Player Matchup

Hades
Hades
Hasheh
Hades
Level 114
God Stats
6W - 3L
1,725 SR
Queue Stats
53W - 47L
1,537 Elo+
Party 2
Ishtar
Ishtar
My Adopted Fawn
Ishtar
Level 122
God Stats
4W - 2L
1,424 SR
Queue Stats
65W - 66L
1,455 Elo+
Solo
Skadi
Skadi
Paradigm7x
Skadi
Level 125
God Stats
76W - 57L
1,587 SR
Queue Stats
110W - 97L
1,516 Elo+
Party 2
Sylvanus
Sylvanus
StarliteWalker
Sylvanus
Level 17
God Stats
26W - 23L
1,571 SR
Queue Stats
33W - 38L
1,437 Elo+
Party 2
Bellona
Bellona
jos3b31PFO
Bellona
Level 117
God Stats
2W - 6L
1,449 SR
Queue Stats
55W - 60L
1,439 Elo+
Solo
Team Averages
Level 99
1,551 SR
1,477 Elo+

VS

Team Averages
Level 86
1,688 SR
1,434 Elo+
Nemesis
Nemesis
Black Services
Nemesis
Level 125
God Stats
2W - 3L
1,589 SR
Queue Stats
164W - 142L
1,543 Elo+
Party 1
Bellona
Bellona
Revmi
Bellona
Level 121
God Stats
8W - 1L
1,813 SR
Queue Stats
156W - 142L
1,479 Elo+
Party 1
Scylla
Scylla
RightOnBrotha10
Scylla
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,313 Elo+
Party 3
Ares
Ares
TherealcbndZ
Ares
Level 26
God Stats
3W - 1L
1,808 SR
Queue Stats
5W - 6L
1,438 Elo+
Party 1
Izanami
Izanami
heirgentry
Izanami
Level 115
God Stats
14W - 7L
1,733 SR
Queue Stats
70W - 71L
1,394 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Hasheh
Hades
15
2 / 0 / 7
9,787
515
11,858
14,314
10,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
0 / 3 / 2
8,371
441
7,925
12,532
4,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Skadi
15
4 / 4 / 2
9,817
517
11,165
12,000
5,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
14
2 / 1 / 3
9,090
478
6,531
13,813
13,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bellona
jos3b31PFO
Bellona
15
2 / 2 / 3
9,366
493
10,040
18,435
16,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 2
10,031
528
15,072
14,553
7,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Revmi
Bellona
15
1 / 3 / 1
9,329
491
13,091
18,143
14,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

13
0 / 2 / 1
7,689
405
2,634
8,603
2,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 1 / 3
8,263
435
6,194
12,093
15,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Izanami
heirgentry
Izanami
17
2 / 1 / 2
9,650
508
9,115
15,446
6,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
10
Kills
10
10
Deaths
10
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
6
3
2
2.33
W
Hades
Hasheh
Hades
2
0
7
5.5
W
0
3
2
0.33
W
Skadi
4
4
2
1.25
L
Bellona
Revmi
Bellona
1
3
1
0.5
L
0
2
1
0.25
W
Sylvanus
2
1
3
3.5
L
1
1
3
2.5
L
Izanami
heirgentry
Izanami
2
1
2
3
W
Bellona
jos3b31PFO
Bellona
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,519
Damage
46,106
71,094
Taken
68,838
51,184
Mitigated
46,569
30,074
Healing
16,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,072
6,303
0
1,836
14,553
7,162
747
3,856
10,697
0
81,842
W
Hades
Hasheh
Hades
11,858
1,797
556
7,092
14,314
10,704
29
1,652
12,596
81,079
0
W
7,925
3,216
0
3,530
12,532
4,771
2,457
1,667
10,861
0
73,000
W
Skadi
11,165
3,764
0
500
12,000
5,065
857
798
10,986
0
78,605
L
Bellona
Revmi
Bellona
13,091
4,151
0
6,374
18,143
14,370
0
4,156
13,987
0
69,681
L
2,634
347
0
1,054
8,603
2,791
0
1,510
7,093
39,089
0
W
Sylvanus
6,531
2,504
4,290
6,450
13,813
13,760
0
3,664
10,039
27,120
0
L
6,194
369
0
1,569
12,093
15,922
128
5,154
6,939
20,437
0
L
Izanami
heirgentry
Izanami
9,115
6,838
0
5,387
15,446
6,324
1,555
3,865
11,581
0
112,780
W
Bellona
jos3b31PFO
Bellona
10,040
4,415
0
7,656
18,435
16,884
1,032
651
17,784
48
64,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,431
Gold Earned
44,962
542
Minions Killed
530
0
Camps Cleared
0
1,720,764
Distance Traveled
1,848,365
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,031
528
110
6
0
393,798
4
W
Hades
9,787
515
134
7
0
382,622
6
W
Ishtar
8,371
441
123
6
0
302,685
3
W
Skadi
9,817
517
125
7
0
328,081
10
L
Bellona
9,329
491
135
7
0
366,264
7
L
Scylla
7,689
405
71
4
0
367,096
0
W
Sylvanus
9,090
478
41
2
0
292,025
4
L
Ares
8,263
435
24
1
0
383,260
5
L
Izanami
9,650
508
190
10
0
337,947
3
W
Bellona
9,366
493
119
6
0
415,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role