Player Matchup

Jing Wei
Jing Wei
C MAN 0284
Jing Wei
Level 160
God Stats
3W - 3L
1,604 SR
Queue Stats
509W - 554L
1,606 Elo+
Solo
Vulcan
Vulcan
PhantomThiefRose
Vulcan
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,248 Elo+
Party 1
Apollo
Apollo
SoulFerry
Apollo
Level 160
God Stats
3W - 7L
1,469 SR
Queue Stats
352W - 356L
1,561 Elo+
Solo
Tyr
Tyr
dannyboy7562
Tyr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,545 Elo+
Party 1
Pele
Pele
imsoclassified77
Pele
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 10L
1,546 Elo+
Party 1
Team Averages
Level 116
1,515 SR
1,501 Elo+

VS

Team Averages
Level 126
1,503 SR
1,468 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
CorvoEscuro
Geb
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 31L
1,361 Elo+
Solo
Bastet
Bastet
Dbug217
Bastet
Level 147
God Stats
8W - 3L
1,594 SR
Queue Stats
150W - 150L
1,473 Elo+
Solo
Merlin
Merlin
JuicyBoi96
Merlin
Level 127
God Stats
15W - 12L
1,422 SR
Queue Stats
678W - 697L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
C MAN 0284
Jing Wei
13
0 / 1 / 2
6,895
690
8,445
5,625
2,677
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 5 / 0
7,582
758
9,183
8,773
3,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apollo
SoulFerry
Apollo
14
0 / 3 / 1
7,327
733
9,845
8,941
4,075
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 6 / 1
6,621
662
4,969
13,184
7,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 7 / 1
7,512
751
10,807
15,984
6,891
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
17
12 / 1 / 6
10,124
1,012
8,910
11,489
6,960
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ganesha
 
Ganesha
14
0 / 1 / 18
7,646
765
8,246
9,184
5,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
4 / 1 / 13
8,642
864
5,794
11,381
11,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
Dbug217
Bastet
15
3 / 0 / 17
8,518
852
10,609
14,247
9,165
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Merlin
JuicyBoi96
Merlin
14
2 / 1 / 15
8,181
818
11,964
7,368
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
90
3
Kills
21
22
Deaths
4
5
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
12
1
6
15
W
Ganesha
 
Ganesha
0
1
18
9
L
Jing Wei
C MAN 0284
Jing Wei
0
1
2
1
W
4
1
13
10.5
W
Bastet
Dbug217
Bastet
3
0
17
11.5
W
Merlin
JuicyBoi96
Merlin
2
1
15
9.5
L
1
5
0
0.2
L
Apollo
SoulFerry
Apollo
0
3
1
0.17
L
1
6
1
0.25
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,249
Damage
45,523
52,507
Taken
53,669
24,995
Mitigated
36,674
16,052
Healing
32,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
8,910
1,818
2,641
4,674
11,489
6,960
945
971
10,409
19,131
0
W
Ganesha
 
Ganesha
8,246
211
4,473
1,942
9,184
5,370
554
2,014
6,972
21,238
0
L
Jing Wei
C MAN 0284
Jing Wei
8,445
3,772
233
1,829
5,625
2,677
0
2,178
3,447
0
19,010
W
5,794
934
1,144
1,610
11,381
11,691
78
2,029
8,941
11,828
0
W
Bastet
Dbug217
Bastet
10,609
1,592
4,638
8,681
14,247
9,165
412
2,406
11,457
0
17,595
W
Merlin
JuicyBoi96
Merlin
11,964
470
1,208
1,336
7,368
3,488
587
943
6,311
25,716
0
L
9,183
2,776
614
1,182
8,773
3,544
171
6,098
2,675
18,078
0
L
Apollo
SoulFerry
Apollo
9,845
5,752
499
2,735
8,941
4,075
128
5,945
2,996
0
21,225
L
4,969
548
289
3,241
13,184
7,808
50
8,197
4,987
0
6,593
L
10,807
2,233
327
5,103
15,984
6,891
0
12,496
3,488
0
21,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,937
Gold Earned
43,111
132
Minions Killed
116
0
Camps Cleared
0
875,637
Distance Traveled
1,114,932
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,124
1,012
29
3
0
206,948
1
W
Ganesha
7,646
765
0
0
0
198,866
3
L
Jing Wei
6,895
690
33
3
0
186,910
1
W
Geb
8,642
864
29
3
0
223,049
4
W
Bastet
8,518
852
33
3
0
271,006
0
W
Merlin
8,181
818
25
3
0
215,063
0
L
Vulcan
7,582
758
30
3
0
174,467
0
L
Apollo
7,327
733
47
5
0
151,563
2
L
Tyr
6,621
662
9
1
0
166,793
1
L
Pele
7,512
751
13
1
0
195,904
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role