Player Matchup

Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
IIBotsII
Odin
Level 82
God Stats
11W - 5L
1,628 SR
Queue Stats
97W - 98L
1,449 Elo+
Solo
Ishtar
Ishtar
NoxGuardian
Ishtar
Level 69
God Stats
13W - 18L
1,677 SR
Queue Stats
389W - 273L
1,541 Elo+
Party 3
Terra
Terra
Ozik0Q
Terra
Level 57
God Stats
8W - 12L
1,476 SR
Queue Stats
88W - 128L
1,378 Elo+
Solo
Nu Wa
Nu Wa
seth592421
Nu Wa
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
332W - 280L
1,465 Elo+
Party 3
Team Averages
Level 87
1,556 SR
1,467 Elo+

VS

Team Averages
Level 108
1,523 SR
1,471 Elo+
Neith
Neith
Chaperona23
Neith
Level 99
God Stats
104W - 106L
1,490 SR
Queue Stats
617W - 730L
1,406 Elo+
Party 2
Thor
Thor
TRP Lochie
Thor
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 50L
1,484 Elo+
Party 1
Lancelot
Lancelot
TTMACUTINO
Lancelot
Level 113
God Stats
12W - 6L
1,598 SR
Queue Stats
403W - 414L
1,509 Elo+
Solo
Ymir
Ymir
psychodstHC
Ymir
Level 156
God Stats
76W - 80L
1,559 SR
Queue Stats
736W - 852L
1,480 Elo+
Party 2
Merlin
Merlin
vintagebeef2014
Merlin
Level 83
God Stats
10W - 11L
1,468 SR
Queue Stats
191W - 193L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
2
0 / 0 / 0
3,560
356
514
643
169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Odin
9
0 / 0 / 0
5,138
514
2,463
5,040
2,887
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
9
2 / 2 / 0
5,487
549
4,852
7,101
2,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
Ozik0Q
Terra
6
0 / 0 / 0
4,324
432
541
4,971
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Nu Wa
9
1 / 3 / 0
4,996
500
2,323
5,290
1,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
5,649
565
3,151
6,124
2,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 0 / 1
5,071
507
1,713
4,876
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Lancelot
TTMACUTINO
Lancelot
11
0 / 0 / 0
5,987
599
2,625
5,344
2,163
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

9
2 / 1 / 2
5,837
584
2,856
6,009
3,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 0 / 3
5,290
529
1,037
2,903
898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
3
Kills
5
5
Deaths
3
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
0
0
0
W
2
2
1
1.25
L
Odin
0
0
0
0
L
Ishtar
2
2
0
1
L
Terra
Ozik0Q
Terra
0
0
0
0
W
1
0
1
1.5
W
Lancelot
TTMACUTINO
Lancelot
0
0
0
0
W
2
1
2
3
L
Nu Wa
1
3
0
0.33
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,693
Damage
11,382
23,045
Taken
25,256
9,302
Mitigated
10,501
4,245
Healing
11,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
514
514
0
296
643
169
0
157
486
0
1,532
W
3,151
1,206
0
2,668
6,124
2,371
0
88
6,036
0
31,898
L
Odin
2,463
231
0
0
5,040
2,887
0
0
5,040
2,765
31,322
L
Ishtar
4,852
3,022
0
2,701
7,101
2,249
56
1,363
5,738
0
33,139
L
Terra
Ozik0Q
Terra
541
81
3
756
4,971
2,045
0
210
4,761
14,878
0
W
1,713
328
0
2,640
4,876
1,739
0
404
4,472
0
30,549
W
Lancelot
TTMACUTINO
Lancelot
2,625
712
0
2,946
5,344
2,163
0
787
4,491
0
45,892
W
2,856
556
204
2,343
6,009
3,330
31
912
5,057
24,061
0
L
Nu Wa
2,323
1,189
0
489
5,290
1,952
0
2,163
3,127
26,446
0
W
1,037
184
0
963
2,903
898
33
927
1,976
40,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,505
Gold Earned
27,834
205
Minions Killed
343
0
Camps Cleared
0
794,009
Distance Traveled
930,217
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,560
356
5
1
0
106,227
0
W
Neith
5,649
565
48
5
0
177,689
2
L
Odin
5,138
514
63
6
0
197,616
0
L
Ishtar
5,487
549
65
7
0
164,066
1
L
Terra
4,324
432
35
4
0
165,129
6
W
Thor
5,071
507
70
7
0
205,111
0
W
Lancelot
5,987
599
90
9
0
202,723
5
W
Ymir
5,837
584
59
6
0
182,968
4
L
Nu Wa
4,996
500
37
4
0
160,971
4
W
Merlin
5,290
529
76
8
0
161,726
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role