing Tian
Gavobong
Xing Tian
0
2
3
0.75
L
0
7
4
0.29
W
Bacchus
Raff345
Bacchus
4
0
12
10
L
5
1
1
5.5
L
Kukulkan
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,558
Damage
37,026
51,286
Taken
50,400
34,288
Mitigated
41,298
6,018
Healing
9,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
12,399
3,958
0
369
10,887
8,435
332
4,881
5,890
177
26,633
W
Ishtar
 
Ishtar
6,616
4,011
263
537
9,161
4,879
701
2,899
6,112
0
23,620
W
Sun Wukong
 
Sun Wukong
6,547
1,100
0
2,572
13,397
11,447
147
4,439
8,744
0
23,015
L
Ishtar
Carlo7773
Ishtar
5,589
2,768
0
249
12,541
5,373
0
3,638
8,309
0
14,975
W
4,095
1,064
0
2,506
7,140
3,793
2,018
1,409
5,693
32,298
2,478
L
Xing Tian
Gavobong
Xing Tian
5,025
235
0
0
10,993
10,172
0
2,757
7,705
9,355
0
L
6,864
1,466
0
300
9,541
3,675
62
1,816
7,436
18,509
0
W
Bacchus
Raff345
Bacchus
7,369
528
843
2,031
9,815
12,744
159
4,824
4,687
16,349
0
L
14,695
1,506
0
4,918
12,679
12,675
0
2,451
9,800
0
41,319
L
Kukulkan
7,385
477
0
551
5,532
2,393
0
572
4,727
29,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,793
Gold Earned
43,187
187
Minions Killed
192
0
Camps Cleared
0
1,052,199
Distance Traveled
1,163,926
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,754
887
33
3
0
254,338
2
W
Ishtar
8,101
736
39
4
0
206,333
1
W
Sun Wukong
7,920
720
37
3
0
227,459
5
L
Ishtar
6,969
634
29
3
0
212,793
1
W
Sol
8,279
753
60
5
0
223,907
0
L
Xing Tian
7,070
643
11
1
0
228,367
0
L
Nu Wa
7,230
657
21
2
0
183,567
0
W
Bacchus
9,133
830
23
2
0
251,889
0
L
Tyr
8,763
797
65
6
0
244,245
1
L
Kukulkan
7,761
706
61
6
0
183,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role