Player Matchup

Hades
Hades
DON-STADS
Hades
Level 125
God Stats
10W - 8L
1,547 SR
Queue Stats
145W - 156L
1,527 Elo+
Party 2
Kali
Kali
Shadowofhunger
Kali
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 149L
1,539 Elo+
Party 2
Erlang Shen
Erlang Shen
samlar1
Erlang Shen
Level 160
God Stats
4W - 2L
1,561 SR
Queue Stats
691W - 615L
1,625 Elo+
Solo
Team Averages
Level 134
1,536 SR
1,564 Elo+

VS

Team Averages
Level 150
1,629 SR
1,611 Elo+
Ishtar
Ishtar
KBxPiNGui
Ishtar
Level 155
God Stats
2W - 0L
1,708 SR
Queue Stats
57W - 30L
1,631 Elo+
Party 1
Ne Zha
Ne Zha
MomoGui11
Ne Zha
Level 142
God Stats
5W - 3L
1,642 SR
Queue Stats
214W - 122L
1,582 Elo+
Party 1
Ra
Ra
Nogusta Reality
Ra
Level 154
God Stats
8W - 5L
1,536 SR
Queue Stats
220W - 110L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
DON-STADS
Hades
15
8 / 5 / 4
10,965
731
18,085
19,744
14,381
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 5 / 7
10,421
695
10,330
15,735
8,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
samlar1
Erlang Shen
12
2 / 8 / 5
9,199
613
11,116
22,511
17,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
KBxPiNGui
Ishtar
18
10 / 3 / 7
12,401
827
20,763
17,530
9,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
MomoGui11
Ne Zha
17
4 / 3 / 13
11,331
755
15,823
19,274
18,314
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 7 / 9
10,758
717
11,648
11,716
4,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
46
13
Kills
17
18
Deaths
13
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hades
DON-STADS
Hades
8
5
4
2
W
Ishtar
KBxPiNGui
Ishtar
10
3
7
4.5
W
Ne Zha
MomoGui11
Ne Zha
4
3
13
3.5
W
3
7
9
1.07
L
3
5
7
1.3
L
Erlang Shen
samlar1
Erlang Shen
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,531
Damage
48,234
57,990
Taken
48,520
40,984
Mitigated
32,404
14,500
Healing
11,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
DON-STADS
Hades
18,085
463
1,034
8,223
19,744
14,381
44
5,266
14,478
45,407
0
W
Ishtar
KBxPiNGui
Ishtar
20,763
13,262
0
3,161
17,530
9,204
2,043
5,835
11,695
0
56,782
W
Ne Zha
MomoGui11
Ne Zha
15,823
4,142
0
3,060
19,274
18,314
419
7,358
11,916
0
38,286
W
11,648
1,024
3,234
2,445
11,716
4,886
468
5,629
6,087
36,326
0
L
10,330
4,094
0
2,400
15,735
8,749
144
3,753
11,982
0
41,203
L
Erlang Shen
samlar1
Erlang Shen
11,116
5,609
0
2,843
22,511
17,854
192
3,162
19,349
0
24,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,585
Gold Earned
34,490
159
Minions Killed
161
7
Camps Cleared
7
723,376
Distance Traveled
792,898
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,965
731
75
5
2
236,400
1
W
Ishtar
12,401
827
64
4
2
245,346
2
W
Ne Zha
11,331
755
44
3
2
292,110
3
W
Ra
10,758
717
53
4
3
255,442
5
L
Kali
10,421
695
52
3
3
244,996
5
L
Erlang Shen
9,199
613
32
2
2
241,980
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role