Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
Clǿud
Hades
Level 145
God Stats
6W - 2L
1,546 SR
Queue Stats
157W - 145L
1,493 Elo+
Party 2
Cerberus
Cerberus
Csharppp
Cerberus
Level 66
God Stats
3W - 0L
1,631 SR
Queue Stats
4W - 0L
1,841 Elo+
Party 2
Zeus
Zeus
Mídõríýá
Zeus
Level 89
God Stats
10W - 7L
1,526 SR
Queue Stats
139W - 101L
1,637 Elo+
Party 2
Ullr
Ullr
PerfectCopyHD
Ullr
Level 157
God Stats
6W - 6L
1,473 SR
Queue Stats
21W - 28L
1,491 Elo+
Party 2
Team Averages
Level 121
1,535 SR
1,592 Elo+

VS

Team Averages
Level 134
1,545 SR
1,541 Elo+
Da Ji
Da Ji
 
Da Ji
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
DubDSack
Ishtar
Level 103
God Stats
9W - 6L
1,706 SR
Queue Stats
190W - 174L
1,580 Elo+
Party 1
Janus
Janus
Ledgic
Janus
Level 158
God Stats
3W - 6L
1,585 SR
Queue Stats
31W - 28L
1,524 Elo+
Solo
Sylvanus
Sylvanus
MomsNewBoyfriend
Sylvanus
Level 108
God Stats
14W - 19L
1,497 SR
Queue Stats
304W - 266L
1,558 Elo+
Party 1
Nike
Nike
pajaroloco86
Nike
Level 142
God Stats
9W - 13L
1,436 SR
Queue Stats
112W - 113L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
4 / 0 / 3
6,297
630
4,130
7,513
2,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hades
Clǿud
Hades
10
2 / 1 / 4
5,783
578
4,191
7,422
3,372
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cerberus
Csharppp
Cerberus
7
3 / 0 / 4
5,473
547
1,579
6,128
4,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
2 / 2 / 3
5,522
552
2,423
4,147
1,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 0 / 6
5,474
547
8,119
7,185
2,574
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
1 / 4 / 1
5,280
528
3,490
8,379
3,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
DubDSack
Ishtar
8
0 / 3 / 0
4,873
487
3,724
6,591
1,855
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
Ledgic
Janus
9
2 / 2 / 0
5,550
555
2,201
6,301
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 4 / 0
4,197
420
4,782
7,831
4,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 2 / 1
6,123
612
3,472
7,267
4,821
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
14
Kills
3
3
Deaths
15
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
4
0
3
5.5
L
Da Ji
 
Da Ji
1
4
1
0.38
W
Hades
Clǿud
Hades
2
1
4
4
W
Cerberus
Csharppp
Cerberus
3
0
4
5
L
Ishtar
DubDSack
Ishtar
0
3
0
0
L
Janus
Ledgic
Janus
2
2
0
1
L
0
4
0
0
W
2
2
3
1.75
W
3
0
6
6
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,442
Damage
17,669
32,395
Taken
36,369
14,495
Mitigated
17,706
15,002
Healing
7,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
4,130
977
0
4,981
7,513
2,820
0
2,316
5,025
34,125
0
L
Da Ji
 
Da Ji
3,490
1,087
0
1,861
8,379
3,709
23
2,025
6,354
0
32,841
W
Hades
Clǿud
Hades
4,191
971
0
4,890
7,422
3,372
0
200
7,222
31,384
0
W
Cerberus
Csharppp
Cerberus
1,579
171
223
2,114
6,128
4,706
179
1,142
4,986
16,042
0
L
Ishtar
DubDSack
Ishtar
3,724
2,229
0
645
6,591
1,855
0
1,115
5,476
0
27,568
L
Janus
Ledgic
Janus
2,201
102
0
1,410
6,301
2,339
0
2,849
3,452
32,810
0
L
4,782
1,848
512
1,430
7,831
4,982
0
2,177
5,654
14,231
4,383
W
2,423
262
0
300
4,147
1,023
0
437
3,684
21,944
0
W
8,119
3,196
0
2,494
7,185
2,574
756
1,835
5,344
0
33,476
L
3,472
723
0
1,250
7,267
4,821
0
4,157
3,110
0
48,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,549
Gold Earned
26,023
258
Minions Killed
287
0
Camps Cleared
0
950,722
Distance Traveled
992,099
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,297
630
83
8
0
222,856
1
L
Da Ji
5,280
528
66
7
0
217,508
2
W
Hades
5,783
578
66
7
0
175,670
2
W
Cerberus
5,473
547
24
2
0
186,911
0
L
Ishtar
4,873
487
64
6
0
192,113
2
L
Janus
5,550
555
55
6
0
195,792
6
L
Sylvanus
4,197
420
22
2
0
183,440
5
W
Zeus
5,522
552
39
4
0
173,914
3
W
Ullr
5,474
547
46
5
0
191,371
4
L
Nike
6,123
612
80
8
0
203,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role