Player Matchup

Ah Puch
Ah Puch
L0C0FR
Ah Puch
Level 87
God Stats
8W - 8L
1,449 SR
Queue Stats
74W - 107L
1,323 Elo+
Party 1
Osiris
Osiris
Toxicity7548
Osiris
Level 147
God Stats
5W - 3L
1,342 SR
Queue Stats
182W - 253L
1,368 Elo+
Party 1
Ishtar
Ishtar
allgamerweezy
Ishtar
Level 159
God Stats
9W - 12L
1,671 SR
Queue Stats
259W - 329L
1,443 Elo+
Solo
Team Averages
Level 131
1,487 SR
1,378 Elo+

VS

Team Averages
Level 67
1,516 SR
1,417 Elo+
Raijin
Raijin
GoombaBro
Raijin
Level 41
God Stats
19W - 21L
1,549 SR
Queue Stats
142W - 166L
1,430 Elo+
Solo
Lancelot
Lancelot
ZzVicente
Lancelot
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,473 Elo+
Party 2
Shiva
Shiva
xDEADLYxTWIST
Shiva
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
L0C0FR
Ah Puch
20
13 / 2 / 4
14,519
764
34,101
15,035
7,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
19
3 / 1 / 13
13,258
698
17,374
19,917
20,499
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
1 / 4 / 9
11,899
626
6,059
11,464
4,951
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
GoombaBro
Raijin
16
7 / 5 / 0
12,526
659
18,146
25,625
9,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lancelot
ZzVicente
Lancelot
16
0 / 6 / 5
11,379
599
9,188
23,229
16,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 6 / 6
10,965
577
10,996
21,939
26,533
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
17
Kills
7
7
Deaths
17
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Raijin
GoombaBro
Raijin
7
5
0
1.4
W
Ah Puch
L0C0FR
Ah Puch
13
2
4
7.5
W
Osiris
3
1
13
9.5
L
Lancelot
ZzVicente
Lancelot
0
6
5
0.42
W
1
4
9
1.38
L
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,534
Damage
38,330
46,416
Taken
70,793
32,652
Mitigated
52,851
11,731
Healing
9,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
GoombaBro
Raijin
18,146
1,313
109
4,534
25,625
9,780
0
14,804
10,323
64,628
0
W
Ah Puch
L0C0FR
Ah Puch
34,101
986
104
5,974
15,035
7,202
834
9,166
5,869
68,713
0
W
Osiris
17,374
6,928
1,136
3,276
19,917
20,499
933
6,519
13,398
0
48,239
L
Lancelot
ZzVicente
Lancelot
9,188
2,091
0
2,694
23,229
16,538
0
9,827
12,776
0
49,197
W
6,059
3,818
0
1,241
11,464
4,951
1,114
3,360
8,104
0
28,512
L
10,996
1,838
301
1,672
21,939
26,533
16
10,190
11,315
0
31,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,676
Gold Earned
34,870
188
Minions Killed
182
8
Camps Cleared
7
981,067
Distance Traveled
939,980
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
12,526
659
81
4
2
277,027
4
W
Ah Puch
14,519
764
89
5
2
373,696
1
W
Osiris
13,258
698
55
3
4
388,959
1
L
Lancelot
11,379
599
67
4
4
360,848
1
W
Ishtar
11,899
626
44
2
2
218,412
5
L
Shiva
10,965
577
34
2
1
302,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role