Player Matchup

Discordia
Discordia
Blue__RuBy54
Discordia
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 57L
1,510 Elo+
Party 1
Ishtar
Ishtar
Blue__SaPhiR_54
Ishtar
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 44L
1,400 Elo+
Party 1
Hun Batz
Hun Batz
Blue__ZirCoN54
Hun Batz
Level 67
God Stats
9W - 3L
1,733 SR
Queue Stats
95W - 88L
1,432 Elo+
Party 1
Anhur
Anhur
CreedUD
Anhur
Level 81
God Stats
2W - 2L
1,843 SR
Queue Stats
269W - 357L
1,345 Elo+
Party 2
Amaterasu
Amaterasu
Nostratepeta
Amaterasu
Level 85
God Stats
0W - 2L
1,266 SR
Queue Stats
276W - 357L
1,346 Elo+
Party 2
Team Averages
Level 60
1,568 SR
1,406 Elo+

VS

Team Averages
Level 82
1,535 SR
1,292 Elo+
Erlang Shen
Erlang Shen
Shebita9
Erlang Shen
Level 107
God Stats
29W - 29L
1,460 SR
Queue Stats
150W - 218L
1,381 Elo+
Solo
Cthulhu
Cthulhu
Skullk2
Cthulhu
Level 8
God Stats
1W - 0L
1,688 SR
Queue Stats
3W - 4L
1,162 Elo+
Party 3
Baron Samedi
Baron Samedi
Skullkidsama2
Baron Samedi
Level 104
God Stats
7W - 1L
1,774 SR
Queue Stats
276W - 323L
1,305 Elo+
Party 3
Skadi
Skadi
The3rd_neliel
Skadi
Level 123
God Stats
15W - 10L
1,481 SR
Queue Stats
358W - 435L
1,337 Elo+
Party 3
Mulan
Mulan
dollarsan420
Mulan
Level 68
God Stats
1W - 0L
1,273 SR
Queue Stats
72W - 97L
1,274 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Blue__RuBy54
Discordia
17
2 / 10 / 3
11,573
445
16,383
21,403
8,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 7 / 2
9,012
347
5,082
20,702
7,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
17
7 / 6 / 4
12,422
478
21,313
24,401
11,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
CreedUD
Anhur
19
3 / 7 / 4
11,825
455
8,921
23,317
9,070
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Amaterasu
Nostratepeta
Amaterasu
20
5 / 2 / 8
14,533
559
14,477
27,925
34,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Shebita9
Erlang Shen
19
6 / 6 / 11
12,744
490
20,122
27,664
16,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
Skullk2
Cthulhu
17
2 / 0 / 12
12,539
482
12,719
16,232
25,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Skullkidsama2
Baron Samedi
20
13 / 3 / 9
14,494
557
22,228
21,582
13,082
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
10 / 2 / 3
14,687
565
19,799
16,544
7,408
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
1 / 7 / 13
11,472
441
19,781
25,597
22,585
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
80
18
Kills
32
32
Deaths
18
21
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Discordia
Blue__RuBy54
Discordia
2
10
3
0.35
L
1
7
2
0.29
L
Hun Batz
7
6
4
1.5
L
Anhur
CreedUD
Anhur
3
7
4
0.71
L
Amaterasu
Nostratepeta
Amaterasu
5
2
8
4.5
W
Erlang Shen
Shebita9
Erlang Shen
6
6
11
1.92
W
Cthulhu
Skullk2
Cthulhu
2
0
12
8
W
Baron Samedi
Skullkidsama2
Baron Samedi
13
3
9
5.83
W
10
2
3
5.75
W
1
7
13
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,176
Damage
94,649
117,748
Taken
107,619
71,213
Mitigated
84,874
25,191
Healing
32,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Blue__RuBy54
Discordia
16,383
770
0
1,850
21,403
8,531
164
10,135
11,268
60,161
0
L
5,082
3,127
0
1,913
20,702
7,973
165
8,885
11,817
0
35,028
L
Hun Batz
21,313
9,383
0
5,082
24,401
11,562
0
5,906
18,495
0
97,272
L
Anhur
CreedUD
Anhur
8,921
4,308
0
5,995
23,317
9,070
853
4,556
18,761
0
87,132
L
Amaterasu
Nostratepeta
Amaterasu
14,477
4,824
0
10,351
27,925
34,077
924
5,465
22,460
0
102,674
W
Erlang Shen
Shebita9
Erlang Shen
20,122
11,400
0
10,477
27,664
16,632
1,753
3,327
24,126
0
111,231
W
Cthulhu
Skullk2
Cthulhu
12,719
1,613
281
3,430
16,232
25,167
513
1,934
14,113
60,080
0
W
Baron Samedi
Skullkidsama2
Baron Samedi
22,228
1,726
2,566
6,724
21,582
13,082
654
6,352
14,587
133,979
0
W
19,799
8,926
0
1,208
16,544
7,408
11,500
1,373
15,062
0
154,692
W
19,781
2,636
0
7,552
25,597
22,585
1,459
2,531
22,879
0
66,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,365
Gold Earned
65,936
623
Minions Killed
665
0
Camps Cleared
0
2,139,874
Distance Traveled
2,381,358
8
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,573
445
76
3
0
358,062
0
L
Ishtar
9,012
347
73
3
0
443,613
1
L
Hun Batz
12,422
478
150
6
0
468,703
1
L
Anhur
11,825
455
135
5
0
427,060
3
L
Amaterasu
14,533
559
189
7
0
442,436
3
W
Erlang Shen
12,744
490
121
5
0
483,818
1
W
Cthulhu
12,539
482
68
3
0
499,146
5
W
Baron Samedi
14,494
557
185
7
0
452,183
15
W
Skadi
14,687
565
207
8
0
506,029
4
W
Mulan
11,472
441
84
3
0
440,182
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role