Player Matchup

Hades
Hades
 
Hades
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Crestyru
Bellona
Level 47
God Stats
2W - 1L
1,511 SR
Queue Stats
56W - 19L
1,729 Elo+
Party 2
Cupid
Cupid
LDI-MYA
Cupid
Level 107
God Stats
8W - 6L
1,545 SR
Queue Stats
160W - 200L
1,494 Elo+
Solo
Kali
Kali
TTVHoyoEnLaPared
Kali
Level 160
God Stats
4W - 1L
1,546 SR
Queue Stats
56W - 29L
1,681 Elo+
Party 2
Kuzenbo
Kuzenbo
UnlukoMaluko
Kuzenbo
Level 160
God Stats
7W - 6L
1,607 SR
Queue Stats
473W - 240L
1,746 Elo+
Party 2
Team Averages
Level 112
1,542 SR
1,630 Elo+

VS

Team Averages
Level 84
1,510 SR
1,526 Elo+
Agni
Agni
DankDookie
Agni
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,631 Elo+
Party 1
Horus
Horus
ELLeeWeee
Horus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,574 Elo+
Party 1
Cthulhu
Cthulhu
IaM xFiREx
Cthulhu
Level 159
God Stats
5W - 2L
1,681 SR
Queue Stats
94W - 107L
1,450 Elo+
Solo
Achilles
Achilles
thebobbylobby
Achilles
Level 122
God Stats
2W - 3L
1,591 SR
Queue Stats
66W - 75L
1,470 Elo+
Party 3
Cupid
Cupid
theobag112
Cupid
Level 121
God Stats
3W - 2L
1,279 SR
Queue Stats
68W - 70L
1,502 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
0 / 2 / 9
8,580
715
8,002
10,730
5,477
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Crestyru
Bellona
18
4 / 1 / 8
10,235
853
15,017
14,834
17,023
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cupid
LDI-MYA
Cupid
17
1 / 1 / 6
9,648
804
8,057
10,144
4,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
10 / 5 / 3
10,936
911
17,219
16,741
8,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kuzenbo
UnlukoMaluko
Kuzenbo
17
5 / 1 / 7
10,228
852
8,992
14,598
20,469
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 4
8,244
687
10,148
8,713
3,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
ELLeeWeee
Horus
16
4 / 3 / 4
9,304
775
16,834
18,272
14,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
IaM xFiREx
Cthulhu
15
2 / 4 / 2
8,589
716
8,218
21,420
21,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
thebobbylobby
Achilles
15
1 / 6 / 4
8,340
695
9,676
17,318
13,420
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
16
3 / 3 / 2
9,285
774
6,708
11,914
4,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
20
Kills
10
10
Deaths
20
33
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
0
2
9
2.25
W
Bellona
Crestyru
Bellona
4
1
8
8
L
0
4
4
0.5
L
Horus
ELLeeWeee
Horus
4
3
4
2
L
Cthulhu
IaM xFiREx
Cthulhu
2
4
2
0.75
W
Cupid
LDI-MYA
Cupid
1
1
6
4
W
10
5
3
2.3
W
Kuzenbo
UnlukoMaluko
Kuzenbo
5
1
7
8.5
L
Achilles
thebobbylobby
Achilles
1
6
4
0.5
L
Cupid
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,287
Damage
51,584
67,047
Taken
77,637
56,003
Mitigated
57,700
20,318
Healing
24,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
8,002
1,254
1,054
5,047
10,730
5,477
294
4,334
6,044
16,883
0
W
Bellona
Crestyru
Bellona
15,017
5,596
0
447
14,834
17,023
813
3,868
10,254
0
46,341
L
10,148
722
0
500
8,713
3,507
0
808
7,905
33,716
0
L
Horus
ELLeeWeee
Horus
16,834
5,659
1,409
7,649
18,272
14,600
0
5,790
12,482
0
34,610
L
Cthulhu
IaM xFiREx
Cthulhu
8,218
1,469
0
5,750
21,420
21,269
0
4,982
16,438
29,703
0
W
Cupid
LDI-MYA
Cupid
8,057
3,787
2,292
3,758
10,144
4,636
3,872
3,757
6,235
0
39,053
W
17,219
6,924
0
3,981
16,741
8,398
0
2,750
13,687
0
38,001
W
Kuzenbo
UnlukoMaluko
Kuzenbo
8,992
3,141
1,529
2,210
14,598
20,469
0
2,694
11,463
21,518
0
L
Achilles
thebobbylobby
Achilles
9,676
2,127
0
4,191
17,318
13,420
0
3,732
13,586
0
21,282
L
Cupid
6,708
2,225
2,010
2,729
11,914
4,904
86
1,682
10,232
0
27,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,627
Gold Earned
43,762
239
Minions Killed
235
0
Camps Cleared
0
1,254,038
Distance Traveled
1,235,015
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,580
715
21
2
0
253,131
0
W
Bellona
10,235
853
84
7
0
275,475
1
L
Agni
8,244
687
58
5
0
233,495
1
L
Horus
9,304
775
52
4
0
247,340
1
L
Cthulhu
8,589
716
49
4
0
246,129
1
W
Cupid
9,648
804
74
6
0
241,912
3
W
Kali
10,936
911
39
3
0
236,379
1
W
Kuzenbo
10,228
852
21
2
0
247,141
0
L
Achilles
8,340
695
20
2
0
253,823
0
L
Cupid
9,285
774
56
5
0
254,228
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role