Player Matchup

Tyr
Tyr
TwoGirlsOneJaden
Tyr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bacchus
Bacchus
claudiofeltrin
Bacchus
Level 56
God Stats
4W - 1L
1,753 SR
Queue Stats
80W - 118L
1,263 Elo+
Solo
Ishtar
Ishtar
sFL-_-Robby
Ishtar
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,016 Elo+
Party 2
Team Averages
Level 37
1,584 SR
1,260 Elo+

VS

Team Averages
Level 80
1,647 SR
1,580 Elo+
Mercury
Mercury
AigleEspace339
Mercury
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
71W - 61L
1,513 Elo+
Party 1
Baba Yaga
Baba Yaga
Lord Cthulhu752
Baba Yaga
Level 81
God Stats
3W - 1L
1,801 SR
Queue Stats
359W - 224L
1,546 Elo+
Party 1
Gilgamesh
Gilgamesh
Shake Zula5066
Gilgamesh
Level 129
God Stats
9W - 5L
1,640 SR
Queue Stats
421W - 230L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,528
544
6,126
12,651
10,785
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 6 / 1
7,102
592
3,631
11,356
7,437
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ishtar
11
1 / 5 / 0
7,283
607
5,789
9,879
4,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 10
8,696
725
6,308
8,045
4,185
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
Lord Cthulhu752
Baba Yaga
15
5 / 0 / 10
9,301
775
10,550
4,365
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Shake Zula5066
Gilgamesh
15
7 / 0 / 8
9,858
822
10,502
12,644
11,149
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
44
1
Kills
16
16
Deaths
1
1
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
1
10
9
W
Baba Yaga
Lord Cthulhu752
Baba Yaga
5
0
10
10
W
Gilgamesh
Shake Zula5066
Gilgamesh
7
0
8
11
L
0
5
0
0
L
0
6
1
0.08
L
Ishtar
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,546
Damage
27,360
33,886
Taken
25,054
23,037
Mitigated
17,341
637
Healing
3,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,308
1,864
184
461
8,045
4,185
175
1,839
6,206
0
16,571
W
Baba Yaga
Lord Cthulhu752
Baba Yaga
10,550
845
0
1,252
4,365
2,007
152
276
4,089
34,943
0
W
Gilgamesh
Shake Zula5066
Gilgamesh
10,502
3,189
360
1,419
12,644
11,149
414
2,196
10,448
0
35,465
L
6,126
507
0
511
12,651
10,785
0
3,195
9,456
0
11,771
L
3,631
34
0
0
11,356
7,437
0
2,776
8,580
15,707
0
L
Ishtar
5,789
3,731
0
126
9,879
4,815
0
4,685
5,194
0
22,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,913
Gold Earned
27,855
84
Minions Killed
148
2
Camps Cleared
9
582,209
Distance Traveled
759,529
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,696
725
25
2
4
256,549
0
W
Baba Yaga
9,301
775
70
6
2
254,157
0
W
Gilgamesh
9,858
822
53
4
3
248,823
4
L
Tyr
6,528
544
14
1
0
208,110
0
L
Bacchus
7,102
592
31
3
0
196,841
0
L
Ishtar
7,283
607
39
3
2
177,258
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role