Player Matchup

Izanami
Izanami
DaNkaL1111
Izanami
Level 105
God Stats
9W - 12L
1,189 SR
Queue Stats
591W - 652L
1,434 Elo+
Solo
Mercury
Mercury
MellowCabo
Mercury
Level 41
God Stats
0W - 5L
1,500 SR
Queue Stats
67W - 86L
1,707 Elo+
Solo
Kukulkan
Kukulkan
Nékoha
Kukulkan
Level 61
God Stats
27W - 25L
1,595 SR
Queue Stats
306W - 332L
1,513 Elo+
Solo
King Arthur
King Arthur
Papalazz
King Arthur
Level 77
God Stats
1W - 1L
1,704 SR
Queue Stats
172W - 152L
1,457 Elo+
Solo
Lancelot
Lancelot
我是你们的把把
Lancelot
Level 38
God Stats
0W - 3L
1,318 SR
Queue Stats
12W - 29L
1,381 Elo+
Solo
Team Averages
Level 64
1,461 SR
1,498 Elo+

VS

Team Averages
Level 88
1,491 SR
1,475 Elo+
Cernunnos
Cernunnos
Deffike
Cernunnos
Level 126
God Stats
8W - 3L
1,575 SR
Queue Stats
18W - 13L
1,473 Elo+
Solo
Fenrir
Fenrir
Grishnakt
Fenrir
Level 61
God Stats
3W - 3L
1,184 SR
Queue Stats
197W - 208L
1,533 Elo+
Party 1
Kukulkan
Kukulkan
Pimendou
Kukulkan
Level 109
God Stats
152W - 141L
1,466 SR
Queue Stats
304W - 310L
1,425 Elo+
Solo
Agni
Agni
SicklyPsicho
Agni
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 136L
1,539 Elo+
Party 1
Kumbhakarna
Kumbhakarna
VecnAw
Kumbhakarna
Level 100
God Stats
16W - 11L
1,728 SR
Queue Stats
347W - 363L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DaNkaL1111
Izanami
20
6 / 8 / 1
14,836
512
24,872
28,497
13,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
MellowCabo
Mercury
20
2 / 8 / 6
13,897
479
11,256
26,622
12,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Nékoha
Kukulkan
18
0 / 6 / 6
12,383
427
17,723
17,933
9,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
Papalazz
King Arthur
16
2 / 9 / 4
10,599
365
10,546
32,656
33,473
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
6 / 4 / 1
14,187
489
16,809
29,944
31,436
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Deffike
Cernunnos
20
6 / 5 / 5
13,931
480
20,046
27,266
12,695
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Grishnakt
Fenrir
20
14 / 3 / 7
15,165
523
26,906
23,259
14,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Pimendou
Kukulkan
20
7 / 6 / 6
15,030
518
23,789
20,896
12,661
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
7 / 3 / 14
14,490
500
21,008
14,371
7,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kumbhakarna
VecnAw
Kumbhakarna
18
0 / 0 / 16
12,335
425
8,375
29,973
43,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
82
16
Kills
34
35
Deaths
17
18
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Izanami
DaNkaL1111
Izanami
6
8
1
0.81
W
Cernunnos
Deffike
Cernunnos
6
5
5
1.7
W
Fenrir
Grishnakt
Fenrir
14
3
7
5.83
L
Mercury
MellowCabo
Mercury
2
8
6
0.63
L
Kukulkan
Nékoha
Kukulkan
0
6
6
0.5
L
King Arthur
Papalazz
King Arthur
2
9
4
0.44
W
Kukulkan
Pimendou
Kukulkan
7
6
6
1.67
W
7
3
14
4.67
W
Kumbhakarna
VecnAw
Kumbhakarna
0
0
16
8
L
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,206
Damage
100,124
135,652
Taken
115,765
100,106
Mitigated
90,759
16,499
Healing
28,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DaNkaL1111
Izanami
24,872
16,493
0
5,340
28,497
13,054
3,640
9,676
17,425
0
145,954
W
Cernunnos
Deffike
Cernunnos
20,046
9,376
0
10,031
27,266
12,695
4,709
1,392
25,874
0
114,614
W
Fenrir
Grishnakt
Fenrir
26,906
7,304
0
6,120
23,259
14,201
1,029
5,036
18,223
0
123,948
L
Mercury
MellowCabo
Mercury
11,256
4,404
0
803
26,622
12,842
28
6,133
20,489
0
149,878
L
Kukulkan
Nékoha
Kukulkan
17,723
1,716
0
250
17,933
9,301
498
10,046
7,887
101,379
0
L
King Arthur
Papalazz
King Arthur
10,546
1,399
0
1,930
32,656
33,473
0
13,038
19,618
0
43,337
W
Kukulkan
Pimendou
Kukulkan
23,789
2,904
927
4,203
20,896
12,661
3,554
3,054
17,842
144,651
0
W
21,008
720
238
3,199
14,371
7,649
177
4,003
10,368
96,663
0
W
Kumbhakarna
VecnAw
Kumbhakarna
8,375
769
579
2,869
29,973
43,553
97
4,314
25,659
37,495
0
L
16,809
1,508
0
8,176
29,944
31,436
0
14,279
15,665
0
101,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,902
Gold Earned
70,951
803
Minions Killed
692
0
Camps Cleared
0
2,744,712
Distance Traveled
2,905,145
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
14,836
512
217
7
0
412,841
4
W
Cernunnos
13,931
480
181
6
0
540,215
2
W
Fenrir
15,165
523
126
4
0
679,502
3
L
Mercury
13,897
479
187
6
0
681,461
7
L
Kukulkan
12,383
427
158
5
0
527,006
7
L
King Arthur
10,599
365
60
2
0
529,713
0
W
Kukulkan
15,030
518
208
7
0
545,969
5
W
Agni
14,490
500
134
5
0
531,942
4
W
Kumbhakarna
12,335
425
43
1
0
607,517
7
L
Lancelot
14,187
489
181
6
0
593,691
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role