Player Matchup

Ah Puch
Ah Puch
Diamos99
Ah Puch
Level 19
God Stats
1W - 2L
1,617 SR
Queue Stats
1W - 4L
1,278 Elo+
Party 2
Izanami
Izanami
FEAR_AMOU
Izanami
Level 49
God Stats
1W - 1L
1,665 SR
Queue Stats
19W - 32L
1,426 Elo+
Solo
King Arthur
King Arthur
Karlail
King Arthur
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,278 Elo+
Party 2
Team Averages
Level 43
1,594 SR
1,327 Elo+

VS

Team Averages
Level 87
1,503 SR
1,382 Elo+
Hun Batz
Hun Batz
Aleksiik
Hun Batz
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 23L
1,366 Elo+
Party 1
Hel
Hel
NIkoosk
Hel
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 27L
1,383 Elo+
Party 1
Amaterasu
Amaterasu
Ottomatte
Amaterasu
Level 15
God Stats
12W - 3L
1,510 SR
Queue Stats
23W - 13L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Diamos99
Ah Puch
12
1 / 3 / 2
7,712
643
5,460
7,638
3,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
FEAR_AMOU
Izanami
12
0 / 4 / 3
7,561
630
7,195
10,004
4,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Karlail
King Arthur
11
2 / 8 / 0
7,594
633
5,915
17,640
13,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aleksiik
Hun Batz
13
4 / 3 / 5
8,842
737
11,648
13,281
10,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
15
5 / 0 / 9
9,373
781
14,031
9,758
4,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Ottomatte
Amaterasu
15
6 / 0 / 6
9,354
780
6,526
10,269
10,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
3
Kills
15
15
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Aleksiik
Hun Batz
4
3
5
2.17
L
Ah Puch
Diamos99
Ah Puch
1
3
2
0.67
L
Izanami
FEAR_AMOU
Izanami
0
4
3
0.38
L
King Arthur
Karlail
King Arthur
2
8
0
0.25
W
Hel
5
0
9
9.5
W
Amaterasu
Ottomatte
Amaterasu
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,570
Damage
32,205
35,282
Taken
33,308
21,592
Mitigated
25,772
3,616
Healing
18,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Aleksiik
Hun Batz
11,648
2,665
0
1,215
13,281
10,709
630
1,759
11,191
0
36,567
L
Ah Puch
Diamos99
Ah Puch
5,460
234
0
1,212
7,638
3,188
0
2,211
5,153
22,692
0
L
Izanami
FEAR_AMOU
Izanami
7,195
3,160
0
596
10,004
4,966
0
4,221
5,528
0
32,952
L
King Arthur
Karlail
King Arthur
5,915
490
0
1,808
17,640
13,438
0
8,115
8,939
0
11,724
W
Hel
14,031
1,697
7,476
7,562
9,758
4,521
648
2,539
7,090
36,795
0
W
Amaterasu
Ottomatte
Amaterasu
6,526
2,374
0
1,984
10,269
10,542
451
1,534
8,613
0
20,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,867
Gold Earned
27,569
120
Minions Killed
160
4
Camps Cleared
7
599,814
Distance Traveled
735,239
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,842
737
55
5
4
214,770
1
L
Ah Puch
7,712
643
47
4
2
213,459
4
L
Izanami
7,561
630
62
5
0
174,316
3
L
King Arthur
7,594
633
11
1
2
212,039
7
W
Hel
9,373
781
71
6
1
249,166
2
W
Amaterasu
9,354
780
34
3
2
271,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role