Player Matchup

Chronos
Chronos
AshSlinginSlshr
Chronos
Level 103
God Stats
1W - 1L
1,715 SR
Queue Stats
329W - 320L
1,417 Elo+
Solo
Ganesha
Ganesha
Gns4Shw
Ganesha
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
278W - 295L
1,310 Elo+
Party 1
Atlas
Atlas
Maman51
Atlas
Level 71
God Stats
0W - 4L
1,500 SR
Queue Stats
473W - 447L
1,355 Elo+
Party 1
Horus
Horus
Zevh4451
Horus
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 153L
1,340 Elo+
Party 1
Thoth
Thoth
itwrk4change
Thoth
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 36L
1,312 Elo+
Party 1
Team Averages
Level 51
1,543 SR
1,347 Elo+

VS

Team Averages
Level 63
1,598 SR
1,345 Elo+
Bacchus
Bacchus
Cmurda0885
Bacchus
Level 143
God Stats
19W - 16L
1,579 SR
Queue Stats
755W - 781L
1,292 Elo+
Solo
Horus
Horus
MaidenOfGore
Horus
Level 36
God Stats
3W - 3L
1,700 SR
Queue Stats
165W - 198L
1,353 Elo+
Party 2
Mulan
Mulan
Mr9th
Mulan
Level 49
God Stats
2W - 0L
1,481 SR
Queue Stats
42W - 48L
1,319 Elo+
Party 2
Zhong Kui
Zhong Kui
toe trippin
Zhong Kui
Level 61
God Stats
1W - 3L
1,500 SR
Queue Stats
144W - 160L
1,431 Elo+
Solo
Bellona
Bellona
triable-banner1
Bellona
Level 26
God Stats
2W - 0L
1,732 SR
Queue Stats
16W - 22L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 13
11,043
690
15,896
18,279
10,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Gns4Shw
Ganesha
16
0 / 9 / 12
9,150
572
11,438
28,134
28,396
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Atlas
Maman51
Atlas
17
5 / 9 / 7
10,401
650
23,887
25,924
16,445
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Horus
Zevh4451
Horus
16
0 / 4 / 14
10,331
646
8,172
23,748
29,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
8 / 5 / 8
12,451
778
25,883
16,382
9,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cmurda0885
Bacchus
17
1 / 3 / 19
10,646
665
9,771
17,354
25,571
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
3 / 2 / 21
12,892
806
14,869
21,428
24,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mulan
Mr9th
Mulan
19
8 / 5 / 17
12,072
755
21,949
23,152
26,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Zhong Kui
toe trippin
Zhong Kui
18
3 / 5 / 19
11,362
710
24,730
22,234
15,494
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
15 / 4 / 10
13,759
860
30,413
27,485
30,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
116
17
Kills
30
31
Deaths
19
54
Assists
86
Player
Kills
Deaths
Assists
KDA
L
4
4
13
2.63
W
Bacchus
Cmurda0885
Bacchus
1
3
19
3.5
L
Ganesha
Gns4Shw
Ganesha
0
9
12
0.67
W
3
2
21
6.75
L
Atlas
Maman51
Atlas
5
9
7
0.94
W
Mulan
Mr9th
Mulan
8
5
17
3.3
L
Horus
Zevh4451
Horus
0
4
14
1.75
L
8
5
8
2.4
W
Zhong Kui
toe trippin
Zhong Kui
3
5
19
2.5
W
15
4
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,276
Damage
101,732
112,467
Taken
111,653
94,293
Mitigated
123,250
39,623
Healing
59,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,896
6,632
2,586
5,068
18,279
10,695
646
4,087
13,918
34,926
0
W
Bacchus
Cmurda0885
Bacchus
9,771
483
1,985
1,796
17,354
25,571
454
11,910
5,444
25,797
0
L
Ganesha
Gns4Shw
Ganesha
11,438
755
2,088
2,224
28,134
28,396
173
6,544
20,942
18,739
0
W
14,869
8,161
13,616
12,026
21,428
24,518
1,618
13,873
7,555
0
31,755
L
Atlas
Maman51
Atlas
23,887
8,549
2,698
3,362
25,924
16,445
225
8,744
16,479
35,149
0
W
Mulan
Mr9th
Mulan
21,949
2,619
2,060
4,679
23,152
26,734
1,551
14,432
8,720
0
32,023
L
Horus
Zevh4451
Horus
8,172
4,678
7,946
9,541
23,748
29,180
242
8,254
14,787
0
12,143
L
25,883
3,376
1,244
2,866
16,382
9,577
393
6,872
9,199
49,701
0
W
Zhong Kui
toe trippin
Zhong Kui
24,730
2,509
3,109
9,386
22,234
15,494
2,358
18,301
3,933
39,284
0
W
30,413
8,660
2,868
7,672
27,485
30,933
1,667
18,588
8,897
0
55,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,376
Gold Earned
60,731
138
Minions Killed
158
0
Camps Cleared
0
1,282,667
Distance Traveled
1,427,483
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
11,043
690
41
3
0
261,770
0
W
Bacchus
10,646
665
33
2
0
306,991
4
L
Ganesha
9,150
572
2
0
0
243,186
2
W
Horus
12,892
806
24
2
0
285,347
0
L
Atlas
10,401
650
14
1
0
251,616
0
W
Mulan
12,072
755
17
1
0
251,603
0
L
Horus
10,331
646
15
1
0
289,181
0
L
Thoth
12,451
778
66
4
0
236,914
0
W
Zhong Kui
11,362
710
34
2
0
276,878
0
W
Bellona
13,759
860
50
3
0
306,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role