Player Matchup

Cthulhu
Cthulhu
AllOfft
Cthulhu
Level 126
God Stats
10W - 18L
1,206 SR
Queue Stats
117W - 159L
1,339 Elo+
Party 2
Scylla
Scylla
DeadDraft
Scylla
Level 101
God Stats
1W - 3L
1,500 SR
Queue Stats
67W - 81L
1,457 Elo+
Party 2
Ares
Ares
MrRegsy
Ares
Level 102
God Stats
15W - 21L
1,561 SR
Queue Stats
205W - 205L
1,426 Elo+
Party 2
Fenrir
Fenrir
inflamedcabbage
Fenrir
Level 156
God Stats
2W - 3L
1,441 SR
Queue Stats
127W - 114L
1,472 Elo+
Party 2
Cupid
Cupid
nbayoungboy38
Cupid
Level 128
God Stats
4W - 7L
1,457 SR
Queue Stats
160W - 172L
1,472 Elo+
Party 2
Team Averages
Level 123
1,433 SR
1,433 Elo+

VS

Team Averages
Level 109
1,406 SR
1,487 Elo+
Janus
Janus
Dadddini
Janus
Level 134
God Stats
1W - 2L
1,356 SR
Queue Stats
48W - 44L
1,503 Elo+
Party 3
Ullr
Ullr
Jackoydude_
Ullr
Level 124
God Stats
6W - 11L
1,427 SR
Queue Stats
333W - 320L
1,464 Elo+
Party 1
Amaterasu
Amaterasu
LargeNoodleFries
Amaterasu
Level 63
God Stats
1W - 4L
1,221 SR
Queue Stats
182W - 188L
1,426 Elo+
Party 1
Horus
Horus
MrTommyyy
Horus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 38L
1,542 Elo+
Party 3
Sylvanus
Sylvanus
dandingo1738
Sylvanus
Level 128
God Stats
20W - 22L
1,524 SR
Queue Stats
909W - 863L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AllOfft
Cthulhu
16
2 / 5 / 1
10,599
530
5,465
14,209
10,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
DeadDraft
Scylla
15
0 / 6 / 4
9,635
482
6,941
10,428
4,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
MrRegsy
Ares
14
3 / 4 / 8
10,181
509
10,056
17,648
18,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
9 / 2 / 6
11,088
554
21,211
19,441
10,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
5 / 2 / 5
11,463
573
12,548
13,687
6,389
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dadddini
Janus
17
7 / 3 / 5
11,591
580
10,045
10,925
4,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 4 / 3
9,621
481
5,926
14,703
6,186
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
15
0 / 5 / 5
10,084
504
6,775
21,053
17,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
MrTommyyy
Horus
13
0 / 3 / 4
9,114
456
3,068
22,169
25,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
dandingo1738
Sylvanus
16
9 / 5 / 2
11,021
551
14,562
20,592
12,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
37
19
Kills
18
19
Deaths
20
24
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AllOfft
Cthulhu
2
5
1
0.5
L
Janus
Dadddini
Janus
7
3
5
3.17
W
Scylla
DeadDraft
Scylla
0
6
4
0.33
L
2
4
3
0.88
L
Amaterasu
0
5
5
0.5
W
Ares
MrRegsy
Ares
3
4
8
1.75
L
Horus
MrTommyyy
Horus
0
3
4
0.67
L
Sylvanus
dandingo1738
Sylvanus
9
5
2
2
W
9
2
6
6
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,221
Damage
40,376
75,413
Taken
89,442
50,713
Mitigated
66,142
20,430
Healing
30,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AllOfft
Cthulhu
5,465
884
0
1,949
14,209
10,692
1,724
2,756
11,404
60,086
0
L
Janus
Dadddini
Janus
10,045
672
37
2,072
10,925
4,658
1,593
3,077
7,602
77,470
0
W
Scylla
DeadDraft
Scylla
6,941
265
0
335
10,428
4,458
756
6,548
3,666
66,008
0
L
5,926
2,977
0
300
14,703
6,186
3,019
3,557
11,076
0
84,917
L
Amaterasu
6,775
3,298
0
6,430
21,053
17,830
1,838
5,822
14,651
0
63,120
W
Ares
MrRegsy
Ares
10,056
205
722
4,410
17,648
18,888
0
6,046
11,394
28,822
0
L
Horus
MrTommyyy
Horus
3,068
1,493
3,610
8,361
22,169
25,109
662
5,808
16,237
0
18,385
L
Sylvanus
dandingo1738
Sylvanus
14,562
3,176
2,726
6,942
20,592
12,359
175
4,654
15,730
59,348
12,910
W
21,211
5,065
0
5,555
19,441
10,286
0
6,271
13,044
0
81,791
W
12,548
8,476
1,388
6,071
13,687
6,389
4,148
3,203
10,388
0
101,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,966
Gold Earned
51,431
539
Minions Killed
510
0
Camps Cleared
0
1,794,026
Distance Traveled
1,770,534
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,599
530
137
7
0
309,430
4
L
Janus
11,591
580
132
7
0
384,940
9
W
Scylla
9,635
482
127
6
0
338,912
0
L
Ullr
9,621
481
124
6
0
350,960
5
L
Amaterasu
10,084
504
116
6
0
333,137
2
W
Ares
10,181
509
14
1
0
368,328
7
L
Horus
9,114
456
32
2
0
374,347
2
L
Sylvanus
11,021
551
106
5
0
327,150
1
W
Fenrir
11,088
554
98
5
0
421,767
2
W
Cupid
11,463
573
163
8
0
355,589
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role