Player Matchup

Skadi
Skadi
 
Skadi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
LuhCarree
Cthulhu
Level 88
God Stats
1W - 8L
1,267 SR
Queue Stats
141W - 190L
1,363 Elo+
Party 2
Thoth
Thoth
deadtoastee
Thoth
Level 52
God Stats
1W - 3L
1,475 SR
Queue Stats
36W - 55L
1,364 Elo+
Solo
Team Averages
Level 76
1,414 SR
1,409 Elo+

VS

Team Averages
Level 63
1,404 SR
1,511 Elo+
Sobek
Sobek
GarysBussy
Sobek
Level 41
God Stats
1W - 0L
1,367 SR
Queue Stats
7W - 7L
1,435 Elo+
Party 1
Thanatos
Thanatos
Jake Busey9243
Thanatos
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 22L
1,808 Elo+
Party 1
Chang'e
Chang'e
vicsuarez_
Chang'e
Level 101
God Stats
3W - 12L
1,346 SR
Queue Stats
82W - 108L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
3 / 5 / 0
8,108
811
7,426
10,010
3,816
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
LuhCarree
Cthulhu
8
0 / 7 / 1
6,199
620
4,980
13,146
9,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
0 / 4 / 2
6,312
631
6,707
6,344
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
7 / 1 / 8
9,036
904
6,255
14,430
13,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
12
6 / 1 / 9
7,908
791
9,578
9,207
4,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
vicsuarez_
Chang'e
12
3 / 1 / 13
7,864
786
8,690
8,142
2,958
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
3
Kills
16
16
Deaths
3
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
5
0
0.6
W
Sobek
7
1
8
11
W
Thanatos
6
1
9
10.5
L
Cthulhu
LuhCarree
Cthulhu
0
7
1
0.07
L
0
4
2
0.25
W
Chang'e
vicsuarez_
Chang'e
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,113
Damage
24,523
29,500
Taken
31,779
14,878
Mitigated
20,802
1,497
Healing
19,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
7,426
3,066
0
692
10,010
3,816
0
5,891
4,119
0
22,032
W
Sobek
6,255
788
459
3,232
14,430
13,808
420
4,556
9,874
13,259
0
W
Thanatos
9,578
3,611
0
9,083
9,207
4,036
0
5,137
4,070
0
25,328
L
Cthulhu
LuhCarree
Cthulhu
4,980
1,273
0
354
13,146
9,018
0
6,246
6,900
10,905
0
L
6,707
482
113
338
6,344
2,044
0
2,964
3,380
16,282
0
W
Chang'e
vicsuarez_
Chang'e
8,690
1,003
2,931
3,956
8,142
2,958
1,021
2,662
5,480
29,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,619
Gold Earned
24,808
81
Minions Killed
96
3
Camps Cleared
6
483,204
Distance Traveled
543,433
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,108
811
37
4
1
155,374
2
W
Sobek
9,036
904
13
1
0
171,343
0
W
Thanatos
7,908
791
32
3
6
193,225
3
L
Cthulhu
6,199
620
18
2
0
157,367
1
L
Thoth
6,312
631
26
3
2
170,463
3
W
Chang'e
7,864
786
51
5
0
178,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role