Player Matchup

Medusa
Medusa
Attacker_4ever
Medusa
Level 160
God Stats
4W - 2L
1,369 SR
Queue Stats
508W - 572L
1,454 Elo+
Party 1
Yu Huang
Yu Huang
Preguicoso8902
Yu Huang
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,821 Elo+
Party 1
King Arthur
King Arthur
xWEEDMANx0
King Arthur
Level 94
God Stats
6W - 12L
1,371 SR
Queue Stats
39W - 60L
1,255 Elo+
Solo
Team Averages
Level 87
1,413 SR
1,510 Elo+

VS

Team Averages
Level 79
1,412 SR
1,380 Elo+
Ishtar
Ishtar
CptnAhegao
Ishtar
Level 117
God Stats
0W - 3L
1,500 SR
Queue Stats
136W - 160L
1,413 Elo+
Party 2
Zhong Kui
Zhong Kui
PHD_Goblin2
Zhong Kui
Level 89
God Stats
4W - 7L
1,442 SR
Queue Stats
84W - 136L
1,315 Elo+
Solo
Hun Batz
Hun Batz
xSleepninjax
Hun Batz
Level 30
God Stats
1W - 4L
1,293 SR
Queue Stats
132W - 155L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 8
11,105
740
13,957
14,128
6,332
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
17
8 / 2 / 8
11,783
786
17,450
16,326
7,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
xWEEDMANx0
King Arthur
16
5 / 0 / 9
11,458
764
12,575
15,388
15,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
CptnAhegao
Ishtar
14
3 / 5 / 1
9,820
655
12,931
15,104
6,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
PHD_Goblin2
Zhong Kui
15
1 / 4 / 3
10,299
687
16,044
19,708
17,175
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
xSleepninjax
Hun Batz
13
1 / 8 / 2
9,343
623
5,307
16,123
8,826
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
17
Kills
5
5
Deaths
17
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
3
8
2.67
L
Ishtar
CptnAhegao
Ishtar
3
5
1
0.7
L
Zhong Kui
PHD_Goblin2
Zhong Kui
1
4
3
0.63
W
Yu Huang
8
2
8
6
L
Hun Batz
xSleepninjax
Hun Batz
1
8
2
0.25
W
King Arthur
xWEEDMANx0
King Arthur
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,982
Damage
34,282
45,842
Taken
50,935
29,437
Mitigated
32,842
15,964
Healing
7,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,957
5,517
0
4,333
14,128
6,332
1,261
5,704
8,424
0
53,539
L
Ishtar
CptnAhegao
Ishtar
12,931
7,299
0
0
15,104
6,841
0
5,228
9,631
0
35,938
L
Zhong Kui
PHD_Goblin2
Zhong Kui
16,044
2,242
656
6,382
19,708
17,175
0
5,436
13,860
50,823
0
W
Yu Huang
17,450
2,323
0
6,922
16,326
7,970
641
6,157
10,169
46,135
0
L
Hun Batz
xSleepninjax
Hun Batz
5,307
1,113
215
563
16,123
8,826
497
7,694
8,128
0
18,404
W
King Arthur
xWEEDMANx0
King Arthur
12,575
2,226
0
4,709
15,388
15,135
456
5,189
10,199
0
34,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,346
Gold Earned
29,462
185
Minions Killed
159
9
Camps Cleared
6
831,660
Distance Traveled
776,194
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,105
740
72
5
4
278,401
2
L
Ishtar
9,820
655
44
3
4
253,508
1
L
Zhong Kui
10,299
687
83
6
2
263,937
5
W
Yu Huang
11,783
786
65
4
3
262,815
2
L
Hun Batz
9,343
623
32
2
0
258,749
1
W
King Arthur
11,458
764
48
3
2
290,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role