Player Matchup

Horus
Horus
Monstewn
Horus
Level 125
God Stats
1W - 2L
1,195 SR
Queue Stats
15W - 14L
1,624 Elo+
Party 1
Merlin
Merlin
moothullo
Merlin
Level 108
God Stats
5W - 5L
1,610 SR
Queue Stats
31W - 22L
1,716 Elo+
Party 1
Ishtar
Ishtar
prempurpwhaat
Ishtar
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 27L
1,795 Elo+
Party 1
Team Averages
Level 127
1,435 SR
1,712 Elo+

VS

Team Averages
Level 128
1,712 SR
1,893 Elo+
Cthulhu
Cthulhu
Danzô
Cthulhu
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
406W - 109L
1,967 Elo+
Party 2
Ishtar
Ishtar
Spzct
Ishtar
Level 157
God Stats
1W - 1L
1,778 SR
Queue Stats
201W - 59L
1,864 Elo+
Party 2
Baba Yaga
Baba Yaga
d00kies
Baba Yaga
Level 68
God Stats
28W - 11L
1,857 SR
Queue Stats
31W - 13L
1,847 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Monstewn
Horus
14
1 / 2 / 11
10,622
708
9,997
15,345
16,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
moothullo
Merlin
15
4 / 2 / 7
10,357
690
11,470
11,117
5,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
7 / 1 / 5
11,016
734
18,222
12,861
6,294
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Danzô
Cthulhu
14
2 / 4 / 2
9,973
665
11,266
15,517
19,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ishtar
Spzct
Ishtar
14
2 / 4 / 3
9,708
647
11,739
16,067
6,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
d00kies
Baba Yaga
13
1 / 4 / 2
8,644
576
10,070
11,894
4,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
12
Kills
5
5
Deaths
12
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Danzô
Cthulhu
2
4
2
0.75
W
Horus
Monstewn
Horus
1
2
11
3.25
L
Ishtar
Spzct
Ishtar
2
4
3
0.88
L
Baba Yaga
d00kies
Baba Yaga
1
4
2
0.5
W
Merlin
moothullo
Merlin
4
2
7
3.75
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,689
Damage
33,075
39,323
Taken
43,478
27,848
Mitigated
30,837
15,738
Healing
9,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Danzô
Cthulhu
11,266
648
827
2,196
15,517
19,178
0
5,153
10,364
30,290
0
W
Horus
Monstewn
Horus
9,997
4,248
2,796
6,037
15,345
16,274
450
5,862
9,168
0
22,351
L
Ishtar
Spzct
Ishtar
11,739
8,258
0
4,891
16,067
6,905
78
4,224
11,843
0
36,907
L
Baba Yaga
d00kies
Baba Yaga
10,070
1,062
0
1,478
11,894
4,754
0
2,577
9,317
27,220
0
W
Merlin
moothullo
Merlin
11,470
699
0
1,789
11,117
5,280
68
7,420
3,401
46,795
0
W
18,222
13,176
0
5,116
12,861
6,294
1,905
7,771
4,898
0
47,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,995
Gold Earned
28,325
167
Minions Killed
155
7
Camps Cleared
5
834,194
Distance Traveled
758,034
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,973
665
40
3
2
282,027
2
W
Horus
10,622
708
26
2
2
277,705
3
L
Ishtar
9,708
647
62
4
2
232,497
4
L
Baba Yaga
8,644
576
53
4
1
243,510
1
W
Merlin
10,357
690
78
5
3
268,800
2
W
Ishtar
11,016
734
63
4
2
287,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role