Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Hardeknut
Ares
Level 65
God Stats
19W - 15L
1,560 SR
Queue Stats
44W - 46L
1,440 Elo+
Party 1
The Morrigan
The Morrigan
Jellytime2328
The Morrigan
Level 84
God Stats
15W - 15L
1,461 SR
Queue Stats
121W - 144L
1,436 Elo+
Party 1
Neith
Neith
LazyTurtle80
Neith
Level 154
God Stats
20W - 15L
1,647 SR
Queue Stats
505W - 522L
1,531 Elo+
Solo
Sol
Sol
davidubi1
Sol
Level 62
God Stats
6W - 3L
1,500 SR
Queue Stats
108W - 104L
1,542 Elo+
Solo
Team Averages
Level 100
1,534 SR
1,490 Elo+

VS

Team Averages
Level 120
1,512 SR
1,484 Elo+
Sol
Sol
AnotherDeadMeme
Sol
Level 88
God Stats
1W - 3L
1,131 SR
Queue Stats
243W - 267L
1,440 Elo+
Solo
Ishtar
Ishtar
Crimsoninja614
Ishtar
Level 127
God Stats
4W - 8L
1,454 SR
Queue Stats
93W - 108L
1,462 Elo+
Solo
Aphrodite
Aphrodite
JesterRin
Aphrodite
Level 154
God Stats
8W - 9L
1,793 SR
Queue Stats
115W - 126L
1,512 Elo+
Solo
Mulan
Mulan
Ulfsang
Mulan
Level 126
God Stats
21W - 23L
1,565 SR
Queue Stats
291W - 300L
1,443 Elo+
Solo
Tsukuyomi
Tsukuyomi
aRaAra0
Tsukuyomi
Level 106
God Stats
0W - 1L
1,619 SR
Queue Stats
110W - 84L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
10 / 4 / 3
10,461
581
14,794
15,772
7,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ares
11
1 / 2 / 10
8,293
461
5,702
13,847
12,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
Jellytime2328
The Morrigan
15
1 / 1 / 2
8,564
476
3,982
5,911
2,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
7 / 1 / 7
10,746
597
13,357
10,422
5,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 0 / 2
10,791
600
10,574
14,644
5,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 4
8,265
459
6,784
15,349
4,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 5 / 0
8,384
466
7,491
15,536
6,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Aphrodite
JesterRin
Aphrodite
12
1 / 2 / 3
8,446
469
5,891
11,062
7,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mulan
Ulfsang
Mulan
15
4 / 3 / 2
9,982
555
9,276
16,139
12,000
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
aRaAra0
Tsukuyomi
15
2 / 6 / 3
9,303
517
6,691
16,898
6,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
22
Kills
8
8
Deaths
22
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
10
4
3
2.88
L
1
6
4
0.5
L
0
5
0
0
W
Ares
1
2
10
3
W
The Morrigan
Jellytime2328
The Morrigan
1
1
2
2
L
Aphrodite
JesterRin
Aphrodite
1
2
3
1.25
W
7
1
7
10.5
L
Mulan
Ulfsang
Mulan
4
3
2
1.67
L
Tsukuyomi
aRaAra0
Tsukuyomi
2
6
3
0.58
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,409
Damage
36,133
60,596
Taken
74,984
33,776
Mitigated
37,707
23,034
Healing
29,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
14,794
5,491
0
3,932
15,772
7,458
0
3,506
12,266
0
79,528
L
6,784
1,968
0
4,229
15,349
4,968
852
1,892
13,457
58,848
0
L
7,491
4,371
0
4,368
15,536
6,445
0
7,809
7,727
0
72,139
W
Ares
5,702
118
0
2,834
13,847
12,359
0
4,380
9,467
10,837
0
W
The Morrigan
Jellytime2328
The Morrigan
3,982
1,025
0
1,835
5,911
2,398
0
818
5,093
53,077
1,602
L
Aphrodite
JesterRin
Aphrodite
5,891
985
5,197
6,794
11,062
7,468
91
3,833
7,229
43,104
0
W
13,357
4,520
0
3,912
10,422
5,878
894
2,043
8,379
0
105,331
L
Mulan
Ulfsang
Mulan
9,276
939
0
3,096
16,139
12,000
1,116
5,261
10,878
0
57,708
L
Tsukuyomi
aRaAra0
Tsukuyomi
6,691
1,729
0
6,088
16,898
6,826
0
844
16,054
0
62,967
W
10,574
6,312
0
10,521
14,644
5,683
822
2,589
12,055
114,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,855
Gold Earned
44,380
563
Minions Killed
461
0
Camps Cleared
0
1,782,114
Distance Traveled
1,671,010
30
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,461
581
115
6
0
380,775
6
L
Sol
8,265
459
78
4
0
330,664
7
L
Ishtar
8,384
466
122
7
0
309,528
5
W
Ares
8,293
461
9
1
0
368,681
4
W
The Morrigan
8,564
476
104
6
0
351,837
12
L
Aphrodite
8,446
469
58
3
0
321,422
9
W
Neith
10,746
597
148
8
0
337,819
6
L
Mulan
9,982
555
99
6
0
348,652
2
L
Tsukuyomi
9,303
517
104
6
0
360,744
4
W
Sol
10,791
600
187
10
0
343,002
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role