Player Matchup

Ao Kuang
Ao Kuang
AngoryGecko
Ao Kuang
Level 145
God Stats
5W - 2L
1,658 SR
Queue Stats
81W - 67L
1,563 Elo+
Party 2
Artemis
Artemis
BabaYagaGilf
Artemis
Level 45
God Stats
2W - 1L
1,766 SR
Queue Stats
31W - 35L
1,459 Elo+
Party 2
Scylla
Scylla
Tatsumaki7144
Scylla
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 6L
1,564 Elo+
Party 2
Hera
Hera
WispOwnage
Hera
Level 44
God Stats
5W - 5L
1,469 SR
Queue Stats
90W - 103L
1,506 Elo+
Solo
Nemesis
Nemesis
Yanderemanda
Nemesis
Level 102
God Stats
2W - 5L
1,318 SR
Queue Stats
134W - 139L
1,471 Elo+
Party 2
Team Averages
Level 70
1,542 SR
1,513 Elo+

VS

Team Averages
Level 50
1,479 SR
1,433 Elo+
Serqet
Serqet
CloudyRythm
Serqet
Level 96
God Stats
4W - 7L
1,262 SR
Queue Stats
60W - 52L
1,504 Elo+
Party 3
Danzaburou
Danzaburou
Feiliex
Danzaburou
Level 25
God Stats
56W - 76L
1,442 SR
Queue Stats
235W - 276L
1,389 Elo+
Party 1
Fenrir
Fenrir
Fenrir20021
Fenrir
Level 54
God Stats
40W - 39L
1,513 SR
Queue Stats
187W - 195L
1,440 Elo+
Party 1
Artio
Artio
Robocrusher
Artio
Level 28
God Stats
26W - 36L
1,442 SR
Queue Stats
216W - 275L
1,451 Elo+
Party 1
Sol
Sol
ZephyrLucsion
Sol
Level 46
God Stats
6W - 3L
1,735 SR
Queue Stats
14W - 26L
1,383 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AngoryGecko
Ao Kuang
19
5 / 2 / 2
11,993
600
12,144
26,004
24,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
BabaYagaGilf
Artemis
17
4 / 1 / 6
10,261
513
10,595
10,459
5,796
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 1 / 8
9,850
493
5,080
9,637
5,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
6 / 5 / 3
10,978
549
16,346
11,057
5,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Yanderemanda
Nemesis
16
8 / 2 / 3
10,268
513
11,034
17,745
8,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
0 / 5 / 3
8,671
434
5,679
16,469
7,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Feiliex
Danzaburou
16
4 / 6 / 1
10,062
503
10,538
17,178
6,865
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
17
4 / 3 / 0
10,917
546
10,866
14,709
10,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
0 / 5 / 3
7,678
384
2,803
18,173
17,944
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
3 / 6 / 1
8,445
422
13,420
17,303
6,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
25
Kills
11
11
Deaths
25
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
AngoryGecko
Ao Kuang
5
2
2
3
W
Artemis
BabaYagaGilf
Artemis
4
1
6
7
L
Serqet
0
5
3
0.3
L
Danzaburou
Feiliex
Danzaburou
4
6
1
0.75
L
Fenrir
4
3
0
1.33
L
0
5
3
0.3
W
2
1
8
6
W
6
5
3
1.5
W
Nemesis
Yanderemanda
Nemesis
8
2
3
4.75
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,199
Damage
43,306
74,902
Taken
83,832
50,129
Mitigated
48,741
24,965
Healing
26,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
AngoryGecko
Ao Kuang
12,144
3,873
0
16,462
26,004
24,493
633
2,009
22,810
106,164
0
W
Artemis
BabaYagaGilf
Artemis
10,595
5,310
0
3,777
10,459
5,796
1,307
1,411
9,002
0
68,472
L
Serqet
5,679
1,286
0
6,250
16,469
7,395
0
4,059
12,410
0
63,117
L
Danzaburou
Feiliex
Danzaburou
10,538
3,941
0
4,116
17,178
6,865
228
6,114
11,064
0
77,187
L
Fenrir
10,866
3,497
0
6,474
14,709
10,385
0
7,949
6,760
0
83,574
L
2,803
252
240
4,547
18,173
17,944
76
6,606
11,567
31,058
0
W
5,080
527
0
2,734
9,637
5,850
697
2,246
7,391
40,627
0
W
16,346
4,186
0
1,019
11,057
5,036
179
5,639
5,372
92,335
0
W
Nemesis
Yanderemanda
Nemesis
11,034
4,468
0
973
17,745
8,954
59
5,054
12,136
0
66,521
L
13,420
5,615
0
4,643
17,303
6,152
2,174
8,842
8,461
70,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,350
Gold Earned
45,773
538
Minions Killed
537
0
Camps Cleared
0
1,998,519
Distance Traveled
1,830,678
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,993
600
145
7
0
356,041
1
W
Artemis
10,261
513
109
5
0
376,658
2
L
Serqet
8,671
434
113
6
0
408,945
7
L
Danzaburou
10,062
503
130
7
0
344,964
0
L
Fenrir
10,917
546
159
8
0
384,618
2
L
Artio
7,678
384
53
3
0
351,838
0
W
Scylla
9,850
493
57
3
0
398,843
1
W
Hera
10,978
549
152
8
0
352,330
1
W
Nemesis
10,268
513
75
4
0
514,647
3
L
Sol
8,445
422
82
4
0
340,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role