Player Matchup

Gilgamesh
Gilgamesh
Chefzitoo
Gilgamesh
Level 121
God Stats
8W - 7L
1,570 SR
Queue Stats
375W - 401L
1,489 Elo+
Party 1
Fafnir
Fafnir
Dvsquezi
Fafnir
Level 145
God Stats
4W - 10L
1,340 SR
Queue Stats
494W - 503L
1,464 Elo+
Party 1
Ishtar
Ishtar
Gabbones10
Ishtar
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 178L
1,443 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
J-ReMaztered
Morgan Le Fay
Level 148
God Stats
24W - 22L
1,587 SR
Queue Stats
201W - 225L
1,522 Elo+
Party 1
Tiamat
Tiamat
deadvasquez
Tiamat
Level 129
God Stats
2W - 5L
1,323 SR
Queue Stats
332W - 349L
1,463 Elo+
Party 1
Team Averages
Level 121
1,464 SR
1,476 Elo+

VS

Team Averages
Level 124
1,528 SR
1,532 Elo+
Janus
Janus
BurnEmUp28
Janus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 30L
1,533 Elo+
Solo
Skadi
Skadi
IdioticPain
Skadi
Level 153
God Stats
6W - 1L
1,520 SR
Queue Stats
231W - 233L
1,535 Elo+
Solo
Neith
Neith
LuJiFz
Neith
Level 149
God Stats
50W - 54L
1,530 SR
Queue Stats
463W - 461L
1,499 Elo+
Solo
Hun Batz
Hun Batz
RainCity 144732
Hun Batz
Level 59
God Stats
3W - 2L
1,500 SR
Queue Stats
205W - 168L
1,554 Elo+
Solo
Freya
Freya
xPuffaluffagusx
Freya
Level 108
God Stats
89W - 62L
1,591 SR
Queue Stats
101W - 74L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chefzitoo
Gilgamesh
12
1 / 6 / 1
7,200
450
6,852
17,214
11,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fafnir
Dvsquezi
Fafnir
11
1 / 2 / 1
7,215
451
3,070
14,553
14,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
Gabbones10
Ishtar
12
0 / 1 / 2
6,524
408
4,063
9,652
3,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morgan Le Fay
J-ReMaztered
Morgan Le Fay
12
1 / 3 / 1
7,546
472
6,369
8,151
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
11
0 / 5 / 2
6,954
435
5,591
13,961
9,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
4 / 0 / 3
8,974
561
5,802
5,235
2,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 1 / 10
8,354
522
11,248
12,089
5,577
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
LuJiFz
Neith
15
2 / 0 / 4
9,209
576
9,590
6,985
2,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hun Batz
16
5 / 0 / 7
9,929
621
9,050
12,571
5,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
5 / 2 / 4
10,005
625
12,306
12,136
5,764
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
3
Kills
17
17
Deaths
3
7
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Janus
4
0
3
5.5
L
Gilgamesh
Chefzitoo
Gilgamesh
1
6
1
0.25
L
Fafnir
Dvsquezi
Fafnir
1
2
1
0.75
L
Ishtar
Gabbones10
Ishtar
0
1
2
1
W
1
1
10
6
L
Morgan Le Fay
J-ReMaztered
Morgan Le Fay
1
3
1
0.5
W
Neith
LuJiFz
Neith
2
0
4
4
W
Hun Batz
5
0
7
8.5
L
Tiamat
0
5
2
0.2
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,945
Damage
47,996
63,531
Taken
49,016
43,629
Mitigated
22,083
17,180
Healing
22,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
5,802
274
66
1,346
5,235
2,178
975
2,603
2,632
64,134
0
L
Gilgamesh
Chefzitoo
Gilgamesh
6,852
1,433
0
3,393
17,214
11,976
0
10,108
7,024
0
39,807
L
Fafnir
Dvsquezi
Fafnir
3,070
141
463
3,720
14,553
14,754
0
3,416
11,003
12,153
0
L
Ishtar
Gabbones10
Ishtar
4,063
1,917
0
3,405
9,652
3,711
0
209
9,443
0
43,636
W
11,248
4,547
0
4,900
12,089
5,577
937
5,498
6,591
0
60,057
L
Morgan Le Fay
J-ReMaztered
Morgan Le Fay
6,369
184
0
559
8,151
4,109
0
2,314
5,725
56,943
0
W
Neith
LuJiFz
Neith
9,590
3,117
0
2,964
6,985
2,775
1,382
1,368
5,617
0
63,371
W
Hun Batz
9,050
3,615
0
7,175
12,571
5,789
579
2,855
9,716
0
91,599
L
Tiamat
5,591
715
0
5,640
13,961
9,079
0
1,686
12,228
45,064
0
W
12,306
3,577
0
6,404
12,136
5,764
729
3,217
8,919
67,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,439
Gold Earned
46,471
332
Minions Killed
543
0
Camps Cleared
0
1,451,477
Distance Traveled
1,560,789
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,974
561
113
7
0
297,968
1
L
Gilgamesh
7,200
450
67
4
0
273,821
5
L
Fafnir
7,215
451
17
1
0
333,182
4
L
Ishtar
6,524
408
70
4
0
292,184
4
W
Skadi
8,354
522
86
5
0
301,076
3
L
Morgan Le Fay
7,546
472
86
5
0
273,841
2
W
Neith
9,209
576
102
6
0
306,295
5
W
Hun Batz
9,929
621
137
9
0
372,539
4
L
Tiamat
6,954
435
92
6
0
278,449
1
W
Freya
10,005
625
105
7
0
282,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role