Player Matchup

Fenrir
Fenrir
BlueFreeze2011
Fenrir
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
164W - 169L
1,302 Elo+
Solo
Sol
Sol
CHUBBYLAMAR
Sol
Level 60
God Stats
9W - 13L
1,224 SR
Queue Stats
532W - 599L
1,329 Elo+
Solo
Ra
Ra
IvaniaSlc
Ra
Level 160
God Stats
3W - 4L
1,454 SR
Queue Stats
456W - 494L
1,349 Elo+
Solo
Kukulkan
Kukulkan
PINKALICIOUS333
Kukulkan
Level 113
God Stats
2W - 0L
1,680 SR
Queue Stats
21W - 20L
1,395 Elo+
Solo
Anubis
Anubis
wild_window900
Anubis
Level 98
God Stats
2W - 6L
1,068 SR
Queue Stats
342W - 349L
1,365 Elo+
Solo
Team Averages
Level 99
1,385 SR
1,348 Elo+

VS

Team Averages
Level 97
1,472 SR
1,381 Elo+
Apollo
Apollo
 
Apollo
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Gaelgarcia327
Baba Yaga
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 32L
1,265 Elo+
Solo
Sylvanus
Sylvanus
WickDiggles
Sylvanus
Level 108
God Stats
7W - 13L
1,726 SR
Queue Stats
288W - 313L
1,349 Elo+
Solo
Da Ji
Da Ji
chenlezhi
Da Ji
Level 160
God Stats
0W - 2L
1,134 SR
Queue Stats
165W - 174L
1,434 Elo+
Solo
Osiris
Osiris
leonvr
Osiris
Level 107
God Stats
4W - 8L
1,500 SR
Queue Stats
659W - 684L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 4 / 13
12,451
655
12,421
24,531
25,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
4 / 3 / 20
12,693
668
30,082
24,987
11,914
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
7 / 2 / 18
13,123
691
18,919
17,106
11,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
20
6 / 2 / 16
13,792
726
27,011
14,324
9,436
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
8 / 2 / 16
13,423
706
25,068
11,059
7,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
7 / 5 / 5
13,492
710
23,634
25,954
13,793
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baba Yaga
Gaelgarcia327
Baba Yaga
16
2 / 8 / 7
10,672
562
14,280
30,092
13,821
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
WickDiggles
Sylvanus
17
2 / 5 / 7
10,961
577
12,747
25,625
13,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
chenlezhi
Da Ji
18
2 / 7 / 5
10,129
533
8,639
23,564
13,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
leonvr
Osiris
18
0 / 8 / 10
11,730
617
8,653
30,571
29,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
47
33
Kills
13
13
Deaths
33
83
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
7
5
5
1.9
W
8
4
13
3.63
W
4
3
20
4.67
L
Baba Yaga
Gaelgarcia327
Baba Yaga
2
8
7
0.69
W
7
2
18
8
W
Kukulkan
6
2
16
7
L
Sylvanus
WickDiggles
Sylvanus
2
5
7
1.1
L
Da Ji
chenlezhi
Da Ji
2
7
5
0.64
L
Osiris
leonvr
Osiris
0
8
10
0.63
W
8
2
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,501
Damage
67,953
92,007
Taken
135,806
65,894
Mitigated
84,054
55,543
Healing
62,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
23,634
13,719
1,351
7,505
25,954
13,793
1,321
17,578
8,101
0
55,982
W
12,421
3,223
4,101
6,773
24,531
25,387
406
7,191
17,340
0
16,741
W
30,082
13,985
2,490
12,408
24,987
11,914
5,112
6,770
18,217
57,915
0
L
Baba Yaga
Gaelgarcia327
Baba Yaga
14,280
987
1,058
7,686
30,092
13,821
433
24,463
5,580
31,444
0
W
18,919
2,454
9,206
9,034
17,106
11,800
1,814
6,003
11,103
41,070
0
W
Kukulkan
27,011
1,483
1,884
4,808
14,324
9,436
79
4,102
10,222
47,202
0
L
Sylvanus
WickDiggles
Sylvanus
12,747
291
19,276
13,579
25,625
13,828
146
19,215
6,260
19,571
0
L
Da Ji
chenlezhi
Da Ji
8,639
353
357
3,119
23,564
13,305
0
17,177
6,116
0
16,902
L
Osiris
leonvr
Osiris
8,653
2,104
2,991
5,566
30,571
29,307
0
22,647
7,642
0
17,582
W
25,068
1,256
1,779
3,060
11,059
7,357
0
2,961
8,098
52,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,482
Gold Earned
56,984
217
Minions Killed
148
0
Camps Cleared
0
1,821,905
Distance Traveled
1,487,724
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
13,492
710
70
4
0
346,680
0
W
Fenrir
12,451
655
4
0
0
405,645
5
W
Sol
12,693
668
56
3
0
369,418
0
L
Baba Yaga
10,672
562
36
2
0
245,272
0
W
Ra
13,123
691
40
2
0
348,764
0
W
Kukulkan
13,792
726
55
3
0
374,572
0
L
Sylvanus
10,961
577
12
1
0
273,572
6
L
Da Ji
10,129
533
15
1
0
295,914
2
L
Osiris
11,730
617
15
1
0
326,286
0
W
Anubis
13,423
706
62
3
0
323,506
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role