Player Matchup

Cthulhu
Cthulhu
BiggusDiccuss
Cthulhu
Level 96
God Stats
7W - 5L
1,804 SR
Queue Stats
109W - 50L
1,612 Elo+
Party 1
Poseidon
Poseidon
Nadr0j
Poseidon
Level 104
God Stats
19W - 7L
1,635 SR
Queue Stats
182W - 114L
1,603 Elo+
Party 1
Sol
Sol
PrestigeAhri
Sol
Level 33
God Stats
3W - 1L
1,811 SR
Queue Stats
25W - 10L
1,756 Elo+
Solo
Horus
Horus
SixxIsMe
Horus
Level 84
God Stats
71W - 25L
1,723 SR
Queue Stats
156W - 101L
1,543 Elo+
Party 1
Neith
Neith
motleyme
Neith
Level 24
God Stats
35W - 24L
1,572 SR
Queue Stats
156W - 100L
1,567 Elo+
Party 1
Team Averages
Level 68
1,709 SR
1,616 Elo+

VS

Team Averages
Level 58
1,619 SR
1,513 Elo+
Kukulkan
Kukulkan
Bodhicitta6081
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Neith
Neith
LuckyJinx21
Neith
Level 64
God Stats
14W - 10L
1,636 SR
Queue Stats
43W - 40L
1,502 Elo+
Party 2
Cthulhu
Cthulhu
M2Holic
Cthulhu
Level 41
God Stats
5W - 2L
1,838 SR
Queue Stats
69W - 45L
1,505 Elo+
Party 2
Mercury
Mercury
grizzthehuman
Mercury
Level 119
God Stats
1W - 3L
1,622 SR
Queue Stats
158W - 133L
1,507 Elo+
Party 2
Anubis
Anubis
jimbrogo
Anubis
Level 66
God Stats
0W - 3L
1,501 SR
Queue Stats
3W - 4L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
18
8 / 1 / 21
11,884
1,188
17,074
12,908
18,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Poseidon
Nadr0j
Poseidon
18
11 / 0 / 13
12,448
1,245
22,137
6,682
3,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
4 / 1 / 15
11,066
1,107
18,237
10,094
5,486
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
SixxIsMe
Horus
17
3 / 0 / 22
10,792
1,079
11,988
14,751
19,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
motleyme
Neith
17
4 / 1 / 14
10,333
1,033
7,463
7,197
4,295
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

316

VS

Team 2 Tickets

94

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
0 / 5 / 1
8,850
885
10,509
9,609
3,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 8 / 3
9,580
958
10,371
19,019
10,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
M2Holic
Cthulhu
15
1 / 2 / 2
10,493
1,049
10,573
22,020
26,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
14
2 / 8 / 0
9,967
997
9,820
18,245
7,809
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
jimbrogo
Anubis
14
0 / 8 / 1
8,878
888
6,337
15,058
8,302
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
10
30
Kills
3
3
Deaths
31
85
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
8
1
21
18.5
L
Kukulkan
0
5
1
0.1
L
0
8
3
0.19
L
Cthulhu
M2Holic
Cthulhu
1
2
2
1
W
Poseidon
Nadr0j
Poseidon
11
0
13
17.5
W
4
1
15
11.5
W
Horus
SixxIsMe
Horus
3
0
22
14
L
Mercury
2
8
0
0.25
L
Anubis
jimbrogo
Anubis
0
8
1
0.06
W
Neith
motleyme
Neith
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,899
Damage
47,610
51,632
Taken
83,951
51,791
Mitigated
56,288
14,872
Healing
6,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
17,074
946
1,699
1,673
12,908
18,744
0
5,449
7,459
26,562
0
L
Kukulkan
10,509
392
0
253
9,609
3,668
0
8,349
1,054
18,574
0
L
10,371
4,542
0
1,320
19,019
10,354
0
11,326
7,047
0
35,999
L
Cthulhu
M2Holic
Cthulhu
10,573
1,261
434
1,625
22,020
26,155
0
17,026
4,483
19,036
0
W
Poseidon
Nadr0j
Poseidon
22,137
3,802
0
1,588
6,682
3,587
0
4,886
1,796
54,010
0
W
18,237
10,098
0
2,901
10,094
5,486
0
4,947
5,147
41,435
587
W
Horus
SixxIsMe
Horus
11,988
4,529
1,873
4,370
14,751
19,679
0
7,558
7,193
0
17,075
L
Mercury
9,820
4,861
0
930
18,245
7,809
0
11,337
6,579
0
30,286
L
Anubis
jimbrogo
Anubis
6,337
106
80
1,805
15,058
8,302
0
7,610
6,978
15,206
0
W
Neith
motleyme
Neith
7,463
3,075
0
768
7,197
4,295
0
4,579
2,618
0
18,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,523
Gold Earned
47,768
188
Minions Killed
158
14
Camps Cleared
4
1,007,206
Distance Traveled
828,821
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,884
1,188
23
2
3
225,276
0
L
Kukulkan
8,850
885
19
2
0
131,409
0
L
Neith
9,580
958
41
4
1
156,490
0
L
Cthulhu
10,493
1,049
21
2
2
186,437
1
W
Poseidon
12,448
1,245
70
7
10
213,271
0
W
Sol
11,066
1,107
63
6
0
173,710
0
W
Horus
10,792
1,079
8
1
0
204,943
1
L
Mercury
9,967
997
55
6
0
224,161
3
L
Anubis
8,878
888
22
2
1
130,324
0
W
Neith
10,333
1,033
24
2
1
190,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role