Player Matchup

Hun Batz
Hun Batz
DaMedic ated
Hun Batz
Level 132
God Stats
2W - 2L
1,333 SR
Queue Stats
149W - 83L
1,597 Elo+
Party 2
Aphrodite
Aphrodite
SEBillupsSon
Aphrodite
Level 79
God Stats
125W - 97L
1,517 SR
Queue Stats
137W - 117L
1,419 Elo+
Party 2
Ymir
Ymir
TicTak P
Ymir
Level 25
God Stats
46W - 42L
1,436 SR
Queue Stats
96W - 96L
1,329 Elo+
Party 2
Team Averages
Level 79
1,429 SR
1,449 Elo+

VS

Team Averages
Level 67
1,570 SR
1,450 Elo+
Ra
Ra
King Sonkei
Ra
Level 120
God Stats
3W - 3L
1,501 SR
Queue Stats
158W - 146L
1,512 Elo+
Party 1
Achilles
Achilles
MVPatMahomie
Achilles
Level 80
God Stats
1W - 8L
1,406 SR
Queue Stats
87W - 120L
1,337 Elo+
Solo
Artemis
Artemis
xNightLockx1011
Artemis
Level 2
God Stats
0W - 2L
1,804 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DaMedic ated
Hun Batz
19
13 / 0 / 5
14,633
813
40,077
34,146
38,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
SEBillupsSon
Aphrodite
18
6 / 4 / 12
13,504
750
19,844
26,201
20,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
16
0 / 7 / 15
12,910
717
9,714
34,947
48,012
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 7
11,865
659
29,766
23,054
12,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
MVPatMahomie
Achilles
16
4 / 4 / 6
12,518
695
17,715
35,905
51,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 11 / 8
12,165
676
20,137
21,468
10,583
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
32
19
Kills
11
11
Deaths
19
32
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DaMedic ated
Hun Batz
13
0
5
15.5
L
4
4
7
1.88
L
Achilles
MVPatMahomie
Achilles
4
4
6
1.75
W
Aphrodite
SEBillupsSon
Aphrodite
6
4
12
3
W
Ymir
0
7
15
1.07
L
3
11
8
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,635
Damage
67,618
95,294
Taken
80,427
106,766
Mitigated
74,887
48,963
Healing
29,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DaMedic ated
Hun Batz
40,077
8,558
0
8,546
34,146
38,513
1,977
8,369
25,777
375
83,550
L
29,766
3,322
4,539
9,583
23,054
12,335
320
7,317
15,421
65,580
0
L
Achilles
MVPatMahomie
Achilles
17,715
7,870
958
12,530
35,905
51,969
16
15,668
18,971
0
32,670
W
Aphrodite
SEBillupsSon
Aphrodite
19,844
2,136
17,147
18,301
26,201
20,241
644
13,636
12,565
68,665
0
W
Ymir
9,714
3,349
1,071
3,898
34,947
48,012
360
9,387
25,560
25,302
0
L
20,137
13,181
0
1,419
21,468
10,583
1,149
7,262
13,820
0
49,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,047
Gold Earned
36,548
175
Minions Killed
163
7
Camps Cleared
3
993,230
Distance Traveled
853,731
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
14,633
813
54
3
3
381,543
5
L
Ra
11,865
659
83
5
2
289,707
0
L
Achilles
12,518
695
20
1
0
333,659
1
W
Aphrodite
13,504
750
103
6
3
318,268
0
W
Ymir
12,910
717
18
1
1
293,419
3
L
Artemis
12,165
676
60
3
1
230,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role