Player Matchup

Baron Samedi
Baron Samedi
Super_nicol69
Baron Samedi
Level 127
God Stats
17W - 8L
1,792 SR
Queue Stats
242W - 167L
1,617 Elo+
Party 2
Bakasura
Bakasura
UncleMike92
Bakasura
Level 152
God Stats
30W - 16L
1,590 SR
Queue Stats
453W - 340L
1,581 Elo+
Party 2
Bastet
Bastet
jamesmcg1990
Bastet
Level 149
God Stats
29W - 14L
1,768 SR
Queue Stats
384W - 257L
1,563 Elo+
Party 2
Team Averages
Level 143
1,716 SR
1,587 Elo+

VS

Team Averages
Level 123
1,383 SR
1,377 Elo+
Gilgamesh
Gilgamesh
MB skollhati
Gilgamesh
Level 146
God Stats
0W - 3L
1,145 SR
Queue Stats
10W - 24L
1,334 Elo+
Party 1
Thanatos
Thanatos
SROYST
Thanatos
Level 114
God Stats
3W - 3L
1,503 SR
Queue Stats
79W - 72L
1,450 Elo+
Solo
Janus
Janus
SaDoMiNzO
Janus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Super_nicol69
Baron Samedi
20
5 / 1 / 11
13,775
725
20,232
17,742
9,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
UncleMike92
Bakasura
17
4 / 4 / 8
12,876
678
15,118
19,445
18,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bastet
20
9 / 1 / 9
14,463
761
25,459
14,549
6,223
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MB skollhati
Gilgamesh
16
1 / 4 / 5
12,332
649
14,796
28,897
23,519
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mace

Mace

+10
Physical Power

Thanatos
SROYST
Thanatos
17
5 / 6 / 0
12,248
645
10,737
20,825
9,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
SaDoMiNzO
Janus
15
0 / 8 / 3
11,089
584
13,276
18,341
6,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
18
Kills
6
6
Deaths
18
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
MB skollhati
Gilgamesh
1
4
5
0.88
L
Thanatos
SROYST
Thanatos
5
6
0
0.83
L
Janus
SaDoMiNzO
Janus
0
8
3
0.19
W
Baron Samedi
Super_nicol69
Baron Samedi
5
1
11
10.5
W
Bakasura
UncleMike92
Bakasura
4
4
8
2
W
Bastet
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,809
Damage
38,809
51,736
Taken
68,063
34,918
Mitigated
39,941
20,228
Healing
13,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
MB skollhati
Gilgamesh
14,796
4,643
585
2,918
28,897
23,519
0
9,099
16,974
0
36,244
L
Thanatos
SROYST
Thanatos
10,737
2,581
0
8,858
20,825
9,867
0
4,990
14,296
0
38,846
L
Janus
SaDoMiNzO
Janus
13,276
433
0
1,547
18,341
6,555
0
6,297
11,791
53,339
0
W
Baron Samedi
Super_nicol69
Baron Samedi
20,232
284
3,830
8,338
17,742
9,772
1,333
5,415
11,973
62,890
0
W
Bakasura
UncleMike92
Bakasura
15,118
7,989
0
4,290
19,445
18,923
226
3,308
15,895
0
42,107
W
Bastet
25,459
5,086
0
3,770
14,549
6,223
699
4,624
9,629
0
50,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,114
Gold Earned
35,669
227
Minions Killed
198
13
Camps Cleared
4
1,114,758
Distance Traveled
949,716
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
12,332
649
47
2
0
344,928
5
L
Thanatos
12,248
645
58
3
4
321,253
2
L
Janus
11,089
584
93
5
0
283,535
1
W
Baron Samedi
13,775
725
97
5
2
353,726
1
W
Bakasura
12,876
678
79
4
10
346,108
2
W
Bastet
14,463
761
51
3
1
414,924
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role