Player Matchup

Hel
Hel
Morner
Hel
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 70L
1,669 Elo+
Party 2
Pele
Pele
MrSuperCheese
Pele
Level 48
God Stats
10W - 7L
1,574 SR
Queue Stats
128W - 72L
1,769 Elo+
Party 2
Chaac
Chaac
kushin4dapushin
Chaac
Level 160
God Stats
6W - 0L
1,844 SR
Queue Stats
702W - 217L
1,924 Elo+
Party 2
Team Averages
Level 115
1,639 SR
1,787 Elo+

VS

Team Averages
Level 83
1,459 SR
1,483 Elo+
Achilles
Achilles
AwfullySweaty
Achilles
Level 64
God Stats
14W - 19L
1,457 SR
Queue Stats
92W - 95L
1,502 Elo+
Party 1
Heimdallr
Heimdallr
Gremgle
Heimdallr
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 107L
1,508 Elo+
Party 1
Xing Tian
Xing Tian
Leopath
Xing Tian
Level 105
God Stats
5W - 3L
1,422 SR
Queue Stats
84W - 96L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Morner
Hel
17
3 / 1 / 7
11,539
679
13,394
16,821
7,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
7 / 4 / 4
12,802
753
24,669
21,803
9,718
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
1 / 3 / 8
11,103
653
16,292
25,377
29,413
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AwfullySweaty
Achilles
15
5 / 6 / 1
10,714
630
13,855
20,966
26,125
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heimdallr
Gremgle
Heimdallr
17
3 / 2 / 5
11,650
685
22,192
15,507
9,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
Leopath
Xing Tian
14
0 / 3 / 6
9,801
577
9,518
23,910
36,009
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
11
Kills
8
8
Deaths
11
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
AwfullySweaty
Achilles
5
6
1
0.92
L
Heimdallr
Gremgle
Heimdallr
3
2
5
2.75
L
Xing Tian
Leopath
Xing Tian
0
3
6
1
W
Hel
Morner
Hel
3
1
7
6.5
W
7
4
4
2.25
W
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,355
Damage
45,565
64,001
Taken
60,383
46,345
Mitigated
71,484
37,310
Healing
6,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AwfullySweaty
Achilles
13,855
2,816
0
2,779
20,966
26,125
360
4,881
16,085
236
27,707
L
Heimdallr
Gremgle
Heimdallr
22,192
11,370
0
1,466
15,507
9,350
1,016
3,674
11,833
36
63,105
L
Xing Tian
Leopath
Xing Tian
9,518
1,000
0
2,601
23,910
36,009
27
5,124
18,786
26,256
0
W
Hel
Morner
Hel
13,394
702
13,876
12,813
16,821
7,214
494
4,022
12,799
40,096
0
W
24,669
6,138
0
1,672
21,803
9,718
1,040
2,882
18,921
0
69,311
W
16,292
2,359
503
8,446
25,377
29,413
839
3,524
21,853
0
49,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,444
Gold Earned
32,165
193
Minions Killed
167
10
Camps Cleared
4
1,094,837
Distance Traveled
922,826
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,714
630
25
1
1
300,262
0
L
Heimdallr
11,650
685
120
7
1
306,437
3
L
Xing Tian
9,801
577
22
1
2
316,127
0
W
Hel
11,539
679
44
3
2
369,082
1
W
Pele
12,802
753
91
5
6
354,993
6
W
Chaac
11,103
653
58
3
2
370,762
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role