Player Matchup

Anubis
Anubis
Chendriv
Anubis
Level 105
God Stats
3W - 2L
1,549 SR
Queue Stats
135W - 100L
1,560 Elo+
Party 1
Sobek
Sobek
Hindrif
Sobek
Level 74
God Stats
14W - 19L
1,506 SR
Queue Stats
511W - 463L
1,482 Elo+
Party 1
Izanami
Izanami
Qinxins
Izanami
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 171L
1,488 Elo+
Party 1
Team Averages
Level 96
1,518 SR
1,510 Elo+

VS

Team Averages
Level 52
1,520 SR
1,266 Elo+
Odin
Odin
El Duderard0
Odin
Level 47
God Stats
10W - 5L
1,510 SR
Queue Stats
26W - 40L
1,282 Elo+
Party 2
Zeus
Zeus
Rodallieri
Zeus
Level 73
God Stats
9W - 5L
1,552 SR
Queue Stats
16W - 23L
1,262 Elo+
Party 2
Cthulhu
Cthulhu
mus manik
Cthulhu
Level 36
God Stats
13W - 16L
1,496 SR
Queue Stats
17W - 29L
1,253 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Chendriv
Anubis
16
4 / 1 / 9
10,317
737
10,050
7,729
4,788
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sobek
Hindrif
Sobek
15
2 / 0 / 10
10,736
767
6,335
15,997
17,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Qinxins
Izanami
15
7 / 2 / 5
10,429
745
15,909
9,019
4,373
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 2
8,547
611
5,161
15,003
11,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 4 / 1
8,051
575
9,993
7,701
2,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
mus manik
Cthulhu
12
2 / 6 / 1
8,584
613
8,075
16,721
9,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
13
Kills
3
3
Deaths
13
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
Chendriv
Anubis
4
1
9
8.5
L
0
3
2
0.33
W
Sobek
Hindrif
Sobek
2
0
10
7
W
Izanami
Qinxins
Izanami
7
2
5
4.75
L
1
4
1
0.38
L
Cthulhu
mus manik
Cthulhu
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,294
Damage
23,229
32,745
Taken
39,425
26,933
Mitigated
23,226
11,091
Healing
7,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Chendriv
Anubis
10,050
383
0
3,956
7,729
4,788
771
5,493
1,950
44,818
0
L
5,161
977
51
3,722
15,003
11,384
0
6,250
8,753
0
19,420
W
Sobek
Hindrif
Sobek
6,335
385
0
5,878
15,997
17,772
140
6,882
8,551
12,916
0
W
Izanami
Qinxins
Izanami
15,909
10,248
0
1,257
9,019
4,373
1,825
4,981
3,798
0
49,322
L
9,993
1,193
0
530
7,701
2,351
0
3,622
4,079
29,166
0
L
Cthulhu
mus manik
Cthulhu
8,075
502
457
3,210
16,721
9,491
0
6,899
9,822
17,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,482
Gold Earned
25,182
163
Minions Killed
97
10
Camps Cleared
3
751,981
Distance Traveled
739,384
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,317
737
68
5
2
249,052
1
L
Odin
8,547
611
34
2
2
273,970
2
W
Sobek
10,736
767
12
1
0
286,072
4
W
Izanami
10,429
745
83
6
8
216,857
1
L
Zeus
8,051
575
43
3
0
226,849
4
L
Cthulhu
8,584
613
20
1
1
238,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role