Player Matchup

Fenrir
Fenrir
ADRO7O7
Fenrir
Level 68
God Stats
3W - 5L
1,472 SR
Queue Stats
236W - 231L
1,533 Elo+
Solo
Sun Wukong
Sun Wukong
BabyGarcDooDoo
Sun Wukong
Level 110
God Stats
2W - 2L
1,633 SR
Queue Stats
510W - 489L
1,544 Elo+
Solo
Izanami
Izanami
Dizzling
Izanami
Level 147
God Stats
12W - 3L
1,841 SR
Queue Stats
112W - 114L
1,506 Elo+
Party 1
Eset
Eset
Jiwt
Eset
Level 132
God Stats
4W - 8L
1,537 SR
Queue Stats
168W - 164L
1,538 Elo+
Party 1
Hel
Hel
Zima34
Hel
Level 66
God Stats
1W - 9L
1,062 SR
Queue Stats
95W - 102L
1,440 Elo+
Solo
Team Averages
Level 105
1,509 SR
1,512 Elo+

VS

Team Averages
Level 99
1,560 SR
1,526 Elo+
Ra
Ra
TheSpook159
Ra
Level 83
God Stats
1W - 2L
1,480 SR
Queue Stats
33W - 31L
1,540 Elo+
Party 2
Amaterasu
Amaterasu
Thelidrin
Amaterasu
Level 102
God Stats
14W - 7L
1,511 SR
Queue Stats
214W - 177L
1,507 Elo+
Solo
Apollo
Apollo
ZarinnaLuv
Apollo
Level 63
God Stats
2W - 3L
1,581 SR
Queue Stats
79W - 52L
1,523 Elo+
Solo
Nemesis
Nemesis
iEduHD
Nemesis
Level 118
God Stats
2W - 1L
1,731 SR
Queue Stats
33W - 32L
1,538 Elo+
Party 2
Ymir
Ymir
juliox2000
Ymir
Level 129
God Stats
8W - 6L
1,494 SR
Queue Stats
331W - 315L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ADRO7O7
Fenrir
13
2 / 4 / 1
8,789
439
5,961
18,954
8,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
BabyGarcDooDoo
Sun Wukong
18
0 / 0 / 0
11,224
561
13,290
19,922
16,729
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
Dizzling
Izanami
15
5 / 7 / 2
9,976
499
10,399
17,422
7,052
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Eset
Jiwt
Eset
14
3 / 7 / 5
9,632
482
12,254
12,986
5,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hel
Zima34
Hel
14
1 / 4 / 6
9,166
458
7,957
17,254
10,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 7
10,599
530
10,890
11,788
5,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
Thelidrin
Amaterasu
18
3 / 1 / 4
11,109
555
18,058
20,337
17,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
ZarinnaLuv
Apollo
15
6 / 5 / 7
9,909
495
13,774
14,024
6,892
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
iEduHD
Nemesis
16
7 / 3 / 2
10,375
519
11,828
18,090
8,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
4 / 1 / 7
10,443
522
6,153
13,547
18,134
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
11
Kills
22
22
Deaths
11
14
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ADRO7O7
Fenrir
2
4
1
0.63
L
Sun Wukong
BabyGarcDooDoo
Sun Wukong
0
0
0
0
L
Izanami
Dizzling
Izanami
5
7
2
0.86
L
Eset
Jiwt
Eset
3
7
5
0.79
W
2
1
7
5.5
W
Amaterasu
Thelidrin
Amaterasu
3
1
4
5
W
Apollo
ZarinnaLuv
Apollo
6
5
7
1.9
L
Hel
Zima34
Hel
1
4
6
1
W
Nemesis
iEduHD
Nemesis
7
3
2
2.67
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,861
Damage
60,703
86,538
Taken
77,786
49,178
Mitigated
56,748
30,018
Healing
24,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ADRO7O7
Fenrir
5,961
1,772
0
7,352
18,954
8,710
0
2,804
16,150
0
67,808
L
Sun Wukong
BabyGarcDooDoo
Sun Wukong
13,290
3,872
0
10,571
19,922
16,729
714
1,777
18,145
0
118,274
L
Izanami
Dizzling
Izanami
10,399
6,893
0
3,779
17,422
7,052
366
3,986
13,436
0
80,544
L
Eset
Jiwt
Eset
12,254
1,256
249
859
12,986
5,749
0
2,915
10,071
64,569
0
W
10,890
1,231
2,318
4,873
11,788
5,763
1,433
3,922
7,866
108,434
0
W
Amaterasu
Thelidrin
Amaterasu
18,058
9,936
0
10,833
20,337
17,618
0
2,073
18,264
0
99,074
W
Apollo
ZarinnaLuv
Apollo
13,774
7,841
0
1,455
14,024
6,892
0
3,457
10,567
0
70,526
L
Hel
Zima34
Hel
7,957
947
1,302
5,906
17,254
10,938
113
5,561
11,693
51,272
0
W
Nemesis
iEduHD
Nemesis
11,828
6,219
0
1,153
18,090
8,341
0
6,211
11,879
0
85,579
W
6,153
1,772
0
4,069
13,547
18,134
0
4,911
8,636
52,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,787
Gold Earned
52,435
609
Minions Killed
660
0
Camps Cleared
0
1,882,577
Distance Traveled
1,980,490
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,789
439
104
5
0
414,471
2
L
Sun Wukong
11,224
561
206
10
0
401,514
4
L
Izanami
9,976
499
117
6
0
343,372
1
L
Eset
9,632
482
103
5
0
362,478
4
W
Ra
10,599
530
188
9
0
385,217
3
W
Amaterasu
11,109
555
180
9
0
414,355
3
W
Apollo
9,909
495
105
5
0
386,025
2
L
Hel
9,166
458
79
4
0
360,742
5
W
Nemesis
10,375
519
119
6
0
468,601
1
W
Ymir
10,443
522
68
3
0
326,292
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role