Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
DearMadness
Hun Batz
Level 160
God Stats
1W - 3L
1,715 SR
Queue Stats
637W - 693L
1,560 Elo+
Solo
King Arthur
King Arthur
TheBKCashier
King Arthur
Level 135
God Stats
34W - 37L
1,555 SR
Queue Stats
563W - 566L
1,509 Elo+
Solo
Rama
Rama
igrziito
Rama
Level 158
God Stats
3W - 4L
1,613 SR
Queue Stats
378W - 408L
1,458 Elo+
Party 3
Team Averages
Level 153
1,577 SR
1,505 Elo+

VS

Team Averages
Level 157
1,543 SR
1,622 Elo+
Jing Wei
Jing Wei
Boshap
Jing Wei
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 94L
1,497 Elo+
Party 2
Hades
Hades
VinihVentura
Hades
Level 159
God Stats
15W - 9L
1,752 SR
Queue Stats
328W - 254L
1,616 Elo+
Party 2
Cabrakan
Cabrakan
fede1222xD
Cabrakan
Level 158
God Stats
2W - 1L
1,347 SR
Queue Stats
162W - 138L
1,618 Elo+
Party 1
Tyr
Tyr
juli97
Tyr
Level 160
God Stats
13W - 15L
1,622 SR
Queue Stats
867W - 840L
1,609 Elo+
Party 1
Loki
Loki
Ðøcŧørƒяαηкѕтєιη
Loki
Level 160
God Stats
3W - 1L
1,494 SR
Queue Stats
49W - 16L
1,771 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
1 / 0 / 7
8,367
465
7,355
12,249
13,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
 
Susano
10
1 / 2 / 2
6,827
379
5,495
10,255
3,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
DearMadness
Hun Batz
12
3 / 7 / 3
7,957
442
12,521
19,032
9,050
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
TheBKCashier
King Arthur
14
0 / 2 / 1
8,465
470
9,310
14,383
20,866
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rama
14
3 / 4 / 2
8,909
495
11,144
18,048
7,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Boshap
Jing Wei
14
0 / 2 / 4
8,368
465
8,513
14,406
5,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
6 / 3 / 2
9,654
536
15,924
20,222
11,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
fede1222xD
Cabrakan
11
0 / 3 / 4
7,313
406
6,014
15,787
18,414
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Tyr
juli97
Tyr
17
1 / 0 / 3
10,280
571
12,116
18,772
22,797
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
8 / 1 / 1
10,539
586
10,210
14,066
5,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
29
8
Kills
15
15
Deaths
9
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
0
7
4.5
L
Susano
 
Susano
1
2
2
1
W
Jing Wei
Boshap
Jing Wei
0
2
4
1
L
Hun Batz
DearMadness
Hun Batz
3
7
3
0.64
L
King Arthur
TheBKCashier
King Arthur
0
2
1
0.25
W
6
3
2
2.33
W
Cabrakan
fede1222xD
Cabrakan
0
3
4
0.67
L
Rama
3
4
2
1
W
Tyr
juli97
Tyr
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,825
Damage
52,777
73,967
Taken
83,253
55,258
Mitigated
64,544
26,112
Healing
35,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
7,355
1,782
5,300
2,979
12,249
13,443
108
3,636
8,613
34,281
0
L
Susano
 
Susano
5,495
1,769
0
3,206
10,255
3,900
0
1,907
8,348
0
34,636
W
Jing Wei
Boshap
Jing Wei
8,513
5,151
0
7,344
14,406
5,871
874
1,485
12,921
0
73,401
L
Hun Batz
DearMadness
Hun Batz
12,521
5,124
0
3,896
19,032
9,050
0
9,337
9,695
0
51,732
L
King Arthur
TheBKCashier
King Arthur
9,310
1,462
0
3,141
14,383
20,866
144
1,582
12,801
0
69,406
W
15,924
1,280
865
8,770
20,222
11,889
820
2,598
17,624
78,870
0
W
Cabrakan
fede1222xD
Cabrakan
6,014
1,144
471
1,467
15,787
18,414
0
2,247
13,540
23,362
0
L
Rama
11,144
9,123
0
7,590
18,048
7,999
990
5,524
12,524
0
78,924
W
Tyr
juli97
Tyr
12,116
1,586
0
9,454
18,772
22,797
0
714
18,058
0
89,894
W
10,210
4,188
0
6,936
14,066
5,573
0
311
13,755
48
113,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,525
Gold Earned
46,154
428
Minions Killed
589
0
Camps Cleared
0
1,567,022
Distance Traveled
1,808,549
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,367
465
38
2
0
320,705
6
L
Susano
6,827
379
59
3
0
249,660
1
W
Jing Wei
8,368
465
111
6
0
328,942
3
L
Hun Batz
7,957
442
89
5
0
339,415
3
L
King Arthur
8,465
470
117
7
0
357,058
4
W
Hades
9,654
536
136
8
0
324,939
0
W
Cabrakan
7,313
406
35
2
0
376,221
6
L
Rama
8,909
495
125
7
0
300,184
3
W
Tyr
10,280
571
154
9
0
400,972
4
W
Loki
10,539
586
153
9
0
377,475
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role