Player Matchup

Ishtar
Ishtar
FlipBack
Ishtar
Level 136
God Stats
2W - 1L
1,661 SR
Queue Stats
17W - 20L
1,459 Elo+
Party 1
Horus
Horus
LightningLotus
Horus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,453 Elo+
Party 1
He Bo
He Bo
Trak3r
He Bo
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 134L
1,503 Elo+
Party 1
Team Averages
Level 130
1,554 SR
1,472 Elo+

VS

Team Averages
Level 62
1,461 SR
1,238 Elo+
Bacchus
Bacchus
AndyWestz
Bacchus
Level 37
God Stats
4W - 3L
1,613 SR
Queue Stats
20W - 57L
1,114 Elo+
Party 2
Janus
Janus
Boyanii
Janus
Level 27
God Stats
1W - 4L
1,269 SR
Queue Stats
24W - 58L
1,081 Elo+
Party 2
Neith
Neith
JhonyAceer
Neith
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 24L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
FlipBack
Ishtar
14
2 / 7 / 4
9,369
669
9,246
14,519
7,564
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 4 / 5
10,355
740
4,836
17,668
21,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

He Bo
Trak3r
He Bo
12
3 / 7 / 2
9,457
676
9,892
15,368
6,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AndyWestz
Bacchus
15
0 / 1 / 13
10,816
773
7,124
15,409
22,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
Boyanii
Janus
14
6 / 6 / 5
10,233
731
8,819
9,832
4,669
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Neith
18
12 / 1 / 6
11,953
854
24,672
11,611
6,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
8
Kills
18
18
Deaths
8
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AndyWestz
Bacchus
0
1
13
6.5
W
Janus
Boyanii
Janus
6
6
5
1.42
L
Ishtar
FlipBack
Ishtar
2
7
4
0.57
W
Neith
12
1
6
15
L
3
4
5
1.38
L
He Bo
Trak3r
He Bo
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,974
Damage
40,615
47,555
Taken
36,852
35,226
Mitigated
34,225
9,158
Healing
8,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AndyWestz
Bacchus
7,124
1,526
0
3,114
15,409
22,675
120
3,134
12,275
22,578
0
W
Janus
Boyanii
Janus
8,819
337
0
300
9,832
4,669
408
5,045
4,787
25,060
0
L
Ishtar
FlipBack
Ishtar
9,246
5,981
0
1,383
14,519
7,564
0
5,386
9,133
0
29,973
W
Neith
24,672
13,279
0
4,736
11,611
6,881
2,128
2,518
9,093
0
73,029
L
4,836
2,083
2,064
4,551
17,668
21,153
0
6,161
11,507
0
17,122
L
He Bo
Trak3r
He Bo
9,892
374
0
1,160
15,368
6,509
0
5,006
10,362
28,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,181
Gold Earned
33,002
118
Minions Killed
149
4
Camps Cleared
7
711,613
Distance Traveled
740,914
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,816
773
24
2
1
272,668
3
W
Janus
10,233
731
27
2
0
235,169
4
L
Ishtar
9,369
669
56
4
3
207,367
3
W
Neith
11,953
854
98
7
6
233,077
1
L
Horus
10,355
740
20
1
0
266,603
2
L
He Bo
9,457
676
42
3
1
237,643
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role