Player Matchup

Medusa
Medusa
 
Medusa
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
CopiousApe69
Atlas
Level 61
God Stats
16W - 18L
1,563 SR
Queue Stats
131W - 126L
1,485 Elo+
Party 2
Eset
Eset
H2Coty
Eset
Level 67
God Stats
13W - 15L
1,528 SR
Queue Stats
168W - 148L
1,504 Elo+
Party 2
Pele
Pele
Nato TF
Pele
Level 66
God Stats
4W - 2L
1,598 SR
Queue Stats
104W - 98L
1,484 Elo+
Party 2
Achilles
Achilles
TDSbrave_rent6
Achilles
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 49L
1,456 Elo+
Solo
Team Averages
Level 51
1,538 SR
1,486 Elo+

VS

Team Averages
Level 49
1,549 SR
1,508 Elo+
Lancelot
Lancelot
 
Lancelot
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Eto Sasaki
Nike
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 17L
1,401 Elo+
Solo
Ishtar
Ishtar
IzanamiOnlyfans
Ishtar
Level 40
God Stats
2W - 2L
1,500 SR
Queue Stats
82W - 59L
1,618 Elo+
Solo
Bakasura
Bakasura
Marksism7
Bakasura
Level 21
God Stats
3W - 2L
1,743 SR
Queue Stats
12W - 13L
1,525 Elo+
Party 1
Poseidon
Poseidon
NickFolesIsBae
Poseidon
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 27L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
0 / 2 / 1
4,456
405
4,062
5,967
2,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

6
1 / 5 / 0
4,696
427
3,339
11,521
6,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Eset
H2Coty
Eset
10
3 / 3 / 2
6,126
557
5,475
5,626
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
Nato TF
Pele
10
2 / 0 / 1
5,928
539
3,690
7,642
2,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Achilles
8
0 / 4 / 1
4,784
435
5,339
11,583
7,137
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
2 / 1 / 6
6,264
569
9,182
9,437
4,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 0 / 2
7,026
639
6,472
8,874
4,326
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

10
4 / 0 / 1
6,408
583
6,273
5,630
2,238
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
Marksism7
Bakasura
8
2 / 2 / 1
5,542
504
2,126
8,917
3,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
10
4 / 3 / 1
6,598
600
5,192
4,837
1,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
6
Kills
14
14
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
2
1
0.25
W
Lancelot
 
Lancelot
2
1
6
5
L
1
5
0
0.2
W
2
0
2
3
L
Eset
H2Coty
Eset
3
3
2
1.33
W
4
0
1
4.5
W
Bakasura
Marksism7
Bakasura
2
2
1
1.25
L
Pele
Nato TF
Pele
2
0
1
2.5
W
Poseidon
4
3
1
1.5
L
Achilles
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,905
Damage
29,245
42,339
Taken
37,695
20,114
Mitigated
16,382
7,419
Healing
17,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,062
1,709
374
647
5,967
2,077
0
0
5,967
0
23,746
W
Lancelot
 
Lancelot
9,182
3,886
0
5,230
9,437
4,861
0
2,055
7,382
0
34,063
L
3,339
1,569
0
1,654
11,521
6,090
0
1,472
10,049
13,662
0
W
6,472
1,159
0
5,402
8,874
4,326
0
889
7,985
0
49,523
L
Eset
H2Coty
Eset
5,475
453
82
1,387
5,626
2,158
56
1,750
3,780
36,769
0
W
6,273
4,179
0
1,848
5,630
2,238
186
1,084
4,546
0
41,461
W
Bakasura
Marksism7
Bakasura
2,126
1,549
0
4,048
8,917
3,219
1,068
2,133
6,784
0
18,806
L
Pele
Nato TF
Pele
3,690
634
0
1,239
7,642
2,652
0
1,072
6,540
0
41,138
W
Poseidon
5,192
1,234
0
835
4,837
1,738
548
2,653
2,184
34,324
0
L
Achilles
5,339
1,517
0
2,036
11,583
7,137
0
898
10,542
0
25,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,990
Gold Earned
31,838
219
Minions Killed
307
0
Camps Cleared
0
1,063,942
Distance Traveled
1,067,567
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,456
405
28
3
0
220,276
5
W
Lancelot
6,264
569
51
5
0
236,194
0
L
Atlas
4,696
427
13
1
0
200,544
3
W
Nike
7,026
639
81
7
0
226,242
7
L
Eset
6,126
557
78
7
0
191,234
2
W
Ishtar
6,408
583
63
6
0
189,568
3
W
Bakasura
5,542
504
50
5
0
217,509
0
L
Pele
5,928
539
70
6
0
261,556
2
W
Poseidon
6,598
600
62
6
0
198,054
2
L
Achilles
4,784
435
30
3
0
190,332
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role