Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
AndresproHD
Cupid
Level 157
God Stats
0W - 1L
1,704 SR
Queue Stats
94W - 96L
1,548 Elo+
Party 2
Ganesha
Ganesha
DEPINEMIC
Ganesha
Level 69
God Stats
4W - 5L
1,460 SR
Queue Stats
5W - 9L
1,431 Elo+
Solo
Mercury
Mercury
SccheissGeist
Mercury
Level 67
God Stats
14W - 18L
1,512 SR
Queue Stats
100W - 94L
1,535 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SirD00m
Morgan Le Fay
Level 76
God Stats
6W - 7L
1,801 SR
Queue Stats
151W - 143L
1,555 Elo+
Solo
Team Averages
Level 96
1,595 SR
1,514 Elo+

VS

Team Averages
Level 105
1,616 SR
1,548 Elo+
Artemis
Artemis
B00WasTooShort
Artemis
Level 117
God Stats
4W - 0L
1,817 SR
Queue Stats
78W - 78L
1,521 Elo+
Party 1
Ao Kuang
Ao Kuang
BetterHaki
Ao Kuang
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 29L
1,594 Elo+
Party 3
Ishtar
Ishtar
DoctorDilf
Ishtar
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 62L
1,723 Elo+
Party 3
Bacchus
Bacchus
LeKillerRabbit
Bacchus
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 15L
1,364 Elo+
Party 1
Nu Wa
Nu Wa
NenePogChamp
Nu Wa
Level 127
God Stats
4W - 2L
1,763 SR
Queue Stats
86W - 73L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 6 / 0
7,171
478
4,790
11,030
5,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 3 / 0
6,387
426
6,813
10,278
3,694
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
DEPINEMIC
Ganesha
9
0 / 4 / 0
5,903
394
2,725
16,156
10,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
12
0 / 6 / 1
6,869
458
3,885
12,633
4,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
SirD00m
Morgan Le Fay
11
0 / 4 / 0
6,430
429
2,411
7,577
2,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 3
7,635
509
10,695
11,212
4,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ao Kuang
BetterHaki
Ao Kuang
15
6 / 1 / 4
9,260
617
11,076
13,284
6,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
DoctorDilf
Ishtar
16
7 / 0 / 6
9,319
621
10,043
9,168
4,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
2 / 0 / 7
7,659
511
6,869
7,600
8,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 0 / 3
8,315
554
6,391
5,010
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
2
Kills
23
23
Deaths
2
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
6
0
0.17
L
1
3
0
0.33
W
4
1
3
5.5
W
Ao Kuang
BetterHaki
Ao Kuang
6
1
4
8
L
Ganesha
DEPINEMIC
Ganesha
0
4
0
0
W
Ishtar
DoctorDilf
Ishtar
7
0
6
10
W
2
0
7
5.5
W
4
0
3
5.5
L
Mercury
0
6
1
0.08
L
Morgan Le Fay
SirD00m
Morgan Le Fay
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,624
Damage
45,074
57,674
Taken
46,274
27,760
Mitigated
24,408
9,502
Healing
16,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,790
720
95
600
11,030
5,625
0
8,527
2,503
43,911
0
L
6,813
3,634
767
3,042
10,278
3,694
0
4,073
6,205
0
48,146
W
10,695
4,583
0
4,372
11,212
4,019
846
1,024
10,188
0
58,420
W
Ao Kuang
BetterHaki
Ao Kuang
11,076
2,204
0
7,200
13,284
6,590
174
3,934
9,016
57,782
0
L
Ganesha
DEPINEMIC
Ganesha
2,725
647
0
4,099
16,156
10,794
0
4,990
11,166
11,620
0
W
Ishtar
DoctorDilf
Ishtar
10,043
6,022
0
750
9,168
4,008
0
1,951
7,147
0
82,572
W
6,869
1,291
247
2,405
7,600
8,011
0
1,530
6,070
20,089
0
W
6,391
1,147
0
1,766
5,010
1,780
43
1,083
3,927
73,446
0
L
Mercury
3,885
2,453
0
360
12,633
4,663
0
3,678
8,955
0
57,458
L
Morgan Le Fay
SirD00m
Morgan Le Fay
2,411
118
0
539
7,577
2,984
0
3,068
4,509
47,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,760
Gold Earned
42,188
390
Minions Killed
455
0
Camps Cleared
0
1,341,954
Distance Traveled
1,425,605
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,171
478
90
6
0
246,032
1
L
Cupid
6,387
426
107
7
0
245,742
2
W
Artemis
7,635
509
81
5
0
258,965
0
W
Ao Kuang
9,260
617
105
7
0
297,937
0
L
Ganesha
5,903
394
2
0
0
286,025
8
W
Ishtar
9,319
621
128
9
0
291,765
0
W
Bacchus
7,659
511
27
2
0
311,874
0
W
Nu Wa
8,315
554
114
8
0
265,064
0
L
Mercury
6,869
458
104
7
0
307,457
0
L
Morgan Le Fay
6,430
429
87
6
0
256,698
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role