Player Matchup

Hel
Hel
BoREYY
Hel
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 57L
1,528 Elo+
Party 1
Shiva
Shiva
JakeDecentYesOk
Shiva
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 48L
1,525 Elo+
Party 1
Neith
Neith
Kuewtypie
Neith
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 8L
1,779 Elo+
Party 1
Cliodhna
Cliodhna
RockLeeee
Cliodhna
Level 60
God Stats
7W - 5L
1,741 SR
Queue Stats
22W - 17L
1,517 Elo+
Party 1
Izanami
Izanami
SenpaiUWUSenpai
Izanami
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 32L
1,542 Elo+
Party 1
Team Averages
Level 41
1,548 SR
1,578 Elo+

VS

Team Averages
Level 74
1,536 SR
1,481 Elo+
Sol
Sol
DSmall104
Sol
Level 125
God Stats
11W - 16L
1,487 SR
Queue Stats
160W - 159L
1,478 Elo+
Party 3
Izanami
Izanami
Executioner150
Izanami
Level 102
God Stats
9W - 10L
1,568 SR
Queue Stats
143W - 155L
1,492 Elo+
Solo
Horus
Horus
LudaThor
Horus
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 156L
1,385 Elo+
Party 3
Anubis
Anubis
Shadow11721
Anubis
Level 28
God Stats
4W - 3L
1,709 SR
Queue Stats
56W - 67L
1,497 Elo+
Party 2
Poseidon
Poseidon
mattydemon97
Poseidon
Level 61
God Stats
5W - 4L
1,415 SR
Queue Stats
186W - 175L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
BoREYY
Hel
10
1 / 3 / 0
6,867
458
8,031
13,712
4,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 2 / 3
8,062
537
12,685
14,167
13,258
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Kuewtypie
Neith
12
0 / 1 / 1
6,913
461
6,101
8,096
3,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cliodhna
RockLeeee
Cliodhna
10
1 / 3 / 1
6,627
442
6,224
12,668
4,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 3 / 0
7,432
495
6,448
12,322
4,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 4
8,598
573
12,896
13,603
4,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 2 / 6
7,673
512
10,442
10,850
5,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
LudaThor
Horus
11
0 / 1 / 7
7,224
482
4,805
11,294
9,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
14
4 / 0 / 5
8,140
543
7,508
9,383
5,097
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Poseidon
mattydemon97
Poseidon
14
4 / 2 / 5
8,230
549
8,890
11,885
4,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
5
Kills
12
12
Deaths
5
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hel
BoREYY
Hel
1
3
0
0.33
W
4
0
4
6
W
0
2
6
1.5
L
2
2
3
1.75
L
Neith
Kuewtypie
Neith
0
1
1
0.5
W
Horus
LudaThor
Horus
0
1
7
3.5
L
Cliodhna
RockLeeee
Cliodhna
1
3
1
0.5
L
1
3
0
0.33
W
Anubis
4
0
5
6.5
W
Poseidon
mattydemon97
Poseidon
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,489
Damage
44,541
60,965
Taken
57,015
30,689
Mitigated
29,123
20,872
Healing
22,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
BoREYY
Hel
8,031
631
3,288
4,113
13,712
4,530
0
8,228
5,484
33,893
0
W
12,896
6,260
0
10,533
13,603
4,805
1,367
1,356
12,247
83,037
0
W
10,442
6,063
0
2,381
10,850
5,189
1,190
0
10,850
0
60,544
L
12,685
1,920
82
3,770
14,167
13,258
0
4,082
10,085
0
57,747
L
Neith
Kuewtypie
Neith
6,101
2,311
0
2,119
8,096
3,722
342
4,713
3,383
0
51,049
W
Horus
LudaThor
Horus
4,805
2,908
110
3,299
11,294
9,812
70
2,881
8,413
0
11,983
L
Cliodhna
RockLeeee
Cliodhna
6,224
1,275
0
4,359
12,668
4,517
0
4,753
7,915
0
41,779
L
6,448
4,831
0
3,141
12,322
4,662
0
7,518
4,804
0
58,755
W
Anubis
7,508
174
0
5,715
9,383
5,097
0
2,482
6,901
54,540
0
W
Poseidon
mattydemon97
Poseidon
8,890
1,483
0
750
11,885
4,220
0
1,312
10,573
66,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,901
Gold Earned
39,865
398
Minions Killed
441
0
Camps Cleared
0
1,474,446
Distance Traveled
1,447,707
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,867
458
39
3
0
296,769
5
W
Sol
8,598
573
120
8
0
270,630
1
W
Izanami
7,673
512
112
7
0
274,208
2
L
Shiva
8,062
537
85
6
0
309,577
3
L
Neith
6,913
461
91
6
0
266,681
1
W
Horus
7,224
482
19
1
0
306,975
1
L
Cliodhna
6,627
442
70
5
0
317,993
1
L
Izanami
7,432
495
113
8
0
283,426
2
W
Anubis
8,140
543
87
6
0
284,438
4
W
Poseidon
8,230
549
103
7
0
311,456
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role