Player Matchup

Scylla
Scylla
HuFFnPuFFnStuF
Scylla
Level 142
God Stats
3W - 11L
1,500 SR
Queue Stats
308W - 327L
1,523 Elo+
Party 4
Ra
Ra
LabrasaurusRex
Ra
Level 64
God Stats
2W - 3L
1,711 SR
Queue Stats
123W - 97L
1,599 Elo+
Party 1
Chiron
Chiron
Overit805
Chiron
Level 129
God Stats
6W - 8L
1,475 SR
Queue Stats
111W - 115L
1,488 Elo+
Party 4
Mulan
Mulan
Ravenshadow28
Mulan
Level 150
God Stats
9W - 10L
1,617 SR
Queue Stats
231W - 195L
1,576 Elo+
Party 1
Guan Yu
Guan Yu
smudgeJC
Guan Yu
Level 105
God Stats
5W - 4L
1,592 SR
Queue Stats
121W - 94L
1,608 Elo+
Party 1
Team Averages
Level 118
1,579 SR
1,559 Elo+

VS

Team Averages
Level 113
1,503 SR
1,530 Elo+
Fenrir
Fenrir
DefectElemental
Fenrir
Level 60
God Stats
3W - 0L
1,567 SR
Queue Stats
105W - 90L
1,515 Elo+
Party 2
Anubis
Anubis
Deus ex Dragon
Anubis
Level 128
God Stats
36W - 30L
1,595 SR
Queue Stats
190W - 190L
1,528 Elo+
Party 2
Izanami
Izanami
Paradise-5-9-
Izanami
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,739 Elo+
Party 3
Cerberus
Cerberus
Shadynasty_72
Cerberus
Level 153
God Stats
1W - 0L
1,414 SR
Queue Stats
4W - 10L
1,365 Elo+
Party 3
Sol
Sol
Vescoci
Sol
Level 117
God Stats
2W - 6L
1,440 SR
Queue Stats
247W - 232L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 6
9,323
1,165
9,293
8,293
3,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 0 / 6
7,381
923
3,184
708
259
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Overit805
Chiron
14
1 / 2 / 10
8,425
1,053
11,097
9,187
3,673
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 2 / 7
8,806
1,101
13,205
12,870
13,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
smudgeJC
Guan Yu
13
2 / 1 / 4
7,933
992
2,933
4,362
3,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

287

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 1
8,852
1,107
7,250
12,517
6,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 3 / 4
7,956
995
5,379
8,605
4,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
14
2 / 1 / 5
8,462
1,058
6,770
5,185
2,464
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
Shadynasty_72
Cerberus
14
2 / 1 / 6
8,653
1,082
6,331
12,365
11,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
14
0 / 1 / 6
8,354
1,044
6,723
5,528
2,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
30
11
Kills
8
8
Deaths
11
33
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
5
1
0.9
W
0
3
4
0.67
L
5
3
6
2.67
L
0
0
6
3
L
Chiron
Overit805
Chiron
1
2
10
3
W
Izanami
2
1
5
4.5
L
3
2
7
3.25
W
Cerberus
Shadynasty_72
Cerberus
2
1
6
5
W
Sol
0
1
6
3
L
Guan Yu
smudgeJC
Guan Yu
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,712
Damage
32,453
35,420
Taken
44,200
24,551
Mitigated
27,579
8,084
Healing
7,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,250
1,391
0
957
12,517
6,223
0
3,760
8,411
0
16,372
W
5,379
206
25
1,446
8,605
4,897
0
1,913
6,509
23,239
0
L
9,293
764
0
0
8,293
3,369
0
3,436
4,729
30,595
0
L
3,184
351
463
85
708
259
0
310
392
9,704
0
L
Chiron
Overit805
Chiron
11,097
2,837
564
1,510
9,187
3,673
0
5,080
3,985
0
25,926
W
Izanami
6,770
4,269
0
434
5,185
2,464
0
1,205
3,871
0
20,591
L
13,205
1,902
0
1,450
12,870
13,279
0
6,905
5,663
262
22,071
W
Cerberus
Shadynasty_72
Cerberus
6,331
658
0
2,140
12,365
11,580
0
3,833
8,154
15,503
0
W
Sol
6,723
2,433
263
1,908
5,528
2,415
0
2,017
3,455
24,420
0
L
Guan Yu
smudgeJC
Guan Yu
2,933
543
2,117
1,895
4,362
3,971
0
2,038
2,097
0
4,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,868
Gold Earned
42,277
145
Minions Killed
159
3
Camps Cleared
8
607,902
Distance Traveled
723,036
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,852
1,107
22
3
3
159,050
1
W
Anubis
7,956
995
42
5
0
133,154
0
L
Scylla
9,323
1,165
62
8
1
136,283
0
L
Ra
7,381
923
16
2
0
92,524
0
L
Chiron
8,425
1,053
44
6
0
135,209
1
W
Izanami
8,462
1,058
31
4
2
115,309
0
L
Mulan
8,806
1,101
19
2
1
144,380
0
W
Cerberus
8,653
1,082
19
2
0
159,073
0
W
Sol
8,354
1,044
45
6
3
156,450
3
L
Guan Yu
7,933
992
4
1
1
99,506
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role